// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.S)) { GuestManager.SaveGuestData(); } if (TheRaceManager.hasRaceStarted) { gameObject.SetActive(false); PreRaceCam.Priority = 0; } CurrentTotalPot = 0; CurrentTotalShowPool = 0; CurrentTotalPlacePool = 0; RaceManager racemanagerScript = TheRaceManager.GetComponent <RaceManager>(); foreach (BetData bD in racemanagerScript.CurrentRaceBets) { if (bD.BetType == "win") { CurrentTotalPot += bD.BetAmount; WinPool.text = CurrentTotalPot.ToString(); } if (bD.BetType == "show") { CurrentTotalShowPool += bD.BetAmount; ShowPool.text = CurrentTotalShowPool.ToString(); } if (bD.BetType == "place") { CurrentTotalPlacePool += bD.BetAmount; PlacePool.text = CurrentTotalPlacePool.ToString(); } } }