Пример #1
0
    public IEnumerator FindOne()
    {
        yield return(new WaitForSecondsRealtime(2));



        // By id
        Assert.IsTrue(REbase.Find("#CanvasSuperior").Length == 1);
        Assert.IsTrue(REbase.FindOne("#CanvasSuperior") != null);



        // By id
        Assert.IsTrue(REbase.Find("#ImagenSuperior").Length == 1);
        Assert.IsTrue(REbase.FindOne("#ImagenSuperior") != null);



        // By id
        Assert.IsTrue(REbase.Find("#PanelBack").Length == 1);
        Assert.IsTrue(REbase.FindOne("#PanelBack") != null);



        yield return(new WaitForSecondsRealtime(2));
    }
    public IEnumerator Hooks_UseUpdate_31InDisabledElements_DontRun()
    {
        var counter = 0;

        // A Component
        REcanvas MainReactorComponent()
        {
            return(new REcanvas
            {
                childs = () => new REbase[] {
                    new REtext {
                        propsId = () => new REtext.IdSetter {
                            id = "ProveText"
                        },
                        propsText = () => new REtext.TextSetter {
                            text = "Hello World!",
                        },
                        useUpdate = new REtext.UseUpdate.Hook
                        {
                            onUpdate = (s) =>
                            {
                                // Increment the value each frame
                                if (counter < 10)
                                {
                                    counter++;
                                }
                            },
                        }
                    },
                },
            });
        }

        var routerProve = MainReactorComponent();

        yield return(new WaitForSecondsRealtime(1));



        // Draw the component
        Debug.Log("Drawing");
        routerProve.Draw();


        // Hide the element
        routerProve.Disable();
        Assert.IsFalse(((REcanvas.Selector)REbase.Find("#ProveText")[0].rootCanvasSelector).canvas.enabled);


        // First check and hook must be runned
        yield return(new WaitForSecondsRealtime(1.0f));

        Assert.IsFalse(counter == 10);



        yield return(new WaitForSecondsRealtime(2));

        routerProve.Erase();
    }
Пример #3
0
    public IEnumerator FindAll()
    {
        yield return(new WaitForSecondsRealtime(2));



        // Select All
        var finded = REbase.Find();

        Assert.IsTrue(finded.Length == 12);



        // Select All
        finded = REbase.Find("");
        Assert.IsTrue(finded.Length == 12);



        yield return(new WaitForSecondsRealtime(2));
    }
Пример #4
0
    public IEnumerator FindById()
    {
        yield return(new WaitForSecondsRealtime(2));



        // By id
        var finded = REbase.Find("#CanvasSuperior");

        Assert.IsTrue(finded.Length == 1);



        // By id
        finded = REbase.Find("#Title-One");
        Assert.IsTrue(finded.Length == 2);



        // By id
        finded = REbase.Find("#ImagenSuperior");
        Assert.IsTrue(finded.Length == 1);



        // By id
        finded = REbase.Find("#PanelBack");
        Assert.IsTrue(finded.Length == 1);



        // By id
        finded = REbase.Find("#MainButton");
        Assert.IsTrue(finded.Length == 0);



        yield return(new WaitForSecondsRealtime(2));
    }
Пример #5
0
    private void Start()
    {
        if (toDestroy != null && destroyOnStart)
        {
            for (int i = 0; i < toDestroy.Length; i++)
            {
                if (toDestroy[i] == null)
                {
                    continue;
                }

                UnityEngine.GameObject.Destroy(toDestroy[i]);
            }
        }

        switch (testCase)
        {
        case TestCase.A00Basic:
            #region TestCase.A00Basic

            new REcanvas
            {
                childs = () => new REbase[]
                {
                    new REpanelHorizontal
                    {
                    },
                }
            }.Draw();

            #endregion
            break;

        case TestCase.A01WithChilds:
            #region TestCase.A01WithChilds

            new REcanvas
            {
                childs = () => new REbase[]
                {
                    new REpanelHorizontal
                    {
                        childs = () => new REbase[]
                        {
                            new REimage
                            {
                            },
                            new REimage
                            {
                            },
                        },
                    },
                }
            }.Draw();

