Пример #1
0
 public void GiveBackControls()
 {
     rpgTalk.shouldStayOnScreen = false;
     controls = true;
     StartCoroutine(holUpAHotSecond());
     rpgTalk.EndTalk();
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Return))
        {
            rpgTalk.EndTalk();
        }



        //if the player hits E, check if it is talking with someone
        if (Input.GetKeyDown(KeyCode.E))
        {
            if (touching == "NPC")
            {
                controls                 = false;
                rpgTalk.lineToStart      = 15;
                rpgTalk.lineToBreak      = 16;
                rpgTalk.callbackFunction = "WhoAreYou";
                rpgTalk.NewTalk();
            }
            if (touching == "Girl")
            {
                controls                   = false;
                rpgTalk.lineToStart        = 33;
                rpgTalk.lineToBreak        = -1;
                rpgTalk.callbackFunction   = "GiveBackControls";
                rpgTalk.shouldStayOnScreen = true;
                rpgTalk.NewTalk();
            }
        }
    }
Пример #3
0
    // Update is called once per frame
    void Update()
    {
        //skip the Talk to the end if the player hit Return
        if (Input.GetKeyDown(KeyCode.Return))
        {
            rpgTalk.EndTalk();
        }



        //if the user have the controls
        if (controls)
        {
            //let's move around!
            float moveX = Input.GetAxis("Horizontal");
            float moveY = Input.GetAxis("Vertical");
            rigid.MovePosition(new Vector2(transform.position.x + moveX * speed, transform.position.y + moveY * speed));

            //Not the best way to do it but... change the animator
            if (moveX > 0)
            {
                anim.SetBool("side", true);
                anim.SetBool("top", false);
                anim.SetBool("bottom", false);
                render.flipX = true;
                anim.speed   = 1;
            }
            else if (moveX < 0)
            {
                anim.SetBool("side", true);
                anim.SetBool("top", false);
                anim.SetBool("bottom", false);
                render.flipX = false;
                anim.speed   = 1;
            }
            else if (moveY < 0)
            {
                anim.SetBool("side", false);
                anim.SetBool("top", false);
                anim.SetBool("bottom", true);
                anim.speed = 1;
            }
            else if (moveY > 0)
            {
                anim.SetBool("side", false);
                anim.SetBool("top", true);
                anim.SetBool("bottom", false);
                anim.speed = 1;
            }
            else
            {
                anim.speed = 0;
            }
        }
        else
        {
            anim.speed = 0;
        }
    }
Пример #4
0
 // Update is called once per frame
 void Update()
 {
     //skip the Talk to the end if the player hit Return
     if (Input.GetKeyDown(KeyCode.Return))
     {
         rpgTalk.EndTalk();
     }
 }
    // Update is called once per frame
    void FixedUpdate()
    {
        //skip the Talk to the end
        if(Input.GetKeyDown(KeyCode.Return)){
            rpgTalk.EndTalk ();
        }
        if (controls) {
            //Vector2 movement_vector = new Vector2 (Input.GetAxis ("Horizontal"), Input.GetAxis ("Vertical"));
            Vector2 movement_vector = new Vector2 (CrossPlatformInputManager.GetAxis("Horizontal"),CrossPlatformInputManager.GetAxis("Vertical"));
            if (movement_vector != Vector2.zero) {
                anim.SetBool ("iswalking", true);
                anim.SetFloat ("inputx", movement_vector.x);
                anim.SetFloat ("inputy", movement_vector.y);

            } else {
                anim.SetBool ("iswalking", false);
            }

            if (Input.GetKey (KeyCode.LeftShift )|| BoostCheck){
                speed = 2;
                anim.speed = 2;
            } else {
                speed = 1;
                anim.speed = 1;
            }

            Debug.Log(speed+" Speedde  "+anim.speed);

            rbody.MovePosition (rbody.position + movement_vector * speed * Time.deltaTime);

            if (Input.GetKeyDown (KeyCode.E) || TalkCheck ) {
                if (touching == "FunnyGuy") {
                    controls = false;
                    rpgTalk.lineToStart = 49;
                    rpgTalk.lineToBreak = 53;
                    rpgTalk.callbackFunction = "WhoAreYou";
                    rpgTalk.NewTalk ();
                }
                if (touching == "Molly") {
                    controls = false;
                    rpgTalk.lineToStart = 36;
                    rpgTalk.lineToBreak = 39;
                    rpgTalk.callbackFunction = "ByeWall";
                    rpgTalk.callbackFunction = "GiveBackControls";
                    rpgTalk.shouldStayOnScreen = false;
                    rpgTalk.NewTalk ();
                }

