static void Drawings() { Vector3 Position = myHero.Position; if (Q.Ready) { if (!QData.Active && myMenu.Get <MenuCheckbox>("drawQMin").Checked) { Drawing.DrawCircle(Position, Q.Data.ChargedMinRange, new ColorBGRA(0, 255, 255, 175), 1); } if (myMenu.Get <MenuCheckbox>("drawQMax").Checked) { Drawing.DrawCircle(Position, Q.Data.ChargedMaxRange, new ColorBGRA(0, 255, 255, 175), 1); } } if ((W.Ready || E.Ready) && myMenu.Get <MenuCheckbox>("drawWE").Checked) { Drawing.DrawCircle(Position, W.Data.Range, new ColorBGRA(124, 252, 0, 175), 1); } if (R.Ready && myMenu.Get <MenuCheckbox>("drawR").Checked) { Drawing.DrawCircle(Position, R.Data.Range, new ColorBGRA(255, 255, 0, 225), 1); } if (RData.Active && myMenu.Get <MenuCheckbox>("drawRMouse").Checked&& myMenu.Get <MenuCombo>("RMode").CurrentValue == 1) { Drawing.DrawCircle(Game.CursorPosition, R2Range, new ColorBGRA(147, 112, 219, 255), 1); } if (R.Ready && myMenu.Get <MenuCheckbox>("drawRText").Checked) { int tmp = -40; foreach (var enemy in Enemies) { if (enemy.IsValidTarget(R.Data.Range)) { int shot = (int)Math.Ceiling(enemy.APHealth() / R.Data.GetDamage(enemy)); string str = shot > 1 ? "Shots" : "Shot"; if (shot <= RData.Count) { tmp += 40; RText.DrawText(null, enemy.ChampionName + " - " + shot.ToString() + " " + str, 0, tmp + RTextPosY, Color.Red); } } } } }
/// <summary> /// 文本消息处理 /// </summary> /// <param name="rtxt"></param> /// <returns></returns> public string TextHandle(RText rtxt) { var stxt = new SText(); var resutl = string.Empty; switch (rtxt.Content) { case "111": stxt.Content = "嘻嘻"; stxt.CreateTime = MySharpUtility.GetTimeSpan(); stxt.FromUserName = rtxt.ToUserName; stxt.ToUserName = rtxt.FromUserName; resutl = XmlHelper.GetXML <SText>(stxt); break; default: break; } //new XmlSerializer(typeof(SText)).Serialize(; return(resutl); }
/// <summary> /// Perform the randomization based on the seed and user-provided settings, and then /// generate the new ROM. /// </summary> public static string RandomizerCreate(bool fromClientApp) { // List of randomizer modules to use; will add modules based on checkbox states Randomizers = new List <IRandomizer>(); CosmeticRandomizers = new List <IRandomizer>(); ///========================== /// "CORE" MODULES ///========================== // NOTE: Just in case, link RStages, RWeaponGet, and RTeleporter into one "Core Randomizer" module // Their interdependencies are too risky to separate as options, and likely nobody will want to customize this part anyways. // Random portrait locations on stage select randomStages = new RStages(); // Random weapon awarded from each stage // WARNING: May be dependent on RTeleporters, verify? // WARNING: May be dependent on RStages randomWeaponGet = new RWeaponGet(); // Random teleporter destinations in Wily 5 randomTeleporters = new RTeleporters(); ///========================== /// "GAMEPLAY SEED" MODULES ///========================== // Caution: RWeaknesses depends on this randomWeaponBehavior = new RWeaponBehavior(); // Depends on RWeaponBehavior (ammo), can use default values randomWeaknesses = new RWeaknesses(); // Caution: RText depends on this, but default values will be used if not enabled. randomBossInBossRoom = new RBossRoom(); // Independent randomBossAI = new RBossAI(); // Independent randomItemGet = new RItemGet(); // Independent randomEnemies = new REnemies(); // Independent randomEnemyWeakness = new REnemyWeaknesses(); // Independent randomTilemap = new RTilemap(); ///========================== /// "COSMETIC SEED" MODULES ///========================== // Caution: Depends on RBossRoom, but can use default values if its not