            #endregion
            break;

        case TestCase.A10WithScrollbar:
            #region TestCase.A10WithScrollbar

            new REcanvas
            {
                childs = () => new REbase[]
                {
                    new REpanelHorizontal
                    {
                        childs = () =>
                        {
                            var ch = new REbase[15];
                            for (int i = 0; i < ch.Length; i++)
                            {
                                ch[i] = new REimage
                                {
                                };
                            }
                            return(ch);
                        },
                    },
                }
            }.Draw();

            #endregion
            break;

        case TestCase.A02ControlChildsHeigh:
            #region TestCase.A02ControlChildsHeigh

            new REcanvas
            {
                childs = () => new REbase[]
                {
                    new REpanelHorizontal
                    {
                        propsHorizontalLayoutGroup = () => new REpanelHorizontal.HorizontalLayoutGroupSetter
                        {
                            childControlHeight = true,
                        },
                        childs = () => new REbase[]
                        {
                            new REimage
                            {
                            },
                            new REimage
                            {
                            },
                            new REimage
                            {
                            },
                            new REimage
                            {
                            },
                            new REimage
                            {
                            },
                        },
                    },
                }
            }.Draw();

            #endregion
            break;


        case TestCase.A03BadWayRenderNoLayoutElements:
            #region TestCase.A03BadWayRenderNoLayoutElements

            new REcanvas
            {
                childs = () => new REbase[]
                {
                    new REpanelHorizontal
                    {
                        childs = () => new REbase[]
                        {
                            new REimage
                            {
                                propsLayoutElement = () => new REimage.LayoutElementSetter
                                {
                                    preferredHeight = 25,
                                },
                            },
                            // This element wont de created and a error message will be displayed
                            new REpanelHorizontal
                            {
                            },
                            new REbox
                            {
                                propsLayoutElement = () => new REbox.LayoutElementSetter
                                {
                                    preferredHeight = 50,
                                },
                            },
                            new REimage
                            {
                                propsLayoutElement = () => new REimage.LayoutElementSetter
                                {
                                    preferredHeight = 50,
                                },
                            },
                        },
                    },
                }
            }.Draw();

            #endregion
            break;

        case TestCase.A04RightWayToRenderNoLayoutElements:
            #region TestCase.A04RightWayToRenderNoLayoutElements

            new REcanvas
            {
                childs = () => new REbase[]
                {
                    new REpanelHorizontal
                    {
                        childs = () => new REbase[]
                        {
                            new REimage
                            {
                                propsLayoutElement = () => new REimage.LayoutElementSetter
                                {
                                    preferredHeight = 25,
                                },
                            },
                            // Create inside a box
                            new REbox
                            {
                                propsLayoutElement = () => new REbox.LayoutElementSetter
                                {
                                    preferredHeight = 50,
                                },
                                childs = () => new REbase[]
                                {
                                    new REpanelHorizontal
                                    {
                                    },
                                },
                            },
                            new REbox
                            {
                                propsLayoutElement = () => new REbox.LayoutElementSetter
                                {
                                    preferredHeight = 50,
                                },
                            },
                            new REimage
                            {
                                propsLayoutElement = () => new REimage.LayoutElementSetter
                                {
                                    preferredHeight = 50,
                                },
                            },
                        },
                    },
                }
            }.Draw();

            #endregion
            break;
        }

        lastTestCase = testCase;
    }
Пример #6
0
    public IEnumerator Hooks_UseEffect_31InDisabledElements_DontRun()
    {
        // A Component
        REcanvas MainReactorComponent()
        {
            var count = 0;

            return(new REcanvas
            {
                childs = () => new REbase[] {
                    new REtext {
                        propsId = () => new REtext.IdSetter {
                            id = "ProveText"
                        },
                        propsText = () => new REtext.TextSetter {
                            text = "Hello World!",
                        },
                        useEffect = new REtext.UseEffect.Hook[] {
                            new REtext.UseEffect.Hook {
                                // Is executd each 1second per default in unscaled time mode
                                deltaFunction = (d, s) => {
                                    count++;
                                    s.textCmp.text = "C: " + count;
                                },
                            }
                        }
                    },
                },
            });
        }

        var routerProve = MainReactorComponent();

        yield return(new WaitForSecondsRealtime(1));