            }
        } else {
            anim.speed = 0;
        }
    }
        void ActuallySkip()
        {
            delaying = false;

            if (timeline != null)
            {
                timeline.Skip(jumpQuestions);
            }
            else
            {
                rpgtalk.EndTalk(jumpQuestions);
            }
        }
    void ReturnDefaults()
    {
        m_TrackBinding.txtToParse      = m_txtToParse;
        m_TrackBinding.lineToBreak     = m_lineToBreak;
        m_TrackBinding.lineToStart     = m_lineToStart;
        m_TrackBinding.textSpeed       = m_textSpeed;
        m_TrackBinding.enableQuickSkip = m_enableQuickSkip;
        m_TrackBinding.enablePass      = m_enablePass;

        m_FirstFrameHappened = false;
        m_TrackBinding.EndTalk();
        m_TrackBinding.OnEndTalk -= OnEndTalk;

        rpgTime = null;
    }
    //public UnityEvent sceneOneEnd, sceneTwoEnd, finalSceneEnd; // References

    // Update is called once per frame
    void Update()
    {
        // Skip the Talk to the end if the player hits Y
        if (Input.GetKeyDown(KeyCode.Y))
        {
            rpgTalk.EndTalk();
        }

        if (controls)
        {
            movement.x = Input.GetAxisRaw("Horizontal");
            movement.y = Input.GetAxisRaw("Vertical");
            movement   = movement.normalized;

            if (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0)
            {
                animator.SetFloat("Horizontal", movement.x);
                animator.SetFloat("Vertical", movement.y);
            }
            animator.SetFloat("Speed", movement.sqrMagnitude);
        }
    }
Пример #9
0
 void OnMadeChoice(int questionID, int choiceNumber)
 {
     if (questionID == 1)
     {
         if (choiceNumber == 0)
         {
             if (rpgVill.isPlaying == false)
             {
                 GameObject.FindWithTag("Player").GetComponent <PlayerMovement> ().CanMove = false;
                 rpgVill.NewTalk("5", "7");
                 lastPressed = 0.0f;
             }
         }
         else if (choiceNumber == 1)
         {
             if (rpgVill.isPlaying == false)
             {
                 lastPressed = 0.0f;
                 rpgVill.EndTalk();
             }
         }
     }
 }
Пример #10
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            GameObject.Find("pressSpace").GetComponent <Text>().enabled = false;
        }
        if (Input.GetMouseButton(0))
        {
            GameObject.Find("pressLeftClick").GetComponent <Text>().enabled = false;
        }
        //if (mainCam.GetComponent<randomSpawner>().killStreak > -1)
        //{
        //    if(colorIsChanging == false)
        //    {
        //        StartCoroutine(killStreakColorShift());
        //    }


        //}

        LineRenderer lineRenderer = GetComponent <LineRenderer>();

        if (!hasAimItem && GetComponent <fireBullet>().canShoot == true && inTown != true)
        {
            lineRenderer.positionCount = 2;
            lineRenderer.SetPosition(0, myPos);
            lineRenderer.SetPosition(1, target);
        }

        if (hasAimItem)
        {
            Vector3 fwd = transform.TransformDirection(Vector3.forward);


            RaycastHit2D hit = Physics2D.Raycast(transform.position, target - (Vector2)transform.position, 20, 1 << LayerMask.NameToLayer("Default"));

            RaycastHit2D hitEnemy = Physics2D.Raycast(transform.position, target - (Vector2)transform.position, 20, 1 << LayerMask.NameToLayer("Enemy"), 2 << LayerMask.NameToLayer("RedEnemy"));