enabled. rWeaponNames = new RText(); // Independent randomColors = new RColors(); // Independent randomMusic = new RMusic(); // Add randomizers according to each flag ///========================== /// "GAMEPLAY SEED" MODULES ///========================== if (Settings.Is8StagesRandom) { Randomizers.Add(randomStages); } if (Settings.IsWeaponsRandom) { Randomizers.Add(randomWeaponGet); } if (Settings.IsWeaponBehaviorRandom) { Randomizers.Add(randomWeaponBehavior); } if (Settings.IsWeaknessRandom) { Randomizers.Add(randomWeaknesses); } if (Settings.IsBossAIRandom) { Randomizers.Add(randomBossAI); } if (Settings.IsItemsRandom) { Randomizers.Add(randomItemGet); } if (Settings.IsTeleportersRandom) { Randomizers.Add(randomTeleporters); } if (Settings.IsEnemiesRandom) { Randomizers.Add(randomEnemies); } if (Settings.IsEnemyWeaknessRandom) { Randomizers.Add(randomEnemyWeakness); } if (Settings.IsBossInBossRoomRandom) { Randomizers.Add(randomBossInBossRoom); } if (Settings.IsTilemapChangesEnabled) { Randomizers.Add(randomTilemap); } ///========================== /// "COSMETIC SEED" MODULES ///========================== if (Settings.IsColorsRandom) { CosmeticRandomizers.Add(randomColors); } if (Settings.IsBGMRandom) { CosmeticRandomizers.Add(randomMusic); } if (Settings.IsWeaponNamesRandom) { CosmeticRandomizers.Add(rWeaponNames); } // Instantiate RNG object r based on RandomMM2.Seed InitializeSeed(); // Create randomization patch Patch = new Patch(); // In tournament mode, offset the seed by 1 call, making seeds mode-dependent if (Settings.IsTournamentMode) { Random.Next(); RNGCosmetic.Next(); } // Conduct randomization of Gameplay Modules foreach (IRandomizer randomizer in Randomizers) { randomizer.Randomize(Patch, Random); Debug.WriteLine(randomizer); } // Conduct randomization of Cosmetic Modules foreach (IRandomizer cosmetic in CosmeticRandomizers) { cosmetic.Randomize(Patch, RNGCosmetic); Debug.WriteLine(cosmetic); } // Apply additional required incidental modifications if (Settings.Is8StagesRandom || Settings.IsWeaponsRandom) { MiscHacks.FixPortraits(Patch, Settings.Is8StagesRandom, randomStages, Settings.IsWeaponsRandom, randomWeaponGet); } if (Settings.IsEnemiesRandom) { MiscHacks.FixM445PaletteGlitch(Patch); } // Apply final optional gameplay modifications if (Settings.FastText) { MiscHacks.SetFastText(Patch); } if (Settings.BurstChaserMode) { MiscHacks.SetBurstChaser(Patch); } MiscHacks.DrawTitleScreenChanges(Patch, Seed, Settings.IsTournamentMode); MiscHacks.SetWily5NoMusicChange(Patch); MiscHacks.FixDamageValues(Patch); MiscHacks.SetETankKeep(Patch); MiscHacks.SkipItemGetPages(Patch); MiscHacks.PreventETankUseAtFullLife(Patch); // Create file name based on seed and game region string seedAlpha = SeedConvert.ConvertBase10To26(Seed); string newfilename = $"MM2-RNG-{seedAlpha}.nes"; // Apply patch and deliver the ROM; different routine for client vs. web app var assembly = Assembly.GetExecutingAssembly(); if (fromClientApp) { //File.Copy(Settings.SourcePath, TempFileName, true); //using (Stream stream = assembly.GetManifestResourceStream("MM2Randomizer.Resources.MM2.nes")) // Load user provided ROM using (Stream stream = new FileStream(Settings.SourcePath, FileMode.Open, FileAccess.Read)) { using (Stream output = File.OpenWrite(TempFileName)) { stream.CopyTo(output); } } // Apply pre-patch changes via IPS patch (manual title screen, stage select, and stage changes) Patch.ApplyIPSPatch(TempFileName, Properties.Resources.mm2rng_musicpatch); Patch.ApplyIPSPatch(TempFileName, Properties.Resources.mm2rng_prepatch); // Apply patch with randomized content Patch.ApplyRandoPatch(TempFileName); // If