Пример #1
0
    protected internal override void InspectorNodeGUI()
    {
        m_OffsetX = RTEditorGUI.Slider(m_OffsetX, -1000.0f, 1000.0f); //,new GUIContent("Red", "Float"), m_R);
        m_OffsetY = RTEditorGUI.Slider(m_OffsetY, -1000.0f, 1000.0f); //,new GUIContent("Red", "Float"), m_R);
        m_ScaleX  = RTEditorGUI.Slider(m_ScaleX, 0.0f, 1000.0f);      //,new GUIContent("Red", "Float"), m_R);
        m_ScaleY  = RTEditorGUI.Slider(m_ScaleY, 0.0f, 1000.0f);      //,new GUIContent("Red", "Float"), m_R);

        m_Noise = RTEditorGUI.Slider(m_Noise, 0.0f, 1000.0f);         //,new GUIContent("Red", "Float"), m_R);

        m_Octaves = RTEditorGUI.IntSlider(m_Octaves, 0, 10);          //,new GUIContent("Red", "Float"), m_R);

        if (m_Cached != null)
        {
            GUILayout.Label(m_Cached);
        }

/*
 *      GUILayout.Label ("This is a custom Node!");
 *
 *              GUILayout.BeginHorizontal ();
 *              GUILayout.BeginVertical ();
 *
 *
 *
 *              GUILayout.EndVertical ();
 *              GUILayout.BeginVertical ();
 *
 *              Outputs [0].DisplayLayout ();
 *
 *              GUILayout.EndVertical ();
 *              GUILayout.EndHorizontal ();
 *
 */
    }
Пример #2
0
    public override void NodeGUI()
    {
        inputTexKnob.SetPosition(20);
        GUILayout.BeginVertical();

        GUILayout.BeginHorizontal();
        ip = RTEditorGUI.TextField(new GUIContent("IP"), ip);
        if (GUILayout.Button("Set IP"))
        {
            controller.remoteIP = ip;
        }
        GUILayout.EndHorizontal();

        mirrorOffset = RTEditorGUI.IntSlider(mirrorOffset, 0, 95);

        GUILayout.FlexibleSpace();
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.Space(4);
        GUILayout.EndVertical();
        if (GUI.changed)
        {
            NodeEditor.curNodeCanvas.OnNodeChange(this);
        }
    }
    public void SideGUI()
    {
        GUILayout.BeginArea(new Rect(canvasRect.x + state.canvasRect.width, state.canvasRect.y, 200, state.canvasRect.height), NodeEditorGUI.nodeSkin.box);
        GUILayout.Label(new GUIContent("Node Editor (" + canvas.name + ")", "The currently opened canvas in the Node Editor"));
        screenSize = GUILayout.Toggle(screenSize, "Adapt to Screen");
        GUILayout.Label("FPS: " + FPSCounter.currentFPS);

        GUILayout.Label(new GUIContent("Node Editor (" + canvas.name + ")"), NodeEditorGUI.nodeLabelBold);

                #if UNITY_EDITOR
        if (GUILayout.Button(new GUIContent("Save Canvas", "Saves the Canvas to a Canvas Save File in the Assets Folder")))
        {
            string path = UnityEditor.EditorUtility.SaveFilePanelInProject("Save Node Canvas", "Node Canvas", "asset", "", NodeEditor.editorPath + "Resources/Saves/");
            if (!string.IsNullOrEmpty(path))
            {
                NodeEditorSaveManager.SaveNodeCanvas(path, true, canvas, state);
            }
        }

        if (GUILayout.Button(new GUIContent("Load Canvas", "Loads the Canvas from a Canvas Save File in the Assets Folder")))
        {
            string path = UnityEditor.EditorUtility.OpenFilePanel("Load Node Canvas", NodeEditor.editorPath + "Resources/Saves/", "asset");
            if (!path.Contains(Application.dataPath))
            {
                if (!string.IsNullOrEmpty(path))
                {
                    Debug.LogWarning("You should select an asset inside your project folder!");
                }
            }
            else
            {
                path = path.Replace(Application.dataPath, "Assets");
                LoadNodeCanvas(path);
            }
        }
                #endif

