internal RWTextureDictionaryStruct(RWTextureDictionary texDictionary)
     : base(RWNodeType.Struct, texDictionary)
 {
     TextureCount = (ushort)texDictionary.TextureCount;
     DeviceID = texDictionary.DeviceID;
 }
 internal RWTextureDictionaryStruct(RWNodeFactory.RWNodeInfo header, BinaryReader reader)
         : base(header)
 {
     TextureCount = reader.ReadUInt16();
     DeviceID = (RWDeviceID)reader.ReadUInt16();
 }