a file of the same seed already exists, delete it if (File.Exists(newfilename)) { File.Delete(newfilename); } // Finish the copy/rename and open Explorer at that location File.Move(TempFileName, newfilename); RecentlyCreatedFileName = newfilename; Settings.HashValidationMessage = "Successfully copied and patched! File: " + newfilename; return(newfilename); } else { //File.Copy(Settings.SourcePath, TempFileName, true); string serverDir = $@"C:\mm2rng\{seedAlpha}"; Directory.CreateDirectory(serverDir); string serverPathTemp = Path.Combine(serverDir, TempFileName); string serverPathNew = Path.Combine(serverDir, newfilename); using (Stream stream = new FileStream("MM2.nes", FileMode.Open)) { using (Stream output = File.OpenWrite(serverPathTemp)) { stream.CopyTo(output); } } // Apply pre-patch changes via IPS patch (manual title screen, stage select, and stage changes) Patch.ApplyIPSPatch(serverPathTemp, Properties.Resources.mm2rng_musicpatch); Patch.ApplyIPSPatch(serverPathTemp, Properties.Resources.mm2rng_prepatch); // Apply patch with randomized content Patch.ApplyRandoPatch(serverPathTemp); // If a file of the same seed already exists, delete it if (File.Exists(serverPathNew)) { File.Delete(serverPathNew); } // Finish the copy/rename and open Explorer at that location File.Move(serverPathTemp, serverPathNew); RecentlyCreatedFileName = serverPathNew; return(serverPathNew); } }
// TODO; public static void FixWeaponLetters(Patch Patch, RWeaponGet randomWeaponGet, RStages randomStages, RText rText) { int[] shuffledWeapons = randomWeaponGet.GetShuffleIndexPermutation(); rText.FixWeaponLetters(Patch, shuffledWeapons); }
/// <summary> /// Perform the randomization based on the seed and user-provided settings, and then /// generate the new ROM. /// </summary> public static String RandomizerCreate(String in_SeedString) { // Initialize the seed if (null == in_SeedString) { RandomMM2.mSeed = SeedFactory.Create(GeneratorType.MT19937); } else { RandomMM2.mSeed = SeedFactory.Create(GeneratorType.MT19937, in_SeedString); } //Random = new Random(RandomMM2.mSeed); //RNGCosmetic = new Random(RandomMM2.mSeed); // List of randomizer modules to use; will add modules based on checkbox states Randomizers = new List <IRandomizer>(); CosmeticRandomizers = new List <IRandomizer>(); ///========================== /// "CORE" MODULES ///========================== // NOTE: Just in case, link RStages, RWeaponGet, and RTeleporter into one "Core Randomizer" module // Their interdependencies are too risky to separate as options, and likely nobody will want to customize this part anyways. // Random portrait locations on stage select randomStages = new RStages(); // Random weapon awarded from each stage // WARNING: May be dependent on RTeleporters, verify? // WARNING: May be dependent on RStages randomWeaponGet = new RWeaponGet(); // Random teleporter destinations in Wily 5 randomTeleporters = new RTeleporters(); ///========================== /// "GAMEPLAY SEED" MODULES ///========================== // Caution: RWeaknesses depends on this randomWeaponBehavior = new RWeaponBehavior(); // Depends on RWeaponBehavior (ammo), can use default values randomWeaknesses = new RWeaknesses(); // Caution: RText depends on this, but default values will be used if not enabled. randomBossInBossRoom = new RBossRoom(); // Independent randomBossAI = new RBossAI(); // Independent randomItemGet = new RItemGet(); // Independent randomEnemies = new REnemies(); // Independent randomEnemyWeakness = new REnemyWeaknesses(); // Independent randomTilemap = new RTilemap(); ///========================== /// "COSMETIC