Пример #1
0
        public byte[] SerializeArms()
        {
            RPC.DataWriter dw = new RPC.DataWriter();
            dw.Write((byte)HoldPoints.Count);
            foreach (var i in HoldPoints)
            {
                dw.Write(i.ArmsCount);
                dw.Write((byte)i.Camp);
            }
            dw.Write((byte)Defender.Length);
            foreach (var i in Defender)
            {
                dw.Write(i);
            }

            dw.Write((byte)AdvanceArms.Length);
            foreach (var i in AdvanceArms)
            {
                dw.Write(i);
            }

            if (dw.Length >= 255)
            {
                Log.Log.Common.Error("City 序列化数据最大不能超过255!");
            }

            return(dw.Trim());
        }
Пример #2
0
        public byte[] AchieveSerialize()
        {
            RPC.DataWriter dw    = new RPC.DataWriter();
            int            count = 0;

            foreach (var i in AchieveDict.Values)
            {
                foreach (var ave in i)
                {
                    if (ave.data.targetNum > 0)
                    {
                        count++;
                    }
                }
            }
            dw.Write(count);
            foreach (var i in AchieveDict.Values)
            {
                foreach (var ave in i)
                {
                    dw.Write(ave.data.id);
                    dw.Write(ave.data.targetNum);
                    dw.Write(ave.data.getReward);
                }
            }
            return(dw.Trim());
        }
Пример #3
0
 public byte[] Serialize()
 {
     RPC.DataWriter dw = new RPC.DataWriter();
     value.Serialize(dw);
     dw.Write(WeapFacdeid);
     RPC.IAutoSaveAndLoad.DaraWriteList <CSCommon.Data.SkillData>(skills, dw, false);
     return(dw.Trim());
 }
Пример #4
0
 public byte[] CopySerialize()
 {
     RPC.DataWriter dw = new RPC.DataWriter();
     dw.Write(CopyList.Count);
     foreach (var i in CopyList)
     {
         dw.Write(i);
     }
     return(dw.Trim());
 }
Пример #5
0
        //保存数据库调用
        public void VisitDataSerialize()
        {
            RPC.DataWriter dw    = new RPC.DataWriter();
            byte           count = (byte)VisitTopList.Count;

            dw.Write(count);
            foreach (var i in VisitTopList)
            {
                dw.Write(i);
            }
            count = (byte)VisitFriendList.Count;
            dw.Write(count);
            foreach (var i in VisitFriendList)
            {
                dw.Write(i);
            }
            RoleData.VisitPlayers = dw.Trim();
        }
Пример #6
0
        //保存数据库调用
        public void MartialSerialize()
        {
            ClearTimeHandlers();
            RPC.DataWriter dw        = new RPC.DataWriter();
            byte           itemCount = (byte)mOutDict.Count;

            dw.Write(itemCount);
            foreach (var i in mOutDict.Values)
            {
                dw.Write(i.mType);
                dw.Write(i.mStartTime);
                dw.Write(i.mOutCount);
                dw.Write(i.mUpOutIndex);
                dw.Write(i.mUpStartTime);
                dw.Write(i.mOutPutTotalNum);
            }
            mRole.PlayerData.MartialData.OutPutInfo = dw.Trim();
        }