        // Draw the component
        routerProve.Draw();
        Debug.Log("Drawing");
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hello World!");

        // First check and hook must be runner 1
        yield return(new WaitForSecondsRealtime(1.2f));

        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "C: 1");



        // Hide the element
        routerProve.Disable();
        Assert.IsFalse(REbase.Find("#ProveText")[0].gameObject.activeInHierarchy);


        // Second check and hook must be runner 2
        yield return(new WaitForSecondsRealtime(1f));

        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "C: 1");



        // Enable and check
        routerProve.Enable();
        Assert.IsTrue(REbase.Find("#ProveText")[0].gameObject.activeInHierarchy);

        // Thirh check and hook must be runner 3
        yield return(new WaitForSecondsRealtime(1f));

        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "C: 2");



        yield return(new WaitForSecondsRealtime(2));

        routerProve.Erase();
    }
Пример #7
0
    public IEnumerator FindByClassName()
    {
        yield return(new WaitForSecondsRealtime(2));


        // One classname
        var finded = REbase.Find(".Back");

        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 2);

        finded = REbase.Find(".H1");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 2);

        finded = REbase.Find(".Text");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 4);

        finded = REbase.Find(".Title");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 2);

        finded = REbase.Find(".Button");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 2);

        finded = REbase.Find(".White");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 0);



        // With AND
        finded = REbase.Find(".H1&&.Text&&.Title");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 1);

        finded = REbase.Find(".Button&&Title");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 1);

        finded = REbase.Find(".H1&&.Text");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 2);

        finded = REbase.Find(".H1&&Pink");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 0);



        // With or
        finded = REbase.Find(".Button||Text");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 6);

        finded = REbase.Find(".Back||H1||Text");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 6);

        finded = REbase.Find(".Back||H1||Grey");
        Debug.Log(finded.Length);
        Assert.IsTrue(finded.Length == 4);



        yield return(new WaitForSecondsRealtime(2));
    }
    public IEnumerator Hooks_GenerateChildWithUseState()
    {
        var listState = new UseState <List <string> >(new List <string>());

        // A Component
        REcanvas MainReactorComponent()
        {
            return(new REcanvas
            {
                propsId = () => new REcanvas.IdSetter
                {
                    id = "MainCanvas",
                },
                useState = new IuseState[]
                {
                    listState,
                },
                childs = () => listState.value.Select(c =>
                                                      new REtext
                {
                    propsId = () => new REtext.IdSetter
                    {
                        id = c + "Num",
                    },
                    propsText = () => new REtext.TextSetter
                    {
                        text = c,
                    }
                }
                                                      ),
            });
        }

        var routerProve = MainReactorComponent();

        yield return(new WaitForSecondsRealtime(1));

        // Draw the component
        Debug.Log("Drawing");
        routerProve.Draw();

        // First check
        Debug.Log("Childs: " + REbase.FindOne("#MainCanvas").childs.Length);
        Assert.IsTrue(REbase.FindOne("#MainCanvas").childs.Length == 0);



        // Simulate the fetch
        yield return(new WaitForSecondsRealtime(1));

        var fetchData = new List <string>
        {
            "Six",
            "Seven",
            "Eight",
            "Nine",
        };



        // Draw again the component
        Debug.Log("UseState: " + listState.value.Count());
        listState.SetState(fetchData);

        // Check
        Debug.Log("Childs: " + REbase.FindOne("#MainCanvas").childs.Length);
        Assert.IsTrue(REbase.FindOne("#MainCanvas").childs.Length == 4);