        if (GUILayout.Button(new GUIContent("New Canvas", "Loads an empty Canvas")))
        {
            NewNodeCanvas();
        }

        if (GUILayout.Button(new GUIContent("Recalculate All", "Initiates complete recalculate. Usually does not need to be triggered manually.")))
        {
            NodeEditor.RecalculateAll(canvas);
        }

        if (GUILayout.Button("Force Re-Init"))
        {
            NodeEditor.ReInit(true);
        }

        NodeEditorGUI.knobSize = RTEditorGUI.IntSlider(new GUIContent("Handle Size", "The size of the Node Input/Output handles"), NodeEditorGUI.knobSize, 12, 20);
        state.zoom             = RTEditorGUI.Slider(new GUIContent("Zoom", "Use the Mousewheel. Seriously."), state.zoom, 0.6f, 2);

        GUILayout.EndArea();
    }
Пример #4
0
    protected internal override void InspectorNodeGUI()
    {
        m_Value1 = RTEditorGUI.IntSlider(m_Value1, 0, 10);     //,new GUIContent("Red", "Float"), m_R);
        m_Value2 = RTEditorGUI.Slider(m_Value2, 0.0f, 500.0f); //,new GUIContent("Red", "Float"), m_R);
        m_Value3 = RTEditorGUI.Slider(m_Value3, 0.0f, 0.5f);   //,new GUIContent("Red", "Float"), m_R);


        if (m_Cached != null)
        {
            GUILayout.Label(m_Cached);
        }
    }
Пример #5
0
 protected void IntKnobOrSlider(ref int val, int min, int max, ValueConnectionKnob knob, params GUILayoutOption[] layoutOpts)
 {
     GUILayout.BeginHorizontal();
     knob.DisplayLayout();
     if (!knob.connected())
     {
         val = RTEditorGUI.IntSlider(val, min, max, layoutOpts);
     }
     else
     {
         val = knob.GetValue <int>();
     }
     GUILayout.EndHorizontal();
 }
Пример #6
0
    public override void NodeGUI()
    {
        GUILayout.BeginVertical();