SEED" MODULES ///========================== // Caution: Depends on RBossRoom, but can use default values if its not enabled. rWeaponNames = new RText(); // Independent randomColors = new RColors(Settings.IsFlashingDisabled); // Independent randomMusic = new RMusic(); // Add randomizers according to each flag ///========================== /// "GAMEPLAY SEED" MODULES ///========================== if (Settings.Is8StagesRandom) { Randomizers.Add(randomStages); } if (Settings.IsWeaponsRandom) { Randomizers.Add(randomWeaponGet); } if (Settings.IsWeaponBehaviorRandom) { Randomizers.Add(randomWeaponBehavior); } if (Settings.IsWeaknessRandom) { Randomizers.Add(randomWeaknesses); } if (Settings.IsBossAIRandom) { Randomizers.Add(randomBossAI); } if (Settings.IsItemsRandom) { Randomizers.Add(randomItemGet); } if (Settings.IsTeleportersRandom) { Randomizers.Add(randomTeleporters); } if (Settings.IsEnemiesRandom) { Randomizers.Add(randomEnemies); } if (Settings.IsEnemyWeaknessRandom) { Randomizers.Add(randomEnemyWeakness); } if (Settings.IsBossInBossRoomRandom) { Randomizers.Add(randomBossInBossRoom); } if (Settings.IsTilemapChangesEnabled) { Randomizers.Add(randomTilemap); } ///========================== /// "COSMETIC SEED" MODULES ///========================== if (Settings.IsColorsRandom) { CosmeticRandomizers.Add(randomColors); } if (Settings.IsBGMRandom) { CosmeticRandomizers.Add(randomMusic); } if (Settings.IsWeaponNamesRandom) { CosmeticRandomizers.Add(rWeaponNames); } // Create randomization patch Patch = new Patch(); // In tournament mode, offset the seed by 1 call, making seeds mode-dependent if (Settings.IsSpoilerFree) { RandomMM2.mSeed.Next(); } // Conduct randomization of Gameplay Modules foreach (IRandomizer randomizer in Randomizers) { randomizer.Randomize(Patch, RandomMM2.mSeed); Debug.WriteLine(randomizer); } // Conduct randomization of Cosmetic Modules foreach (IRandomizer cosmetic in CosmeticRandomizers) { cosmetic.Randomize(Patch, RandomMM2.mSeed); Debug.WriteLine(cosmetic); } // Apply additional required incidental modifications if (Settings.Is8StagesRandom || Settings.IsWeaponsRandom) { MiscHacks.FixPortraits(Patch, Settings.Is8StagesRandom, randomStages, Settings.IsWeaponsRandom, randomWeaponGet); MiscHacks.FixWeaponLetters(Patch, randomWeaponGet, randomStages, rWeaponNames); } if (Settings.IsEnemiesRandom) { MiscHacks.FixM445PaletteGlitch(Patch); } // Apply final optional gameplay modifications if (Settings.FastText) { MiscHacks.SetFastWeaponGetText(Patch); MiscHacks.SetFastReadyText(Patch); MiscHacks.SetFastWilyMap(Patch); MiscHacks.SkipItemGetPages(Patch); } if (Settings.BurstChaserMode) { MiscHacks.SetBurstChaser(Patch); } if (Settings.IsFlashingDisabled) { MiscHacks.DisableScreenFlashing(Patch, Settings); } MiscHacks.SetHitPointChargingSpeed(Patch, Settings.HitPointChargingSpeed); MiscHacks.SetWeaponEnergyChargingSpeed(Patch, Settings.WeaponEnergyChargingSpeed); MiscHacks.SetEnergyTankChargingSpeed(Patch, Settings.EnergyTankChargingSpeed); MiscHacks.SetRobotMasterEnergyChargingSpeed(Patch, Settings.RobotMasterEnergyChargingSpeed); MiscHacks.SetCastleBossEnergyChargingSpeed(Patch, Settings.CastleBossEnergyChargingSpeed); MiscHacks.DrawTitleScreenChanges(Patch, RandomMM2.mSeed.Identifier, Settings); MiscHacks.SetWily5NoMusicChange(Patch); MiscHacks.NerfDamageValues(Patch); MiscHacks.SetETankKeep(Patch); MiscHacks.PreventETankUseAtFullLife(Patch); MiscHacks.SetFastBossDefeatTeleport(Patch); if (Settings.ReduceUnderwaterLag) { MiscHacks.ReduceUnderwaterLag(Patch); } if (Settings.DisableDelayScrolling) { MiscHacks.DisableDelayScroll(Patch); } // Create file name