Пример #1
0
 // Update is called once per frame
 void Update()
 {
     RFIB.statesUpdate();
     StackSensing();
     TouchSensing();
     KeyPressed();
 }
Пример #2
0
    void Update()
    {
        keyPressed();
        RFIB.statesUpdate();



        if (Time.time > 3 && autoRun)
        {
            print("StartToBuild...");
            RFIB.startToBuild();
            RFIB.printNoiseIDs();

            autoRun = false;
        }

        if (Flag_Draw3DSpace)
        {
            DrawBlock();
        }

        // 從 Resources 下載入 Cube 物件
        if (Input.GetKeyDown(KeyCode.A))
        {
            UnityEngine.Object obj  = Resources.Load("Cube");
            GameObject         gobj = Instantiate(obj) as GameObject;
            gobj.transform.localScale = new Vector3(2.0f, 2.0f, 2.0f);
        }
    }
Пример #3
0
 // Update is called once per frame
 void Update()
 {
     RFIB.statesUpdate();
     CountTagTime();
     SenseID();
     KeyPressed();
 }
Пример #4
0
    // Update is called once per frame
    void Update()
    {
        RFIB.statesUpdate();
        StackSensing();
        TouchSensing();
        KeyPressed();
        for (int k = 0; k < RFIB.StackedOrders.Count; k++)
        {
            string[] tmp = RFIB.StackedOrders[k].ToString().Split(',');
            //Debug.Log(tmp[0]);
            //Debug.Log(tmp[1]);
            //Debug.Log(RFIB.StackedOrders[k]);
            //Debug.Log(RFIB.StackedOrders[k].GetType());
        }

        //foreach (string str in RFIB.DetectedIDs)
        //{
        //    Debug.Log(str);
        //}
    }