        filterLowEnd  = RTEditorGUI.IntSlider(filterLowEnd, 0, filterHighEnd);
        filterHighEnd = RTEditorGUI.IntSlider(filterHighEnd, filterLowEnd, spectrumSize);
        GUILayout.BeginHorizontal();
        spectrumDataKnob.DisplayLayout();
        outputSignalKnob.DisplayLayout();
        GUILayout.EndHorizontal();
        GUILayout.EndVertical();
        if (GUI.changed)
        {
            NodeEditor.curNodeCanvas.OnNodeChange(this);
        }
    }
Пример #7
0
 public void SideGUI()
 {
     GUILayout.Label(new GUIContent("Node Editor (" + canvas.name + ")", "The currently opened canvas in the Node Editor"));
     screenSize = GUILayout.Toggle(screenSize, "Adapt to Screen");
     GUILayout.Label("FPS: " + FPSCounter.currentFPS);
     GUILayout.Label(new GUIContent("Node Editor (" + canvas.name + ")"), NodeEditorGUI.nodeLabelBold);
     if (GUILayout.Button(new GUIContent("New Canvas", "Loads an empty Canvas")))
     {
         NewNodeCanvas();
     }
     GUILayout.Space(6f);
     GUILayout.BeginHorizontal();
     sceneCanvasName = GUILayout.TextField(sceneCanvasName, GUILayout.ExpandWidth(true));
     if (GUILayout.Button(new GUIContent("Save to Scene", "Saves the Canvas to the Scene"), GUILayout.ExpandWidth(false)))
     {
         SaveSceneNodeCanvas(sceneCanvasName);
     }
     GUILayout.EndHorizontal();
     if (GUILayout.Button(new GUIContent("Load from Scene", "Loads the Canvas from the Scene")))
     {
         GenericMenu genericMenu = new GenericMenu();
         string[]    sceneSaves  = NodeEditorSaveManager.GetSceneSaves();
         foreach (string text in sceneSaves)
         {
             genericMenu.AddItem(new GUIContent(text), false, LoadSceneCanvasCallback, text);
         }
         genericMenu.Show(loadScenePos, 40f);
     }
     if (Event.current.type == EventType.Repaint)
     {
         Rect lastRect = GUILayoutUtility.GetLastRect();
         loadScenePos = new Vector2(lastRect.x + 2f, lastRect.yMax + 2f);
     }
     GUILayout.Space(6f);
     if (GUILayout.Button(new GUIContent("Recalculate All", "Initiates complete recalculate. Usually does not need to be triggered manually.")))
     {
         NodeEditor.RecalculateAll(canvas);
     }
     if (GUILayout.Button("Force Re-Init"))
     {
         NodeEditor.ReInit(true);
     }
     NodeEditorGUI.knobSize = RTEditorGUI.IntSlider(new GUIContent("Handle Size", "The size of the Node Input/Output handles"), NodeEditorGUI.knobSize, 12, 20);
     state.zoom             = RTEditorGUI.Slider(new GUIContent("Zoom", "Use the Mousewheel. Seriously."), state.zoom, 0.6f, 2f);
 }
Пример #8
0
        public override void DrawNodePropertyEditor()
        {
            base.DrawNodePropertyEditor();

            m_OpType   = (TexOP)UnityEditor.EditorGUILayout.EnumPopup(new GUIContent("Type", "The type of calculation performed on Input 1"), m_OpType, GUILayout.MaxWidth(200));
            m_Wrapping = GUILayout.Toggle(m_Wrapping, "Wrapping:");
            m_Uniform  = GUILayout.Toggle(m_Uniform, "Uniform:");
            {
                //m_Value1 .SliderLabel(this, "Period", m_Value1, 0.0f, 8.0f);
                if (m_Uniform)
                {
                    m_Value5.SliderLabel(this, "Scale");//, m_Value5, 0.0f, 100.0f);
                    m_Value6 = m_Value5;
                    //,new GUIContent("Red", "Float"), m_R);
                }
                else
                {
                    m_Value5.SliderLabel(this, "ScaleX"); //, m_Value5, 0.0f, 100.0f);
                    //,new GUIContent("Red", "Float"), m_R);
                    m_Value6.SliderLabel(this, "ScaleY"); //, m_Value6, 0.0f, 100.0f);
                    //,new GUIContent("Red", "Float"), m_R);
                }
                if (m_Wrapping)
                {
                    m_Value6.Floor();                  //.m_Value = Mathf.Floor(m_Value6.m_Value);
                    m_Value5.Floor();                  //.m_Value = Mathf.Floor(m_Value5.m_Value);
                }
                m_Value7.SliderLabel(this, "OffsetX"); //, 0.0f, 1.0f);//,new GUIContent("Red", "Float"), m_R);
                m_Value8.SliderLabel(this, "OffsetY"); //, 0.0f, 1.0f);//,new GUIContent("Red", "Float"), m_R);
                m_Value3.SliderLabel(this, "OffsetZ"); //, 0.0f, 1.0f);//,new GUIContent("Red", "Float"), m_R);

