public void SetCurrentDirectory(string path) { if (!Directory.Exists(path)) { ROSDesktop.OpenDialogue <ROSMessageDialogue>().SetContent("Directory Invalid", "The provided directory isn't valid:\n" + path); return; } currentDir = path; }
private void Awake() { Desktop = this; // Add pick up / put down detection selectable.OnInteract += OnInteract; //selectable.OnFocus += OnPickedUp; // this seems broken for now selectable.OnDefocus += OnPutDown; Application.logMessageReceivedThreaded += HandleLog; lastFrameTime = Time.time; size = appDisplayArea.rect.size; // try loading all the apps under appDisplayArea (this ensures apps like the console are setup before any log messages go that way) foreach (ROSApp app in appsToLoad) { if (app.IsDialogue()) { Debug.LogError("ROSApp marked as dialogue but put in appsToLoad: " + app); continue; } RegisterApp(app); } appsToLoad.Clear(); foreach (ROSApp dia in dialoguesToLoad) { if (!dia.IsDialogue()) { Debug.LogError("ROSApp not marked as dialogue but put in dialoguesToLoad: " + dia); continue; } if (dia.IsSingleton()) { Debug.LogError("ROSApp marked as dialogue is marked singleton, this isn't allowed: " + dia); continue; } RegisterApp(dia); } dialoguesToLoad.Clear(); // load all app icons foreach (Type type in apps.Keys) { ROSApp app = apps[type]; GameObject iconObj = Instantiate(appIconTemplate, appIconParent, false); iconObj.name = "App Icon:" + type; iconObj.transform.GetChild(0).GetComponent <Image>().color = Color.clear; iconObj.transform.GetChild(1).GetComponent <Image>().sprite = (app.appIcon != null ? app.appIcon : defaultAppIcon); iconObj.transform.GetChild(2).GetComponent <Text>().text = app.appName; iconObj.SetActive(true); appIconLookup.Add(iconObj, app); } dialogueBuildArea.gameObject.SetActive(false); appBuildArea.gameObject.SetActive(false); UpdateTimeTexts(); }