Пример #1
0
        private ThoughtState CalculateAlienBP([NotNull] Pawn pawn, [NotNull] MutationTracker tracker,
                                              [NotNull] RaceMutationSettingsExtension raceExt)
        {
            float inf = tracker.TotalInfluence;

            foreach (Hediff_AddedMutation mutation in tracker.AllMutations)
            {
                var isNatural = false;
                foreach (IRaceMutationRetriever retriever in raceExt.mutationRetrievers)
                {
                    if (retriever.CanGenerate(mutation.Def))
                    {
                        isNatural = true;
                        break;
                    }
                }

                if (isNatural)
                {
                    inf -= 1;
                }
            }

            float nInf = Mathf.Max(inf, 0) / MorphUtilities.GetMaxInfluenceOfRace(pawn.def);
            int   n    = Mathf.FloorToInt(nInf * def.stages.Count);

            n = Mathf.Clamp(n, 0, def.stages.Count - 1);
            return(ThoughtState.ActiveAtStage(n));
        }
Пример #2
0
        /// <summary>gets the current state of the thought with regards to the given pawns</summary>
        /// <param name="p">The pawn that has the thought</param>
        /// <param name="otherPawn">The pawn the thought is about</param>
        /// <returns></returns>
        protected override ThoughtState CurrentSocialStateInternal(Pawn p, Pawn otherPawn)
        {
            if (!p.RaceProps.Humanlike)
            {
                return(false);
            }
            if (!otherPawn.RaceProps.Humanlike)
            {
                return(false);                                //make sure only humanlike pawns are affected by this
            }
            if (!p.story.traits.HasTrait(TraitDefOf.BodyPurist))
            {
                return(false);
            }
            if (!RelationsUtility.PawnsKnowEachOther(p, otherPawn))
            {
                return(false);                                                    //the pawns have to know each other
            }
            MutationTracker tracker = otherPawn.GetMutationTracker();

            if (tracker == null)
            {
                return(false);
            }
            if (tracker.MutationsCount == 0)
            {
                return(false);
            }


            //check for aliens that naturally spawn with parts

            RaceMutationSettingsExtension raceExt = p.TryGetRaceMutationSettings();

            if (raceExt != null)
            {
                return(CalculateAlienBP(p, tracker, raceExt));
            }


            int n = Mathf.FloorToInt(tracker.TotalNormalizedInfluence * def.stages.Count);

            n = Mathf.Clamp(n, 0, def.stages.Count - 1);

            return(ThoughtState.ActiveAtStage(n));
        }
Пример #3
0
        static void HandleAlienRaceExtensions([NotNull] Pawn pawn, [NotNull] RaceMutationSettingsExtension ext)
        {
            var retrievers = ext.mutationRetrievers;

            if (retrievers == null || retrievers.Count == 0 || pawn.def == null)
            {
                return;
            }

            foreach (MutationDef mutationDef in retrievers.GetMutationsFor(pawn.def, pawn))
            {
                var mutations = MutationUtilities.AddMutation(pawn, mutationDef, ancillaryEffects: MutationUtilities.AncillaryMutationEffects.None);


                foreach (Hediff_AddedMutation mutationAdded in mutations)
                {
                    var adjComp = mutationAdded.SeverityAdjust;
                    if (adjComp != null)
                    {
                        mutationAdded.Severity = adjComp.NaturalSeverityLimit;
                    }
                }
            }
        }