public void Dead(float rot, bool finish) { isAlive = false; respawnRot = rot; // first drop the ragdoll if (ragdoll != null) { ragdoll.Die(); ragdoll.baseRigidbody = null; ragdoll = null; } // now respawn? if (finish == true) { thisRigidbody.angularVelocity = 0; Respawn(rot); } else { thisRigidbody.angularVelocity = 0; thisRigidbody.velocity = Vector2.zero; thisRigidbody.isKinematic = true; } // TODO... this }
internal RagdollPlayer GetRagdoll(Rigidbody2D connected) { RagdollPlayer pl = dead.Dequeue(); pl.enabled = true; pl.Resurrect(true, connected); return(pl); }
private void GetRagdoll() { if (ragdoll != null) { ragdoll.Die(); ragdoll.baseRigidbody = null; } ragdoll = RagdollPool.singleton.GetRagdoll(thisRigidbody); }
void Awake() { singleton = this; Vector3 pos = transform.position; Quaternion rot = transform.rotation; for (int i = 0; i < ragdollCount; i++) { GameObject obj = (GameObject)Instantiate(ragdollPrefab, pos, rot); obj.name = "Ragdoll " + i; obj.transform.parent = transform; RagdollPlayer rg = obj.GetComponent <RagdollPlayer>(); rg.Die(); rg.enabled = false; } }
public void CreateRagdoll() { var ic = InfoCharacter.Instance; currentRagdoll = Instantiate(GameSetup.gs.ragdollPrefab.GetComponent <RagdollPlayer>(), ragdollPoint.position, ragdollPoint.rotation, transform); var helmet = Instantiate(ic.GetHelmetObjLow(ic.dicTextureHelmetInfo[ragId[1]].prefabId), currentRagdoll.helmetPoint.position, currentRagdoll.helmetPoint.rotation, currentRagdoll.helmetPoint); helmet.transform.GetChild(0).GetComponent <MeshRenderer>().materials[0].SetTexture("_Albedo", ic.GetHelmetTextureLow(ragId[1])); currentRagdoll.suit.materials[0].SetTexture("_Albedo", ic.GetSuitTextureLow(ragId[2])); currentRagdoll.gloves.materials[0].SetTexture("_Albedo", ic.GetGlovesTextureLow(ragId[3])); currentRagdoll.boots.materials[0].SetTexture("_Albedo", ic.GetBootsTextureLow(ragId[4])); currentRagdoll.InitRagdoll(); mcc.InitMoto(); }
public void RagdollDead(RagdollPlayer rg) { dead.Enqueue(rg); }
void Awake() { thisRigidbody = GetComponent <Rigidbody2D>(); ragdoll = GetComponent <RagdollPlayer>(); }