based on seed and game region String newFileName = $"MM2-RNG-{RandomMM2.mSeed.Identifier} ({RandomMM2.mSeed.SeedString}).nes"; //File.Copy(Settings.SourcePath, TempFileName, true); //using (Stream stream = assembly.GetManifestResourceStream("MM2Randomizer.Resources.MM2.nes")) // Load user provided ROM using (Stream stream = new FileStream(Settings.SourcePath, FileMode.Open, FileAccess.Read)) { using (Stream output = File.OpenWrite(TempFileName)) { stream.CopyTo(output); } } // Apply pre-patch changes via IPS patch (manual title screen, stage select, stage changes, player sprite) Patch.ApplyIPSPatch(TempFileName, Properties.Resources.mm2rng_musicpatch); Patch.ApplyIPSPatch(TempFileName, Properties.Resources.mm2rng_prepatch); MiscHacks.SetNewMegaManSprite(Patch, TempFileName, Settings.SelectedPlayer); // Apply patch with randomized content Patch.ApplyRandoPatch(TempFileName); // If a file of the same seed already exists, delete it if (File.Exists(newFileName)) { File.Delete(newFileName); } // Finish the copy/rename and open Explorer at that location File.Move(TempFileName, newFileName); RecentlyCreatedFileName = newFileName; Settings.HashValidationMessage = "Successfully copied and patched! File: " + newFileName; return(newFileName); }
/// <summary> /// Perform the randomization based on the seed and user-provided settings, and then /// generate the new ROM. /// </summary> public static string RandomizerCreate(bool fromClientApp) { randomStages = new RStages(); randomWeaponGet = new RWeaponGet(); randomWeaponBehavior = new RWeaponBehavior(); randomWeaknesses = new RWeaknesses(true); randomBossAI = new RBossAI(); randomItemGet = new RItemGet(); randomTeleporters = new RTeleporters(); randomEnemies = new REnemies(); randomEnemyWeakness = new REnemyWeaknesses(); randomBossInBossRoom = new RBossRoom(); randomTilemap = new RTilemap(); randomColors = new RColors(); randomMusic = new RMusic(); rWeaponNames = new RText(); Randomizers = new List<IRandomizer>(); // Add randomizers according to each flag if (Settings.Is8StagesRandom) { Randomizers.Add(randomStages); } if (Settings.IsWeaponsRandom) { Randomizers.Add(randomWeaponGet); } if (Settings.IsWeaponBehaviorRandom) { Randomizers.Add(randomWeaponBehavior); } if (Settings.IsWeaknessRandom) { Randomizers.Add(randomWeaknesses); } if (Settings.IsBossAIRandom) { Randomizers.Add(randomBossAI); } if (Settings.IsItemsRandom) { Randomizers.Add(randomItemGet); } if (Settings.IsTeleportersRandom) { Randomizers.Add(randomTeleporters); } if (Settings.IsEnemiesRandom) { Randomizers.Add(randomEnemies); } if (Settings.IsEnemyWeaknessRandom) { Randomizers.Add(randomEnemyWeakness); } if (Settings.IsBossInBossRoomRandom) { Randomizers.Add(randomBossInBossRoom); } if (Settings.IsTilemapChangesEnabled) { Randomizers.Add(randomTilemap); } if (Settings.IsColorsRandom) { Randomizers.Add(randomColors); } if (Settings.IsBGMRandom) { Randomizers.Add(randomMusic); } if (Settings.IsWeaponNamesRandom) { Randomizers.Add(rWeaponNames); } // Instantiate RNG object r based on RandomMM2.Seed InitializeSeed(); // Create randomization patch Patch = new Patch(); foreach (IRandomizer randomizer in Randomizers) { randomizer.Randomize(Patch, Random); Debug.WriteLine(randomizer); } // Create patch with additional modifications if (Settings.FastText) { MiscHacks.SetFastText(Patch, Settings.IsJapanese); } if (Settings.BurstChaserMode) { MiscHacks.SetBurstChaser(Patch, Settings.IsJapanese); } if (Settings.Is8StagesRandom || Settings.IsWeaponsRandom) { MiscHacks.FixPortraits(Patch, Settings.Is8StagesRandom, randomStages, Settings.IsWeaponsRandom, randomWeaponGet); } if (Settings.IsEnemiesRandom) { MiscHacks.FixM445PaletteGlitch(Patch); } if (!Settings.IsJapanese) { MiscHacks.DrawTitleScreenChanges(Patch, Seed); } MiscHacks.SetWily5NoMusicChange(Patch, Settings.IsJapanese); MiscHacks.FixDamageValues(Patch); MiscHacks.SetETankKeep(Patch); MiscHacks.SkipItemGetPages(Patch); // Create file name based on seed and game region string newfilename = (Settings.IsJapanese) ? "RM2" : "MM2"; string seedAlpha = SeedConvert.ConvertBase10To26(Seed); newfilename = $"{newfilename}-RNG-{seedAlpha}.nes"; var assembly = Assembly.GetExecutingAssembly(); if (fromClientApp) { //File.Copy(Settings.SourcePath, TempFileName, true); using (Stream stream = assembly.GetManifestResourceStream("MM2Randomizer.Resources.MM2.nes")) { using (Stream output = File.OpenWrite(TempFileName)) { stream.CopyTo(output); } } // Apply pre-patch changes via IPS patch (manual title screen, stage select, and stage changes) Patch.ApplyIPSPatch(TempFileName, Properties.Resources.mm2rng_musicpatch); Patch.ApplyIPSPatch(TempFileName, Properties.Resources.mm2rng_prepatch); // Apply patch with randomized content Patch.ApplyRandoPatch(TempFileName); // If a file of the same seed already exists, delete it if (File.Exists(newfilename)) { File.Delete(newfilename); } // Finish the copy/rename and open Explorer at that location File.Move(TempFileName, newfilename); RecentlyCreatedFileName = newfilename; return newfilename; } else { //File.Copy(Settings.SourcePath, TempFileName, true); string serverDir = $@"C:\mm2rng\{seedAlpha}"; Directory.CreateDirectory(serverDir); string serverPathTemp = Path.Combine(serverDir, TempFileName); string serverPathNew = Path.Combine(serverDir, newfilename); using (Stream stream = assembly.GetManifestResourceStream("MM2Randomizer.Resources.MM2.nes")) { using (Stream output = File.OpenWrite(serverPathTemp)) { stream.CopyTo(output); } } // Apply pre-patch changes via IPS patch (manual title screen, stage select, and stage changes) Patch.ApplyIPSPatch(serverPathTemp, Properties.Resources.mm2rng_musicpatch); Patch.ApplyIPSPatch(serverPathTemp, Properties.Resources.mm2rng_prepatch); // Apply patch with randomized content Patch.ApplyRandoPatch(serverPathTemp); // If a file of the same seed already exists, delete it if (File.Exists(serverPathNew)) { File.Delete(serverPathNew); } // Finish the copy/rename and open Explorer at that location File.Move(serverPathTemp, serverPathNew); RecentlyCreatedFileName = serverPathNew; return serverPathNew; } }
/// <summary> /// 处理不同请求 /// </summary> /// <returns></returns> public string Dispatch() { if (xml == null) { return(string.Empty); } //XElement root=new XElement("xml", // new XElement("ToUserName","kkisc"), // new XElement("FromUserName","scikk")); //return string.Empty; var result = string.Empty; //获取消息对应枚举类型 var msgType = (RequestMsgType)Enum.Parse(typeof(RequestMsgType), xml.Element("MsgType").Value, true); #region 判断消息类型 switch (msgType) { case RequestMsgType.Text: RText rtext = new RText(); rtext = XmlHelper.GetModel <RText>(rtext, xml); MsgHandle mh = new MsgHandle(); result = mh.TextHandle(rtext); //处理相关逻辑 break; case RequestMsgType.Image: break; case RequestMsgType.Voice: break; case RequestMsgType.Video: break; case RequestMsgType.Location: break; case RequestMsgType.Link: break; #region 事件 case RequestMsgType.Event: //获取事件对应枚举类型 var eventType = (Event)Enum.Parse(typeof(Event), xml.Element("Event").Value, true); switch (eventType) { case Event.subscribe: break; case Event.unsubscribe: break; case Event.scan: break; case Event.LOCATION: break; case Event.CLICK: break; case Event.VIEW: //自定义菜单跳转 break; default: break; } break; #endregion default: break; } #endregion return(result); }