                //            m_frequency.SliderLabel(this,"Frequency", m_frequency, 0.0f, 100.0f);//,new GUIContent("Red", "Float"), m_R);
                m_lacunarity.SliderLabel(this, "FreqScalePerOctave"); //, 0.0f, 10.0f);//,new GUIContent("Red", "Float"), m_R);
                m_gain.SliderLabel(this, "AmpGainPerOctave");         //, 0.0f, 10.0f);//,new GUIContent("Red", "Float"), m_R);
                if (m_OpType == TexOP.VeroniNoise)
                {
                    m_jitter.SliderLabel(this, "Jitter");//, 0.0f, 1.0f);//,new GUIContent("Red", "Float"), m_R);
                    //m_amp = RTEditorGUI.Slider(m_amp, -10.0f, 10.0f);//,new GUIContent("Red", "Float"), m_R);
                }
                m_Octaves = RTEditorGUI.IntSlider(new GUIContent("Octaves"), m_Octaves, 1, 10);//,new GUIContent("Red", "Float"), m_R);
            }
        }
Пример #9
0
    public override void NodeGUI()
    {
        GUILayout.BeginVertical();
        if (EventKnobOrButton("Manual jitter", ManualJitterKnob))
        {
            JitterFlies();
        }

        countKnob.DisplayLayout();
        if (!countKnob.connected())
        {
            Count = RTEditorGUI.IntSlider(Count, 1, 100);
        }
        else
        {
            Count = countKnob.GetValue <int>();
        }
        trailKnob.DisplayLayout();
        if (!trailKnob.connected())
        {
            Trail = RTEditorGUI.Slider(Trail, 0, 0.1f);
        }
        else
        {
            Trail = trailKnob.GetValue <float>();
        }

        GUILayout.FlexibleSpace();
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.Box(outputTex, GUILayout.MaxWidth(64), GUILayout.MaxHeight(64));
        GUILayout.EndHorizontal();
        GUILayout.Space(4);
        GUILayout.EndVertical();
        outputTexKnob.SetPosition(180);
        if (GUI.changed)
        {
            NodeEditor.curNodeCanvas.OnNodeChange(this);
        }
    }
Пример #10
0
    public override void NodeGUI()
    {
        GUILayout.BeginHorizontal();

        GUILayout.BeginVertical();
        textureInputKnob.DisplayLayout();

        reflectionsInputKnob.DisplayLayout(new GUIContent("Reflections", "The number of reflections"));
        if (!reflectionsInputKnob.connected())
        {
            reflections = RTEditorGUI.IntSlider(reflections, 1, 10);
        }
        GUILayout.EndVertical();

        textureOutputKnob.DisplayLayout();

        GUILayout.EndHorizontal();

        if (GUI.changed)
        {
            NodeEditor.curNodeCanvas.OnNodeChange(this);
        }
    }
Пример #11
0
    public override void NodeGUI()
    {
        GUILayout.BeginVertical();
        IntervalKnob.DisplayLayout();
        if (!IntervalKnob.connected())
        {
            Interval = RTEditorGUI.IntSlider(Interval, 1, 10);
        }
        else
        {
            Interval = IntervalKnob.GetValue <int>();
        }
        FadeKnob.DisplayLayout();
        if (!FadeKnob.connected())
        {
            Fade = RTEditorGUI.Slider(Fade, 1, 10);
        }
        else
        {
            Fade = FadeKnob.GetValue <float>();
        }
        Fill = RTEditorGUI.Toggle(Fill, new GUIContent("Fill", "Fill circles"));

        GUILayout.FlexibleSpace();
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.Box(outputTex, GUILayout.MaxWidth(64), GUILayout.MaxHeight(64));
        GUILayout.EndHorizontal();
        GUILayout.Space(4);
        GUILayout.EndVertical();
        outputTexKnob.SetPosition(236);
        if (GUI.changed)
        {
            NodeEditor.curNodeCanvas.OnNodeChange(this);
        }
    }
Пример #12
0
    public override void NodeGUI()
    {
        GUILayout.BeginVertical();

        // 1st row
        GUILayout.BeginHorizontal();

        // Capture mode - system audio vs mic
        GUILayout.BeginVertical();
        GUILayout.Label("Audio source");
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
        RadioButtons(captureModeSelection);
#else
        GUILayout.Label("Mic");
#endif
        GUILayout.EndVertical();

