public void UpdateRecordStatus_LowDPS_BenchStatusFailed2() { var benches = new List <IRaidBench>() { new RaidBench() { Class = Class.Elementalist, Specialization = Specialization.Base, Role = Role.Alac, Scale = 0.8 }, new RaidBench() { Class = Class.Engineer, Specialization = Specialization.Holosmith, Role = Role.Power, DPS = 15000, Scale = 0.8 }, }; var record = new RaidRecord() { Class = Class.Engineer, Specialization = Specialization.Holosmith, Role = Role.Power, DPS = 5000 }; record.UpdateRecordStatus(benches); (record as IRaidRecord).Status.Should().BeEquivalentTo(BenchStatus.Failed); }
public void UpdateRecordStatus_GoodBoonUptime_BenchStatusPassed3() { var benches = new List <IRaidBench>() { new RaidBench() { Class = Class.Elementalist, Specialization = Specialization.Base, Role = Role.Alac, Scale = 0.8 }, new RaidBench() { Class = Class.Engineer, Specialization = Specialization.Holosmith, Role = Role.Power, DPS = 1, BoonUptime = 1, Scale = 0.8 }, }; var record = new RaidRecord() { Class = Class.Engineer, Specialization = Specialization.Holosmith, Role = Role.Power, DPS = 5, BoonUptime = 2 }; record.UpdateRecordStatus(benches); (record as IRaidRecord).Status.Should().BeEquivalentTo(BenchStatus.Passed); }
public void UpdateRecordStatus_BenchNotFound_BenchStatusUnkown3() { var benches = new List <IRaidBench>() { new RaidBench() { Class = Class.Elementalist, Specialization = Specialization.Base, Role = Role.Alac }, new RaidBench() { Class = Class.Engineer, Specialization = Specialization.Holosmith, Role = Role.Power }, }; var record = new RaidRecord() { Class = Class.Elementalist, Specialization = Specialization.Base, Role = Role.Bannerslave }; record.UpdateRecordStatus(benches); (record as IRaidRecord).Status.Should().BeEquivalentTo(BenchStatus.Unkown); }
public void UpdateRecordStatus_BenchesIsNull_BenchStatusUnkown() { var record = new RaidRecord(); record.UpdateRecordStatus(null); (record as IRaidRecord).Status.Should().BeEquivalentTo(BenchStatus.Unkown); }
public void GetConvertedDPS_NumberMoreThanMillion2() { var raidRecord = new RaidRecord() { DPS = int.MaxValue }; raidRecord.GetConvertedDPS().Should().Be(">=1M"); }
public void GetConvertedDPS_NumberMoreThanMillion() { var raidRecord = new RaidRecord() { DPS = 1000000 }; raidRecord.GetConvertedDPS().Should().Be(">=1M"); }
public void GetConvertedDPS_NumberLessThanMillion3() { var raidRecord = new RaidRecord() { DPS = 500000 }; raidRecord.GetConvertedDPS().Should().Be("500K"); }
public void GetConvertedDPS_NumberLessThanMillion2() { var raidRecord = new RaidRecord() { DPS = 9999 }; raidRecord.GetConvertedDPS().Should().Be("9.999K"); }
public void GetConvertedDPS_NumberLessThanThousand3() { var raidRecord = new RaidRecord() { DPS = 999 }; raidRecord.GetConvertedDPS().Should().Be("999"); }
public void GetConvertedDPS_NumberLessThanThousand2() { var raidRecord = new RaidRecord() { DPS = 100 }; raidRecord.GetConvertedDPS().Should().Be("100"); }
public async Task AddDPSAsync(IGuildUser guildUser, int dps, Role role, Class userClass, Specialization spec = Specialization.Base, double boonUptime = 0, string characterName = "None") { boonUptime.Clamp(0, 100); using (var context = new RaidContext()) { await context.Database.EnsureCreatedAsync(); var guild = await context.Guilds .AsQueryable() .SingleOrDefaultAsync(x => x.DBDiscordID == Context.Guild.Id.ToString()); if (guild is null) { await ReplyAsync("Guild was not found in the database."); return; } var user = await context.Users .Include(x => x.Records) .SingleOrDefaultAsync(x => x.DBDiscordID == guildUser.Id.ToString() && x.Guild == guild); if (user is null) { await ReplyAsync("User was not found in the database."); return; } var record = new RaidRecord() { User = user, CharacterName = characterName, DPS = dps, Role = role, Class = userClass, Specialization = spec, BoonUptime = boonUptime }; user.Records.Add(record); await context.SaveChangesAsync(); } await ReplyAsync("Entry added."); }