            //Debug.DrawRay(transform.position, target - (Vector2)transform.position, Color.green);

            if (hitEnemy)
            {
                lineRenderer.positionCount = 2;
                lineRenderer.SetPosition(0, transform.position);
                lineRenderer.SetPosition(1, hitEnemy.point);
            }
            else if (hit)
            {
                lineRenderer.positionCount = 2;
                lineRenderer.enabled       = true;
                lineRenderer.SetPosition(0, transform.position);
                lineRenderer.SetPosition(1, hit.point);
                Vector2      dir         = Vector2.Reflect((hit.point - (Vector2)transform.position), hit.normal);
                RaycastHit2D hitTwo      = Physics2D.Raycast(hit.point + dir * .01f, dir, 20, 1 << LayerMask.NameToLayer("Default"));
                RaycastHit2D hitEnemyTwo = Physics2D.Raycast(hit.point + dir * .01f, dir, 20, 1 << LayerMask.NameToLayer("Enemy"), 2 << LayerMask.NameToLayer("RedEnemy"));
                Debug.DrawRay(hit.point + dir * .01f, dir, Color.green);
                if (hitEnemyTwo)
                {
                    lineRenderer.positionCount = 3;
                    lineRenderer.SetPosition(0, transform.position);
                    lineRenderer.SetPosition(1, hit.point);
                    lineRenderer.SetPosition(2, hitEnemyTwo.point);
                }
                else if (hitTwo.collider != null)
                {
                    lineRenderer.positionCount = 3;
                    lineRenderer.SetPosition(0, transform.position);
                    lineRenderer.SetPosition(1, hit.point);
                    lineRenderer.SetPosition(2, hitTwo.point);
                }
                else
                {
                    lineRenderer.positionCount = 2;
                }
            }
            else
            {
                lineRenderer.enabled = false;
            }
        }

        if (GetComponent <fireBullet>().notInAOE == false)
        {
            lineRenderer.enabled = false;
        }
        else
        {
            lineRenderer.enabled = true;
        }
        if (GetComponent <fireBullet>().canShoot == false)
        {
            lineRenderer.positionCount = 0;
        }


        if (playerHP > maxPlayerHP)
        {
            playerHP = maxPlayerHP;
            GameObject.FindGameObjectWithTag("Score").GetComponent <TextMesh>().text = "HP: " + playerHP;
        }

        if (GetComponent <fireBullet>().notInAOE == false)
        {
            characterSpeed = 1f;
            GetComponent <SpriteRenderer>().color = new Color(255, 255, 0);
        }
        else
        {
            if (colorIsChanging == false)
            {
                GetComponent <SpriteRenderer>().color = new Color(1, 1, 1);
            }
            characterSpeed = 1.5f;
        }
        greenBullets = GameObject.FindGameObjectsWithTag("Bullet");

        target    = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
        myPos     = new Vector2(transform.position.x, transform.position.y);
        direction = target - myPos;
        direction.Normalize();

        if (playerHP <= 0)
        {
            characterSpeed = 0;
            GetComponent <fireBullet>().canShoot = false;
            StartCoroutine(ReloadScene());
            GetComponent <Collider2D>().isTrigger = true;
            GetComponent <Transform>().position   = new Vector3(GetComponent <Transform>().position.x, GetComponent <Transform>().position.y, -8);
        }

        //character movement

        if (controls == true)
        {
            //up
            //if (Input.GetKey(MoveUp) && playerHP > 0)
            //{
            //    gameObject.transform.Translate(new Vector2(0, 0.03f) * characterSpeed * Time.deltaTime * 100);
            //    //gameObject.GetComponent<Animator>().SetBool("isWalking", true);
            //    changeState(prismUp);
            //}

            ////else
            ////{
            ////    gameObject.GetComponent<Animator>().SetBool("isWalking", false);
            ////}

            ////down
            //if (Input.GetKey(MoveDown) && playerHP > 0)
            //{
            //    gameObject.transform.Translate(new Vector2(0, -0.03f) * characterSpeed * Time.deltaTime * 100);
            //    //gameObject.GetComponent<Animator>().SetBool("isWalking", true);
            //    changeState(prismIdle);
            //}

            ////else
            ////{
            ////    gameObject.GetComponent<Animator>().SetBool("isWalking", false);
            ////}