public override void Visit(RText element) { throw new ExpectedException(); }
public virtual void Visit(RText text) { VisitTextCallCount += 1; }
public StructuredPiece(string line, IEnumerable <RecordMapping> mapping) { RecordIndexNumber = new RText(line, mapping, Constants.InputFileField.RECORD_INDEX_NUMBER, FormatTypes.RemovePrefixZeros); AppCode = new RText(line, mapping, Constants.InputFileField.AppCode, FormatTypes.RemovePrefixZeros); JobId = new RText(line, mapping, Constants.InputFileField.JobId, FormatTypes.RemovePrefixZeros); ReferenceNumber = new RText(line, mapping, Constants.InputFileField.ReferenceNumber, FormatTypes.None); Name1 = new RText(line, mapping, Constants.InputFileField.Name1, FormatTypes.RemovePrefixZeros); Name2 = new RText(line, mapping, Constants.InputFileField.Name2, FormatTypes.RemovePrefixZeros); Name3 = new RText(line, mapping, Constants.InputFileField.Name3, FormatTypes.RemovePrefixZeros); Name4 = new RText(line, mapping, Constants.InputFileField.Name4, FormatTypes.RemovePrefixZeros); Address1 = new RText(line, mapping, Constants.InputFileField.Address1, FormatTypes.RemovePrefixZeros); Address2 = new RText(line, mapping, Constants.InputFileField.Address2, FormatTypes.RemovePrefixZeros); Address3 = new RText(line, mapping, Constants.InputFileField.Address3, FormatTypes.RemovePrefixZeros); Address4 = new RText(line, mapping, Constants.InputFileField.Address4, FormatTypes.RemovePrefixZeros); Address5 = new RText(line, mapping, Constants.InputFileField.Address5, FormatTypes.RemovePrefixZeros); City = new RText(line, mapping, Constants.InputFileField.City, FormatTypes.RemovePrefixZeros); State = new RText(line, mapping, Constants.InputFileField.State, FormatTypes.RemovePrefixZeros); Zip = new RText(line, mapping, Constants.InputFileField.Zip, FormatTypes.RemovePrefixZeros); ReturnAddress1 = new RText(line, mapping, Constants.InputFileField.ReturnAdd1, FormatTypes.RemovePrefixZeros); ReturnAddress2 = new RText(line, mapping, Constants.InputFileField.ReturnAdd2, FormatTypes.RemovePrefixZeros); ReturnAddress3 = new RText(line, mapping, Constants.InputFileField.ReturnAdd3, FormatTypes.RemovePrefixZeros); ReturnAddress4 = new RText(line, mapping, Constants.InputFileField.ReturnAdd4, FormatTypes.RemovePrefixZeros); ReturnAddress5 = new RText(line, mapping, Constants.InputFileField.ReturnAdd5, FormatTypes.RemovePrefixZeros); ReturnCity = new RText(line, mapping, Constants.InputFileField.ReturnCity, FormatTypes.RemovePrefixZeros); ReturnState = new RText(line, mapping, Constants.InputFileField.ReturnState, FormatTypes.RemovePrefixZeros); ReturnZip = new RText(line, mapping, Constants.InputFileField.ReturnZip, FormatTypes.RemovePrefixZeros); Tray1 = new RText(line, mapping, Constants.InputFileField.Tray1, FormatTypes.RemovePrefixZeros); Tray2 = new RText(line, mapping, Constants.InputFileField.Tray2, FormatTypes.RemovePrefixZeros); Tray3 = new RText(line, mapping, Constants.InputFileField.Tray3, FormatTypes.RemovePrefixZeros); Tray4 = new RText(line, mapping, Constants.InputFileField.Tray4, FormatTypes.RemovePrefixZeros); Tray5 = new RText(line, mapping, Constants.InputFileField.Tray5, FormatTypes.RemovePrefixZeros); Tray6 = new RText(line, mapping, Constants.InputFileField.Tray6, FormatTypes.RemovePrefixZeros); Images = new RText(line, mapping, Constants.InputFileField.Images, FormatTypes.RemovePrefixZeros); PhysicalPages = new RText(line, mapping, Constants.InputFileField.PhysicalPages, FormatTypes.RemovePrefixZeros); UDF1 = new RText(line, mapping, Constants.InputFileField.UDF1, FormatTypes.RemovePrefixZeros); UDF2 = new RText(line, mapping, Constants.InputFileField.UDF2, FormatTypes.RemovePrefixZeros); UDF3 = new RText(line, mapping, Constants.InputFileField.UDF3, FormatTypes.RemovePrefixZeros); UDF4 = new RText(line, mapping, Constants.InputFileField.UDF4, FormatTypes.RemovePrefixZeros); UDF5 = new RText(line, mapping, Constants.InputFileField.UDF5, FormatTypes.RemovePrefixZeros); UDF6 = new RText(line, mapping, Constants.InputFileField.UDF6, FormatTypes.RemovePrefixZeros); UDF7 = new RText(line, mapping, Constants.InputFileField.UDF7, FormatTypes.RemovePrefixZeros); UDF8 = new RText(line, mapping, Constants.InputFileField.UDF8, FormatTypes.RemovePrefixZeros); UDF9 = new RText(line, mapping, Constants.InputFileField.UDF9, FormatTypes.RemovePrefixZeros); UDF10 = new RText(line, mapping, Constants.InputFileField.UDF10, FormatTypes.RemovePrefixZeros); PostalProcessing = new RText(line, mapping, Constants.InputFileField.PostalProcessing, FormatTypes.RemovePrefixZeros); DeliveryMode = new RText(line, mapping, Constants.InputFileField.DeliveryMode, FormatTypes.RemovePrefixZeros); DeliveryLocation = new RText(line, mapping, Constants.InputFileField.DeliveryLocation, FormatTypes.RemovePrefixZeros); ProcessingDate = new RText(line, mapping, Constants.InputFileField.ProcessingDate, FormatTypes.None); PackageType = new RText(line, mapping, Constants.InputFileField.PackageType, FormatTypes.RemovePrefixZeros); Insert1 = new RText(line, mapping, Constants.InputFileField.Insert1, FormatTypes.RemovePrefixZeros); Insert2 = new RText(line, mapping, Constants.InputFileField.Insert2, FormatTypes.RemovePrefixZeros); Insert3 = new RText(line, mapping, Constants.InputFileField.Insert3, FormatTypes.RemovePrefixZeros); Insert4 = new RText(line, mapping, Constants.InputFileField.Insert4, FormatTypes.RemovePrefixZeros); Insert5 = new RText(line, mapping, Constants.InputFileField.Insert5, FormatTypes.RemovePrefixZeros); Insert6 = new RText(line, mapping, Constants.InputFileField.Insert6, FormatTypes.RemovePrefixZeros); Insert7 = new RText(line, mapping, Constants.InputFileField.Insert7, FormatTypes.RemovePrefixZeros); Insert8 = new RText(line, mapping, Constants.InputFileField.Insert8, FormatTypes.RemovePrefixZeros); PackageWeight = new RText(line, mapping, Constants.InputFileField.PackageWeight, FormatTypes.RemovePrefixZeros); SupressionCode = new RText(line, mapping, Constants.InputFileField.SupressionCode, FormatTypes.RemovePrefixZeros); ValidRecord = new RText(line, mapping, Constants.InputFileField.ValidRecord, FormatTypes.RemovePrefixZeros); SampleRecord = new RText(line, mapping, Constants.InputFileField.SampleRecord, FormatTypes.RemovePrefixZeros); EpresentmentCode = new RText(line, mapping, Constants.InputFileField.EpresentmentCode, FormatTypes.RemovePrefixZeros); ClientId = new RText(line, mapping, Constants.InputFileField.ClientId, FormatTypes.RemovePrefixZeros); Plexing = new RText(line, mapping, Constants.InputFileField.Plexing, FormatTypes.RemovePrefixZeros); LetDate = new RText(line, mapping, Constants.InputFileField.LetDate, FormatTypes.None); ProjectName = new RText(line, mapping, Constants.InputFileField.ProjectName, FormatTypes.RemovePrefixZeros); PageStart = new RText(line, mapping, Constants.InputFileField.PageStart, FormatTypes.RemovePrefixZeros); PageEnd = new RText(line, mapping, Constants.InputFileField.PageEnd, FormatTypes.RemovePrefixZeros); EpresentmentInd = new RText(line, mapping, Constants.InputFileField.EpresentmentInd, FormatTypes.RemovePrefixZeros); FileDate = new RText(line, mapping, Constants.InputFileField.FILE_DATE, FormatTypes.None); }