private void SaveSettings_Click(object sender, RoutedEventArgs e) { //ParticleRanger(); RSettings.Save(); AppResources.SaveShadersList(ShadersList); foreach (LevelPoolCategory cat in PoolCatList.Items) { foreach (LevelPool pool in cat.Pools) { pool.Save(); } } MessageBox.Show( "Save successful.", "FYI", MessageBoxButton.OK, MessageBoxImage.Information, MessageBoxResult.OK ); }
private void WriteSettingsCodeForMe_Click(object sender, RoutedEventArgs e) { RSettings.WriteNewSaveFunc(); }