            ////right
            //if (Input.GetKey(MoveRight) && playerHP > 0)
            //{
            //    gameObject.transform.Translate(new Vector2(0.03f, 0f) * characterSpeed * Time.deltaTime * 100);
            //    changeState(prismRight);
            //    //gameObject.GetComponent<Animator>().SetBool("isWalking", true);
            //    //gameObject.GetComponent<SpriteRenderer>().flipX = true;
            //}

            ////else
            ////{
            ////    gameObject.GetComponent<Animator>().SetBool("isWalking", false);
            ////}

            ////left
            //if (Input.GetKey(MoveLeft) && playerHP > 0)
            //{
            //    gameObject.transform.Translate(new Vector2(-0.03f, 0f) * characterSpeed * Time.deltaTime * 100);
            //    changeState(prismLeft);
            //    //gameObject.GetComponent<Animator>().SetBool("isWalking", true);
            //    //gameObject.GetComponent<SpriteRenderer>().flipX = false;
            //}

            //else
            //{
            //    gameObject.GetComponent<Animator>().SetBool("isWalking", false);
            //}

            if (Input.GetKey(Replay))
            {
                Application.LoadLevel("PRISM");
            }
            if (Input.GetKey(Replay) && Input.GetKey(deleteNPC))
            {
                PlayerPrefs.DeleteKey("NPCsTalkedTo");
                Application.LoadLevel("PRISM");
            }
            if (camera.GetComponent <randomSpawner>().enemiesRemaining == 0 && inTown == false)
            {
                if (Input.GetKeyDown("space"))
                {
                    if (touching == "NPC(Clone)")
                    {
                        townButton.SetActive(false);
                        eatButton.SetActive(false);
                        controls            = false;
                        rpgTalk.lineToStart = 1;
                        rpgTalk.lineToBreak = 2;
                        rpgTalk.NewTalk();
                        rpgTalk.shouldStayOnScreen = true;
                        rpgTalk.callbackFunction   = "NPCChoice";
                    }
                }
            }

            if (camera.GetComponent <randomSpawner>().enemiesRemaining > 0)
            {
                if (touching == "NPC(Clone)")
                {
                    rpgTalkToFollow.lineToStart = 1;
                    rpgTalkToFollow.lineToBreak = 1;
                    rpgTalkToFollow.NewTalk();
                }


                if (touching == "")
                {
                    rpgTalkToFollow.EndTalk();
                }
            }
            if (camera.GetComponent <randomSpawner>().enemiesRemaining <= 0)

            {
                rpgTalkToFollow.EndTalk();
            }
        }
    }
Пример #11
0
    void FixedUpdate()
    {
        Vector3 mov    = new Vector3(0, 0);
        bool    noAnim = true;

        if (animator != null)
        {
            GetComponent <AudioSource>().Pause();
            animator.SetBool("moveUp", false);
            animator.SetBool("moveDown", false);
            animator.SetBool("moveLeft", false);
            animator.SetBool("moveRight", false);
            animator.SetBool("attack", false);
        }


        if (controls.key(controls.Forward))
        {
            mov += Vector3.forward;
            if (animator != null && noAnim)
            {
                GetComponent <AudioSource>().UnPause();
                noAnim = false;

                animator.SetBool("moveUp", true);
            }
        }
        if (controls.key(controls.Backward))
        {
            mov += Vector3.back;
            if (animator != null && noAnim)
            {
                noAnim = false;
                GetComponent <AudioSource>().UnPause();
                animator.SetBool("moveDown", true);
            }
        }
        if (controls.key(controls.Left))
        {
            mov += Vector3.left;
            if (animator != null && noAnim)
            {
                noAnim = false;
                GetComponent <AudioSource>().UnPause();
                animator.SetBool("moveLeft", true);
            }
        }
        if (controls.key(controls.Right))
        {
            mov += Vector3.right;
            if (animator != null && noAnim)
            {
                noAnim = false;
                GetComponent <AudioSource>().UnPause();
                animator.SetBool("moveRight", true);
            }
        }
        if (Input.GetKey(KeyCode.F))
        {
            if (animator != null && noAnim)
            {
                noAnim = false;
                animator.SetBool("attack", true);
            }
        }

        if (mov != Vector3.zero)
        {
            rpgtalk.EndTalk(true);
        }

        mov.Normalize();

        transform.Translate(mov * speed);

        //cam.transform.Translate(mov * speed);


