public void Load(ContentManager content) { _RadialBlurShader = new RadialBlurShader(); _RadialBlurShader.Load(content, "shaders/RadialBlur/RadialBlur"); DefaultTexture2D = content.Load <Texture2D>("carred"); }
public void Load(ContentManager content) { _PixelizerShader = new PixelizerShader(); _PixelizerShader.Load(content, "shaders/Pixelizer/Pixelizer"); _RadialBlurShader = new RadialBlurShader(); _RadialBlurShader.Load(content, "shaders/RadialBlur/RadialBlur"); }