void Update() { if (RH_Mode && RH.GetReceivedStatus() == VRTRIXGloveStatus.NORMAL) { if (RH.GetReceivedRotation(VRTRIXBones.R_Hand) != Quaternion.identity && !qroffset_cal) { qroffset = CalculateStaticOffset(RH, HANDTYPE.RIGHT_HAND); qroffset_cal = true; } if (IsVREnabled && RH_tracker != null) { SetPosition(VRTRIXBones.R_Arm, RH_tracker.transform.position, RH_tracker.transform.rotation, RHTrackerOffset); } //以下是设置右手每个骨骼节点全局旋转(global rotation); for (int i = 0; i < (int)VRTRIXBones.L_Hand; ++i) { SetRotation((VRTRIXBones)i, RH.GetReceivedRotation((VRTRIXBones)i), HANDTYPE.RIGHT_HAND); } RH.SetThumbOffset(thumb_offset_R[0], VRTRIXBones.R_Thumb_1); RH.SetThumbOffset(thumb_offset_R[1], VRTRIXBones.R_Thumb_2); RH.SetThumbOffset(thumb_offset_R[2], VRTRIXBones.R_Thumb_3); RH.SetThumbSlerpRate(thumb_proximal_slerp, thumb_middle_slerp); RH.SetFinalFingerSpacing(final_finger_spacing); RH.SetFingerSpacing(finger_spacing); RH_Gesture = GloveGesture.GestureDetection(RH, HANDTYPE.RIGHT_HAND); } if (LH_Mode && LH.GetReceivedStatus() == VRTRIXGloveStatus.NORMAL) { if (LH.GetReceivedRotation(VRTRIXBones.L_Hand) != Quaternion.identity && !qloffset_cal) { qloffset = CalculateStaticOffset(LH, HANDTYPE.LEFT_HAND); qloffset_cal = true; } if (IsVREnabled && LH_tracker != null) { SetPosition(VRTRIXBones.L_Arm, LH_tracker.transform.position, LH_tracker.transform.rotation, LHTrackerOffset); } //以下是设置左手每个骨骼节点全局旋转(global rotation); for (int i = (int)VRTRIXBones.L_Hand; i < (int)VRTRIXBones.R_Arm; ++i) { SetRotation((VRTRIXBones)i, LH.GetReceivedRotation((VRTRIXBones)i), HANDTYPE.LEFT_HAND); } LH.SetThumbOffset(thumb_offset_L[0], VRTRIXBones.L_Thumb_1); LH.SetThumbOffset(thumb_offset_L[1], VRTRIXBones.L_Thumb_2); LH.SetThumbOffset(thumb_offset_L[2], VRTRIXBones.L_Thumb_3); LH.SetThumbSlerpRate(thumb_proximal_slerp, thumb_middle_slerp); LH.SetFinalFingerSpacing(final_finger_spacing); LH.SetFingerSpacing(finger_spacing); LH_Gesture = GloveGesture.GestureDetection(LH, HANDTYPE.LEFT_HAND); } }
void Update() { if (RH_Mode && RH.GetReceivedStatus() == VRTRIXGloveStatus.NORMAL) { if (RH.GetReceivedRotation(VRTRIXBones.R_Hand) != Quaternion.identity && !qroffset_cal) { qroffset = CalculateStaticOffset(RH, HANDTYPE.RIGHT_HAND); qroffset_cal = true; } if (IsVREnabled && RH_tracker != null) { SetPosition(VRTRIXBones.R_Arm, RH_tracker.transform.position, RH_tracker.transform.rotation, RHTrackerOffset); } //以下是设置右手每个骨骼节点全局旋转(global rotation); for (int i = 0; i < (int)VRTRIXBones.L_Hand; ++i) { SetRotation((VRTRIXBones)i, RH.GetReceivedRotation((VRTRIXBones)i), HANDTYPE.RIGHT_HAND); } RH_Gesture = GloveGesture.GestureDetection(RH, HANDTYPE.RIGHT_HAND); } if (LH_Mode && LH.GetReceivedStatus() == VRTRIXGloveStatus.NORMAL) { if (LH.GetReceivedRotation(VRTRIXBones.L_Hand) != Quaternion.identity && !qloffset_cal) { qloffset = CalculateStaticOffset(LH, HANDTYPE.LEFT_HAND); qloffset_cal = true; } if (IsVREnabled && LH_tracker != null) { SetPosition(VRTRIXBones.L_Arm, LH_tracker.transform.position, LH_tracker.transform.rotation, LHTrackerOffset); } //以下是设置左手每个骨骼节点全局旋转(global rotation); for (int i = (int)VRTRIXBones.L_Hand; i < (int)VRTRIXBones.R_Arm; ++i) { SetRotation((VRTRIXBones)i, LH.GetReceivedRotation((VRTRIXBones)i), HANDTYPE.LEFT_HAND); } LH_Gesture = GloveGesture.GestureDetection(LH, HANDTYPE.LEFT_HAND); } }