        GetComponentInChildren <actionManagerPlayerRotation>().setRotation(mov);
    }
Пример #12
0
    // Update is called once per frame
    void Update()
    {
        //customer selected
        if (InitiateTalk && LevelManager.LvMg.canTalk)
        {
            if (RideCus01)
            {
                Cus1TalkCount = PlayerPrefs.GetInt("C1TC_Temp"); //initial = 1;

                if (Cus1TalkCount == 5)
                {
                    SoundManager.soundMg.bgm_source.Stop();
                    rpgTalk.NewTalk("Customer1_Talk5_START", "Cus1Talk5_CutScene1Start", rpgTalk.txtToParse, this, "Cus1Talk5CutScene1");
                }
                else
                {
                    rpgTalk.NewTalk("Customer1_Talk" + Cus1TalkCount.ToString() + "_START",
                                    "Customer1_Talk" + Cus1TalkCount.ToString() + "_END",
                                    rpgTalk.txtToParse, this, "AfterCusTalk");
                }
                InitiateTalk = false;
            }

            if (RideCus02)
            {
                Cus2TalkCount = PlayerPrefs.GetInt("C2TC_Temp"); //initial = 1;

                if (Cus2TalkCount == 5)
                {
                    SoundManager.soundMg.bgm_source.Stop();
                    rpgTalk.NewTalk("Customer2_Talk5_START", "Cus2Talk5_CutScene1Start", rpgTalk.txtToParse, this, "Cus2Talk5CutScene1");
                }
                else
                {
                    rpgTalk.NewTalk("Customer2_Talk" + Cus2TalkCount.ToString() + "_START",
                                    "Customer2_Talk" + Cus2TalkCount.ToString() + "_END",
                                    rpgTalk.txtToParse, this, "AfterCusTalk");
                }
                InitiateTalk = false;
            }

            if (RideCus03)
            {
                Cus3TalkCount = PlayerPrefs.GetInt("C3TC_Temp"); //initial = 1;

                if (Cus3TalkCount == 5)
                {
                    SoundManager.soundMg.bgm_source.Stop();
                    rpgTalk.NewTalk("Customer3_Talk5_START", "Customer3_Talk5_END", rpgTalk.txtToParse, this, "Cus3Talk5CutScene1");
                }
                else
                {
                    rpgTalk.NewTalk("Customer3_Talk" + Cus3TalkCount.ToString() + "_START",
                                    "Customer3_Talk" + Cus3TalkCount.ToString() + "_END",
                                    rpgTalk.txtToParse, this, "AfterCusTalk");
                }
                InitiateTalk = false;
            }

            if (RideCus04)
            {
                Cus4TalkCount = PlayerPrefs.GetInt("C4TC_Temp"); //initial = 1;

                if (Cus4TalkCount == 5)
                {
                    SoundManager.soundMg.bgm_source.Stop();
                    rpgTalk.NewTalk("Customer4_Talk5_START", "Cus4Talk5_CutScene1Start", rpgTalk.txtToParse, this, "Cus4Talk5CutScene1");
                }
                else
                {
                    rpgTalk.NewTalk("Customer4_Talk" + Cus4TalkCount.ToString() + "_START",
                                    "Customer4_Talk" + Cus4TalkCount.ToString() + "_END",
                                    rpgTalk.txtToParse, this, "AfterCusTalk");
                }
                InitiateTalk = false;
            }
            if (RideCus05)
            {
                SoundManager.soundMg.bgm_source.Stop();
                rpgTalk.NewTalk("Customer5_START", "Cus5Talk_CutScene1Start", rpgTalk.txtToParse, this, "Cus5FinalTalkCutScene1");
                InitiateTalk = false;
            }
        }

        //if skip button's pressed, skip chat. only bad ends (chats no.5) cannot be skipped
        if (SkipButtonPressed)
        {
            if (Cus1TalkCount <= 4 && RideCus01 || Cus2TalkCount <= 4 && RideCus02 ||
                Cus3TalkCount <= 4 && RideCus03 || Cus4TalkCount <= 4 && RideCus04)
            {
                rpgTalk.EndTalk();
            }
            SkipButtonPressed = false;
        }
    }
Пример #13
0
    // Update is called once per frame
    void Update()
    {
        Debug.Log(touching);
        //skip the Talk to the end
        if (Input.GetKeyDown(KeyCode.Return))
        {
            rpgTalk.EndTalk();
        }



