/// <summary> /// Draw the background image at the required location repeating it over the Y axis.<br/> /// Adjust location to top if starting location doesn't include all the range (adjusted to center or bottom). /// </summary> private static void DrawRepeatY(RGraphics g, ImageLoadHandler imageLoadHandler, RRect rectangle, RRect srcRect, RRect destRect, RSize imgSize) { while (destRect.Y > rectangle.Y) { destRect.Y -= imgSize.Height; } using (var brush = g.GetTextureBrush(imageLoadHandler.Image, srcRect, destRect.Location)) { g.DrawRectangle(brush, destRect.X, rectangle.Y, srcRect.Width, rectangle.Height); } }
/// <summary> /// Draw the background image at the required location repeating it over the X axis.<br/> /// Adjust location to left if starting location doesn't include all the range (adjusted to center or right). /// </summary> private static void DrawRepeatX(RGraphics g, RImage image, RRect rectangle, RRect srcRect, RRect destRect, RSize imgSize) { while (destRect.X > rectangle.X) { destRect.X -= imgSize.Width; } using (var brush = g.GetTextureBrush(image, srcRect, destRect.Location)) { g.DrawRectangle(brush, rectangle.X, destRect.Y, rectangle.Width, srcRect.Height); } }
/// <summary> /// Draw the background image of the given box in the given rectangle.<br/> /// Handle background-repeat and background-position values. /// </summary> /// <param name="g">the device to draw into</param> /// <param name="box">the box to draw its background image</param> /// <param name="imageLoadHandler">the handler that loads image to draw</param> /// <param name="rectangle">the rectangle to draw image in</param> public static void DrawBackgroundImage(RGraphics g, CssBox box, ImageLoadHandler imageLoadHandler, RRect rectangle, RGraphicsPath roundrect = null) { // image size depends if specific rectangle given in image loader var imgSize = new RSize(imageLoadHandler.Rectangle == RRect.Empty ? imageLoadHandler.Image.Width : imageLoadHandler.Rectangle.Width, imageLoadHandler.Rectangle == RRect.Empty ? imageLoadHandler.Image.Height : imageLoadHandler.Rectangle.Height); // get the location by BackgroundPosition value var location = GetLocation(box.BackgroundPosition, rectangle, imgSize, box); var srcRect = imageLoadHandler.Rectangle == RRect.Empty ? new RRect(0, 0, imgSize.Width, imgSize.Height) : new RRect(imageLoadHandler.Rectangle.Left, imageLoadHandler.Rectangle.Top, imgSize.Width, imgSize.Height); // initial image destination rectangle var destRect = new RRect(location, imgSize); // need to clip so repeated image will be cut on rectangle var lRectangle = rectangle; lRectangle.Intersect(g.GetClip()); g.PushClip(lRectangle); //rectangle - box to draw in //imgSize - image size //localion - inital location of image wo repeat //destRect - RRect(location, imgSize) //srcRect (0,0,imgSize) //brushRect - This is rectangle which needs to be filled with Image from brushRect.Location with brushRect.Size multiple to Image size. RRect brushRect = new RRect(location, imgSize); switch (box.BackgroundRepeat) { case "no-repeat": //brushRect = destRect; break; case "repeat-x": if (brushRect.X > rectangle.X) { brushRect.X -= imgSize.Width * ((int)((brushRect.X - rectangle.X) / imgSize.Width) + 1); } if (brushRect.X + brushRect.Width < rectangle.X + rectangle.Width) { brushRect.Width = imgSize.Width * ((int)((rectangle.X + rectangle.Width - brushRect.X) / imgSize.Width) + 1); } break; case "repeat-y": if (brushRect.Y > rectangle.Y) { brushRect.Y -= imgSize.Height * ((int)((brushRect.Y - rectangle.Y) / imgSize.Height) + 1); } if (brushRect.Y + brushRect.Height < rectangle.Y + rectangle.Height) { brushRect.Height = imgSize.Height * ((int)((rectangle.Y + rectangle.Height - brushRect.Y) / imgSize.Height) + 1); } break; default: if (brushRect.X > rectangle.X) { brushRect.X -= imgSize.Width * ((int)((brushRect.X - rectangle.X) / imgSize.Width) + 1); } if (brushRect.X + brushRect.Width < rectangle.X + rectangle.Width) { brushRect.Width = imgSize.Width * ((int)((rectangle.X + rectangle.Width - brushRect.X) / imgSize.Width) + 1); } if (brushRect.Y > rectangle.Y) { brushRect.Y -= imgSize.Height * ((int)((brushRect.Y - rectangle.Y) / imgSize.Height) + 1); } if (brushRect.Y + brushRect.Height < rectangle.Y + rectangle.Height) { brushRect.Height = imgSize.Height * ((int)((rectangle.Y + rectangle.Height - brushRect.Y) / imgSize.Height) + 1); } break; } using (var brush = g.GetTextureBrush(imageLoadHandler.Image, brushRect, brushRect.Location)) { if (roundrect == null) { g.DrawRectangle(brush, rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height); } else { g.DrawPath(brush, roundrect); } } g.PopClip(); }