static void WorkWithStaticClass() { RNGenerator.GetClassName(); for (int i = 0; i < 1000; i++) { Console.WriteLine(RNGenerator.GetNext()); } }
private void Awake() { if (!Instance) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
static void Main(string[] args) { Console.WriteLine($"Random number: {RNGenerator.GetNext()}"); OverFlowUnderFlow.DoIt(); ConversionTest.DoIt(); }