Пример #1
0
        public static void Chapter5Challenge()
        {
            //Create an image of a sphere by only testing for hits or misses.
            RT.Mat4  transMatrix = new RT.Mat4();
            RT.Scene scene       = new RT.Scene();
            //transMatrix = RT.Mat4.ScaleMatrix(1,0.5f,1);
            //transMatrix = RT.Mat4.ScaleMatrix(0.5f,1,1);
            //transMatrix = RT.Mat4.RotateMatrix(0.0f, 0.0f, RT.Constants.pi * 0.25f) * RT.Mat4.ScaleMatrix(1,0.5f,1);
            transMatrix = RT.Mat4.ShearMatrix(1, 0, 0, 0, 0, 0) * RT.Mat4.ScaleMatrix(0.5f, 1, 1);

            int resolution = 200;

            RT.Canvas canvas = new RT.Canvas(resolution, resolution);
            canvas.FillCanvas(RT.Color.black);

            RT.Sphere sphere = new RT.Sphere();
            sphere.SetMatrix(transMatrix);

            RT.Point camera = new RT.Point(0, 0, -5);

            //Use the wall x and y as the width and height and the position of the wall as the z value
            RT.Point wall     = new RT.Point(0.0f, 0.0f, 7f);
            double   wallSize = 7.0f;

            //Camera is the start point, rays are created by taking iterating over the wall in resultion steps
            //vertically and horizontally, calc wall - camera to get direction of camera to wall location.
            //Check if the ray hits the sphere, if it does draw red if it does not draw black.

            for (int y = 0; y < resolution; y++)
            {
                for (int x = 0; x < resolution; x++)
                {
                    //Need to start at half the width over from the walls origin and increment from there

                    double increment = wallSize / resolution;

                    RT.Vector currentWallPixel = wall - new RT.Point((wallSize * 0.5f) - x * increment,
                                                                     (wallSize * 0.5f) - y * increment,
                                                                     wall.z);

                    //This presents a problem when I want to convert a point to a vector...
                    RT.Point  point     = (currentWallPixel - camera);
                    RT.Vector direction = new RT.Vector(point).Normalize();

                    RT.Ray ray = new RT.Ray(camera, direction);

                    RT.Intersection hit = RT.Scene.current.Hit(scene.Intersections(ray));

                    if (hit != null)
                    {
                        canvas.SetPixel(x, y, RT.Color.red);
                    }
                }
            }
            RT.Save.SaveCanvas(canvas, "Chapter5Challenge");
        }
Пример #2
0
 public bool AABBIntersections(RT.Ray ray)
 {
     foreach (RT.RayObject r in root.GetChildren())
     {
         if (r.GetBounds().Intersect(ray))
         {
             return(true);
         }
     }
     return(false);
 }
Пример #3
0
        public List <RT.Intersection> Intersections(RT.Ray ray)
        {
            List <RT.Intersection> intersections = new List <RT.Intersection>();

            //Why am I doing intersections over all the children?
            //Shouldn't I just perform intersections on the group and have them be returned?

            intersections = root.Intersect(ray);

            /*
             * foreach (RT.RayObject r in root.GetChildren())
             * {
             *  List<Intersection> tempList = r.Intersect(ray);
             *  intersections.AddRange(tempList);
             * }
             */

            return(Intersection.SortIntersections(intersections));
        }