        // Spectrum scaling mode - sqrt/decibel/linear
        GUILayout.BeginVertical();
        GUILayout.Label("Scaling");
        RadioButtons(scalingModeSelection);
        GUILayout.EndVertical();

        //Min / max frequency
        GUILayout.BeginVertical();
        GUILayout.Label("Min freq");
        newMinFreq = RTEditorGUI.IntField(minFreq);
        GUILayout.Label("Max freq");
        newMaxFreq = RTEditorGUI.IntField(maxFreq);
        GUILayout.EndVertical();

        GUILayout.EndHorizontal();

        //Smoothing iterations
        GUILayout.BeginHorizontal();

        GUILayout.Label("Smoothing");
        newSmoothing = RTEditorGUI.IntSlider(smoothingIterations, 1, 10, GUILayout.MaxWidth(DefaultSize.x - 60));
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        var label = capturing ? "Stop capture" : "Start capture";
        if (GUILayout.Button(label))
        {
            capturing = !capturing;
            if (!capturing)
            {
                wasapiAudio.StopListen();
            }
            else
            {
                InitializeWasapiCapture();
                wasapiAudio.StartListen();
            }
        }

        spectrumDataKnob.DisplayLayout();
        GUILayout.EndHorizontal();
        GUILayout.EndVertical();
        if (GUI.changed)
        {
            NodeEditor.curNodeCanvas.OnNodeChange(this);
        }
    }
Пример #13
0
        public void SideGUI()
        {
            GUILayout.Label(new GUIContent("Node Editor (" + canvas.name + ")", "The currently opened canvas in the Node Editor"));
            screenSize = GUILayout.Toggle(screenSize, "Adapt to Screen");
            GUILayout.Label("FPS: " + FPSCounter.currentFPS);

            GUILayout.Label(new GUIContent("Node Editor (" + canvas.name + ")"), NodeEditorGUI.nodeLabelBold);

            if (GUILayout.Button(new GUIContent("New Canvas", "Loads an empty Canvas")))
            {
                NewNodeCanvas();
            }

            GUILayout.Space(6);

                #if UNITY_EDITOR
            if (GUILayout.Button(new GUIContent("Save Canvas", "Saves the Canvas to a Canvas Save File in the Assets Folder")))
            {
                string path = UnityEditor.EditorUtility.SaveFilePanelInProject("Save Node Canvas", "Node Canvas", "asset", "", NodeEditor.editorPath + "Resources/Saves/");
                if (!string.IsNullOrEmpty(path))
                {
                    NodeEditorSaveManager.SaveNodeCanvas(path, canvas, true);
                }
            }

            if (GUILayout.Button(new GUIContent("Load Canvas", "Loads the Canvas from a Canvas Save File in the Assets Folder")))
            {
                string path = UnityEditor.EditorUtility.OpenFilePanel("Load Node Canvas", NodeEditor.editorPath + "Resources/Saves/", "asset");
                if (!path.Contains(Application.dataPath))
                {
                    if (!string.IsNullOrEmpty(path))
                    {
                        Debug.LogWarning("You should select an asset inside your project folder!");
                    }
                }
                else
                {
                    path = path.Replace(Application.dataPath, "Assets");
                    LoadNodeCanvas(path);
                }
            }
            GUILayout.Space(6);
                #endif

            GUILayout.BeginHorizontal();
            sceneCanvasName = GUILayout.TextField(sceneCanvasName, GUILayout.ExpandWidth(true));
            if (GUILayout.Button(new GUIContent("Save to Scene", "Saves the Canvas to the Scene"), GUILayout.ExpandWidth(false)))
            {
                SaveSceneNodeCanvas(sceneCanvasName);
            }
            GUILayout.EndHorizontal();

            if (GUILayout.Button(new GUIContent("Load from Scene", "Loads the Canvas from the Scene")))
            {
                NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu();
                foreach (string sceneSave in NodeEditorSaveManager.GetSceneSaves())
                {
                    menu.AddItem(new GUIContent(sceneSave), false, LoadSceneCanvasCallback, (object)sceneSave);
                }
                menu.Show(loadScenePos);
            }
            if (Event.current.type == EventType.Repaint)
            {
                Rect popupPos = GUILayoutUtility.GetLastRect();
                loadScenePos = new Vector2(popupPos.x + 2, popupPos.yMax + 2);
            }

