internal RWTextureDictionaryStruct(RWTextureDictionary texDictionary) : base(RWNodeType.Struct, texDictionary) { TextureCount = (ushort)texDictionary.TextureCount; DeviceID = texDictionary.DeviceID; }
internal RWTextureDictionaryStruct(RWNodeFactory.RWNodeInfo header, BinaryReader reader) : base(header) { TextureCount = reader.ReadUInt16(); DeviceID = (RWDeviceID)reader.ReadUInt16(); }