public Brain(RaidFight fight) { Fight = fight; Movement = new Movement(this); SpellsLauncher = new CastingSpells(this); Placement = new Placement(this); }
private void HandleMapComplementaryInformationsDataMessage(GameFightJoinMessage message, ConnectedHost source) { fight = new RaidFight(message, source, source.Bot.Game.World.Map); IA = new Brain(fight); source.Bot.Game.Player.SendMessage("Fight starting..."); source.Bot.BotState = Engine.Enums.BotStatsEnum.FIGHTING; }
public FighterModel(int contextualId, short CellId, TeamEnum side, RaidFight fight) : base(CellId) { Team = side; Fight = fight; base.ContextualId = contextualId; }
public CharacterFighterModel(int contextualId, short CellId, TeamEnum side, RaidFight fight) : base(contextualId, CellId, side, fight) { }
public MonsterFighterModel(int ContextualId, short CellId, TeamEnum side, RaidFight fght) : base(ContextualId, CellId, side, fght) { }