private void Start() { RacerController racerController = FindObjectsOfType <RacerController>().First(i => i.teamName == teamName); Collider myCollider = GetComponent <Collider>(); Physics.IgnoreCollision(myCollider, racerController.GetComponent <Collider>()); }
// Start is called before the first frame update void Awake() { racerMovement = GetComponent <RacerController>(); rb = GetComponent <Rigidbody2D>(); gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>(); }