        //if the user have the controls
        if (controls)
        {
            //let's move around!
            float moveX = Input.GetAxis("Horizontal");
            float moveY = Input.GetAxis("Vertical");
            rigid.MovePosition(new Vector2(transform.position.x + moveX * speed, transform.position.y + moveY * speed));

            //Not the best way to do it but... change the animator
            if (moveX > 0)
            {
                anim.SetBool("side", true);
                anim.SetBool("top", false);
                anim.SetBool("bottom", false);
                render.flipX = true;
                anim.speed   = 10;
            }
            else if (moveX < 0)
            {
                anim.SetBool("side", true);
                anim.SetBool("top", false);
                anim.SetBool("bottom", false);
                render.flipX = false;
                anim.speed   = 1;
            }
            else if (moveY < 0)
            {
                anim.SetBool("side", false);
                anim.SetBool("top", false);
                anim.SetBool("bottom", true);
                anim.speed = 1;
            }
            else if (moveY > 0)
            {
                anim.SetBool("side", false);
                anim.SetBool("top", true);
                anim.SetBool("bottom", false);
                anim.speed = 1;
            }
            else
            {
                anim.speed = 0;
            }


            //if the player hits E, check if it is talking with someone
            if (Input.GetKeyDown(KeyCode.E))
            {
                if (touching == "FunnyGuy")
                {
                    controls                 = false;
                    rpgTalk.lineToStart      = 15;
                    rpgTalk.lineToBreak      = 16;
                    rpgTalk.callbackFunction = "WhoAreYou";
                    rpgTalk.NewTalk();
                }
                if (touching == "Girl")
                {
                    controls                   = false;
                    rpgTalk.lineToStart        = 33;
                    rpgTalk.lineToBreak        = 39;
                    rpgTalk.callbackFunction   = "GiveBackControls";
                    rpgTalk.shouldStayOnScreen = false;
                    rpgTalk.NewTalk();
                }
            }
        }
        else
        {
            anim.speed = 0;
        }
    }
 void EndTalk()
 {
     rpgTalkToFollow.EndTalk ();
 }
Пример #15
0
        // ATUALIZAÇÕES DO JOGO
        public void Update()
        {
            timer += Time.deltaTime;
            if (!showMissionStart)
            {
                if (mission != null)
                {
                    mission.UpdateMission();
                }

                if (sideQuest != null)
                {
                    sideQuest.UpdateSideQuest();
                }

                if (CrossPlatformInputManager.GetButtonDown("EndText"))
                {
                    rpgTalk.EndTalk();
                }

                if (!blocked && (!paused || Book.show) && CrossPlatformInputManager.GetButtonDown("keyInvert") && !invertWorldBlocked)
                {
                    scenerySounds.PlayDemon(6);
                    InvertWorld(!invertWorld);
                }
            }
            else
            {
                if (CrossPlatformInputManager.GetButtonDown("JumpText"))
                {
                    HideLevelImage();
                }
            }

            // CONDIÇÃO PARA SAIR - MENU
            if (CrossPlatformInputManager.GetButtonDown("Exit"))
            {
                LoadScene("MainMenu");
            }

            // CHEATS
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                ChangeMission(1);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                ChangeMission(2);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                ChangeMission(3);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                ChangeMission(4);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                ChangeMission(5);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha6))
            {
                ChangeMission(6);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha7))
            {
                ChangeMission(7);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha8))
            {
                ChangeMission(8);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha9))
            {
                ChangeMission(9);
            }
            else if (Input.GetKeyDown(KeyCode.T))
            {
                ChangeMission(10);
            }
            else if (Input.GetKeyDown(KeyCode.Y))
            {
                ChangeMission(11);
            }
            else if (Input.GetKeyDown(KeyCode.U))
            {
                ChangeMission(12);
            }
            else if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                LoadGame(0);
            }
            else if (Input.GetKeyDown(KeyCode.G))
            {
                GameOver();
            }
        }
Пример #16
0
 public void SkipRadioCallChat()
 {
     rpgtalk.EndTalk();
 }