private void Torpedo(Raigeki torpedo, int friendFleetIndex = 0, int enemyFleetIndex = 0) { if (torpedo == null) { return; } var friendDamage = torpedo.GetFriendDamages(); var enemyDamage = torpedo.GetEnemyDamages(); this.FriendFleet.Fleets[friendFleetIndex].CalcDamages(friendDamage); this.EnemyFleet.Fleets[enemyFleetIndex].CalcDamages(enemyDamage); }
private void Torpedo(Raigeki torpedo, int friendFleetIndex = 1, int enemyFleetIndex = 1) { if (torpedo == null) { return; } var friendDamages = torpedo.GetFriendDamages(friendFleetIndex, enemyFleetIndex); var enemyDamages = torpedo.GetEnemyDamages(friendFleetIndex, enemyFleetIndex); this.CalcDamages(friendDamages, true); this.CalcDamages(enemyDamages, true); }
private void Torpedo(Raigeki torpedo) { if (torpedo == null) { return; } var friendDamages = torpedo.GetFriendDamages(); var enemyDamages = torpedo.GetEnemyDamages(); this.CalcDamages(friendDamages, true); this.CalcDamages(enemyDamages, true); }