            GUILayout.Space(6);

            if (GUILayout.Button(new GUIContent("Recalculate All", "Initiates complete recalculate. Usually does not need to be triggered manually.")))
            {
                NodeEditor.RecalculateAll(canvas);
            }

            if (GUILayout.Button("Force Re-Init"))
            {
                NodeEditor.ReInit(true);
            }

            NodeEditorGUI.knobSize = RTEditorGUI.IntSlider(new GUIContent("Handle Size", "The size of the Node Input/Output handles"), NodeEditorGUI.knobSize, 12, 20);
            state.zoom             = RTEditorGUI.Slider(new GUIContent("Zoom", "Use the Mousewheel. Seriously."), state.zoom, 0.6f, 2);
        }
        public void SideGUI()
        {
            GUILayout.Label(new GUIContent("" + cache.nodeCanvas.saveName + " (" + (cache.nodeCanvas.livesInScene? "Scene Save" : "Asset Save") + ")", "Opened Canvas path: " + cache.nodeCanvas.savePath), NodeEditorGUI.nodeLabelBold);
            GUILayout.Label("Type: " + cache.typeData.DisplayString + "/" + cache.nodeCanvas.GetType().Name + "");



            if (GUILayout.Button(new GUIContent("New Canvas", "Loads an Specified Empty CanvasType")))
            {
                NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu();
                NodeCanvasManager.FillCanvasTypeMenu(ref menu, cache.NewNodeCanvas);
                menu.Show(createCanvasUIPos.position, createCanvasUIPos.width);
            }
            if (Event.current.type == EventType.Repaint)
            {
                Rect popupPos = GUILayoutUtility.GetLastRect();
                createCanvasUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0);
            }
            if (cache.nodeCanvas.GetType() == typeof(NodeCanvas) && GUILayout.Button(new GUIContent("Convert Canvas", "Converts the current canvas to a new type.")))
            {
                NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu();
                NodeCanvasManager.FillCanvasTypeMenu(ref menu, cache.ConvertCanvasType);
                menu.Show(convertCanvasUIPos.position, convertCanvasUIPos.width);
            }
            if (Event.current.type == EventType.Repaint)
            {
                Rect popupPos = GUILayoutUtility.GetLastRect();
                convertCanvasUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0);
            }

            if (GUILayout.Button(new GUIContent("Save Canvas", "Save the Canvas to the load location")))
            {
                string path = cache.nodeCanvas.savePath;
                if (!string.IsNullOrEmpty(path))
                {
                    if (path.StartsWith("SCENE/"))
                    {
                        cache.SaveSceneNodeCanvas(path.Substring(6));
                    }
                    else
                    {
                        cache.SaveNodeCanvas(path);
                    }
                }
            }



                #if UNITY_EDITOR
            GUILayout.Label("Asset Saving", NodeEditorGUI.nodeLabel);

            if (GUILayout.Button(new GUIContent("Save Canvas As", "Save the canvas as an asset")))
            {
                string panelPath = NodeEditor.editorPath + "Resources/Saves/";
                if (cache.nodeCanvas != null && !string.IsNullOrEmpty(cache.nodeCanvas.savePath))
                {
                    panelPath = cache.nodeCanvas.savePath;
                }
                string path = UnityEditor.EditorUtility.SaveFilePanelInProject("Save Node Canvas", "Node Canvas", "asset", "", panelPath);
                if (!string.IsNullOrEmpty(path))
                {
                    cache.SaveNodeCanvas(path);
                }
            }

