static void ManualQE() { //var Target = TargetSelector.GetTarget(REQ.Range, Q.DamageType, true); if (QEM)//&& Target != null { if (HAMMER) { R.Cast(); } else if (RQ.IsReady() && RE.IsReady()) { RQ.Cast(Game.CursorPos); Utility.DelayAction.Add( (int)(RQ.Delay), () => RE.Cast(getParalelVec(Game.CursorPos))); //RE.Cast(getParalelVec(Game.CursorPos)); } } }
static void Drawing_OnDraw(EventArgs args) { if (Player.IsDead) { return; } var drawQ = AIO_Menu.Champion.Drawings.Qrange; var drawW = AIO_Menu.Champion.Drawings.Wrange; var drawE = AIO_Menu.Champion.Drawings.Erange; var drawR = AIO_Menu.Champion.Drawings.Rrange; var drawRTimer = AIO_Menu.Champion.Drawings.getCircleValue("R Timer"); var pos_temp = Drawing.WorldToScreen(Player.Position); if (Q.IsReady() && drawQ.Active && !Bird) { Render.Circle.DrawCircle(Player.Position, Q.Range, drawQ.Color); } if (RQ.IsReady() && drawQ.Active && Bird) { Render.Circle.DrawCircle(Player.Position, RQ.Range, drawQ.Color); } if (W.IsReady() && drawW.Active) { Render.Circle.DrawCircle(Player.Position, W.Range, drawW.Color); } if (E.IsReady() && drawE.Active) { Render.Circle.DrawCircle(Player.Position, E.Range, drawE.Color); } if (R.IsReady() && drawR.Active) { Render.Circle.DrawCircle(Player.Position, R.Range, drawR.Color); } if (drawRTimer.Active && getRBuffDuration > 0) { Drawing.DrawText(pos_temp[0], pos_temp[1], drawRTimer.Color, "R: " + getRBuffDuration.ToString("0.00")); } }
static void Drawing_OnDraw(EventArgs args) { if (Player.IsDead) { return; } var drawQ = AIO_Menu.Champion.Drawings.Qrange; var drawW = AIO_Menu.Champion.Drawings.Wrange; var drawE = AIO_Menu.Champion.Drawings.Erange; if (Q.IsReady() && drawQ.Active && HAMMER) { Render.Circle.DrawCircle(Player.Position, Q.Range, drawQ.Color); } if (W.IsReady() && drawW.Active && HAMMER) { Render.Circle.DrawCircle(Player.Position, W.Range, drawW.Color); } if (E.IsReady() && drawE.Active && HAMMER) { Render.Circle.DrawCircle(Player.Position, E.Range, drawE.Color); } if (RQ.IsReady() && drawQ.Active && !HAMMER) { Render.Circle.DrawCircle(Player.Position, RQ.Range, drawQ.Color); } if (RW.IsReady() && drawW.Active && !HAMMER) { Render.Circle.DrawCircle(Player.Position, RW.Range, drawW.Color); } if (E.IsReady() && drawE.Active && !HAMMER) { Render.Circle.DrawCircle(Player.Position, REQ.Range, drawE.Color); } }