public void Render(DrawingContext drawingContext, InstrumentState instrumentState, bool formatForVectorDisplay = false) { CreateRWRRenderer(instrumentState.RwrInfo, formatForVectorDisplay); if (_rwrRenderer != null) { _rwrRenderer.InstrumentState = instrumentState; _rwrRenderer.Render(drawingContext); } }
public void Render(DrawingContext drawingContext, InstrumentState instrumentState) { CreateRWRRenderer(instrumentState.RwrInfo); if (_rwrRenderer != null) { _rwrRenderer.InstrumentState = instrumentState; _rwrRenderer.Render(drawingContext); } }