            if (GUILayout.Button(new GUIContent("Load Canvas", "Load the Canvas from an asset")))
            {
                string panelPath = NodeEditor.editorPath + "Resources/Saves/";
                if (cache.nodeCanvas != null && !string.IsNullOrEmpty(cache.nodeCanvas.savePath))
                {
                    panelPath = cache.nodeCanvas.savePath;
                }
                string path = UnityEditor.EditorUtility.OpenFilePanel("Load Node Canvas", panelPath, "asset");
                if (!path.Contains(Application.dataPath))
                {
                    if (!string.IsNullOrEmpty(path))
                    {
                        Debug.LogWarning(new GUIContent("You should select an asset inside your project folder!"));
                    }
                }
                else
                {
                    cache.LoadNodeCanvas(path);
                }
                if (cache.nodeCanvas.GetType() == typeof(NodeCanvas))
                {
                    Debug.LogWarning(new GUIContent("The Canvas has no specific type. Please use the convert button to assign a type and re-save the canvas!"));
                }
            }
                #endif

            GUILayout.Label("Scene Saving", NodeEditorGUI.nodeLabel);

            GUILayout.BeginHorizontal();
            sceneCanvasName = GUILayout.TextField(sceneCanvasName, GUILayout.ExpandWidth(true));
            if (GUILayout.Button(new GUIContent("Save to Scene", "Save the canvas to the Scene"), GUILayout.ExpandWidth(false)))
            {
                cache.SaveSceneNodeCanvas(sceneCanvasName);
            }
            GUILayout.EndHorizontal();

            if (GUILayout.Button(new GUIContent("Load from Scene", "Load the canvas from the Scene")))
            {
                NodeEditorFramework.Utilities.GenericMenu menu = new NodeEditorFramework.Utilities.GenericMenu();
                foreach (string sceneSave in NodeEditorSaveManager.GetSceneSaves())
                {
                    menu.AddItem(new GUIContent(sceneSave), false, LoadSceneCanvasCallback, (object)sceneSave);
                }
                menu.Show(loadSceneUIPos.position, loadSceneUIPos.width);
            }
            if (Event.current.type == EventType.Repaint)
            {
                Rect popupPos = GUILayoutUtility.GetLastRect();
                loadSceneUIPos = new Rect(popupPos.x + 2, popupPos.yMax + 2, popupPos.width - 4, 0);
            }



            GUILayout.Label("Utility/Debug", NodeEditorGUI.nodeLabel);

            if (GUILayout.Button(new GUIContent("Recalculate All", "Initiates complete recalculate. Usually does not need to be triggered manually.")))
            {
                cache.nodeCanvas.TraverseAll();
            }

            if (GUILayout.Button("Force Re-Init"))
            {
                NodeEditor.ReInit(true);
            }

            NodeEditorGUI.knobSize = RTEditorGUI.IntSlider(new GUIContent("Handle Size", "The size of the Node Input/Output handles"), NodeEditorGUI.knobSize, 12, 20);
            //cache.editorState.zoom = EditorGUILayout.Slider (new GUIContent ("Zoom", "Use the Mousewheel. Seriously."), cache.editorState.zoom, 0.6f, 4);
            NodeEditorUserCache.cacheIntervalSec = RTEditorGUI.IntSlider(new GUIContent("Cache Interval (Sec)", "The interval in seconds the canvas is temporarily saved into the cache as a precaution for crashes."), NodeEditorUserCache.cacheIntervalSec, 30, 300);

            screenSize = GUILayout.Toggle(screenSize, "Adapt to Screen");
            GUILayout.Label("FPS: " + FPSCounter.currentFPS);



            if (cache.editorState.selectedNode != null && Event.current.type != EventType.Ignore)
            {
                cache.editorState.selectedNode.DrawNodePropertyEditor();
            }
        }