// Use this for initialization void Start() { GameObject kNetObject = GameObject.Find("NetworkManager"); if (kNetObject) { m_kTCP = kNetObject.GetComponent <RLTCPClient>(); } m_kLight = GetComponent <Light>(); if (m_kLight) { m_strLightType = m_kLight.type.ToString(); } }
// Use this for initialization void Start() { GameObject kNetObject = GameObject.Find("NetworkManager"); if (kNetObject) { m_kTCP = kNetObject.GetComponent <RLTCPClient>(); } m_kTCP.SetStatusChangedCallBack(( bool bStatus ) => { m_bActive = bStatus; }); m_kCurrentImage = gameObject.GetComponent <Image>(); }