Пример #1
0
    private void Start()
    {
        RacerController racerController = FindObjectsOfType <RacerController>().First(i => i.teamName == teamName);

        Collider myCollider = GetComponent <Collider>();

        Physics.IgnoreCollision(myCollider, racerController.GetComponent <Collider>());
    }
Пример #2
0
 // Start is called before the first frame update
 void Awake()
 {
     racerMovement = GetComponent <RacerController>();
     rb            = GetComponent <Rigidbody2D>();
     gm            = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>();
 }