        Debug.Log("Childs");
        foreach (var word in listState.value)
        {
            //Debug.Log("Child: " + "#" + word + "Num" + " == " + word);
            //Debug.Log("Child: " + ReactorElement.Find<REtext.Selector>("#" + word + "Num")[0].textCmp.text + " == " + word);
            Assert.IsTrue(REtext.FindOne("#" + word + "Num").textCmp.text == word);
        }



        yield return(new WaitForSecondsRealtime(2));

        routerProve.Erase();
    }
    public IEnumerator GenerateChildsFromArrayOfClasses()
    {
        var levels = new Level[]
        {
            new Level
            {
                number = 1,
                name   = "LevelOne",
                time   = 12f,
            },
            new Level
            {
                number = 2,
                name   = "LevelTwo",
                time   = 15.3f,
            },
            new Level
            {
                number = 3,
                name   = "LevelThree",
                time   = 12.12f,
            },
            new Level
            {
                number = 4,
                name   = "LevelFour",
                time   = 0f,
            },
        };

        // A Component
        REcanvas MainReactorComponent()
        {
            return(new REcanvas
            {
                childs = () => levels.Select(c =>
                                             new REpanel
                {
                    propsId = () => new REpanel.IdSetter
                    {
                        id = c.number + "",
                    },
                    childs = () => new REbase[]
                    {
                        new REtext
                        {
                            propsText = () => new REtext.TextSetter
                            {
                                text = c.name,
                            }
                        },
                        new REimage(),
                        new REtext
                        {
                            propsText = () => new REtext.TextSetter
                            {
                                text = "Time: " + c.time,
                            }
                        }
                    }
                }
                                             ),
            });
        }

        var routerProve = MainReactorComponent();

        yield return(new WaitForSecondsRealtime(1));

        Debug.Log("Drawing");
        routerProve.Draw();

        Assert.IsTrue(REbase.FindOne("#" + levels[0].number + "").brothersSelector.Length == 4);

        Debug.Log("Childs");
        foreach (var level in levels)
        {
            //Debug.Log("Child: " + "#" + word + "Num" + " == " + word);
            //Debug.Log("Child: " + ReactorElement.Find<REtext.Selector>("#" + word + "Num")[0].textCmp.text + " == " + word);
            Assert.IsTrue(((REtext.Selector)REbase.FindOne("#" + level.number + "").childs[0]).textCmp.text == level.name);
            Assert.IsTrue(((REtext.Selector)REbase.FindOne("#" + level.number + "").childs[2]).textCmp.text == "Time: " + level.time);
        }

        routerProve.Erase();
    }
    public IEnumerator Hooks_UseState_GenerateChildWithUseState_ManualTriggerToChange()
    {
        var listState = new UseState <List <string> >(new List <string>());

        // A Component
        REcanvas MainReactorComponent()
        {
            return(new REcanvas
            {
                propsId = () => new REcanvas.IdSetter
                {
                    id = "MainCanvas",
                },
                useState = new IuseState[]
                {
                    listState,
                },
                childs = () => listState.value.Select(c =>
                                                      new REtext
                {
                    propsId = () => new REtext.IdSetter
                    {
                        id = c + "Num",
                    },
                    propsText = () => new REtext.TextSetter
                    {
                        text = c,
                    }
                }
                                                      ),
            });
        }

        var routerProve = MainReactorComponent();

        yield return(new WaitForSecondsRealtime(1));

        // Draw the component
        Debug.Log("Drawing");
        routerProve.Draw();

        // First check
        Debug.Log("Childs: " + REbase.FindOne("#MainCanvas").childs.Length);
        Assert.IsTrue(REbase.FindOne("#MainCanvas").childs.Length == 0);



        // usestate the component adding elements to the list manually
        Debug.Log("UseState: " + listState.value.Count());
        listState.value.Add("Dog");
        listState.value.Add("Cat");

        // Check, childs are 0, because the useState will not trigger if .SetState is not used
        Debug.Log("Childs: " + REbase.FindOne("#MainCanvas").childs.Length);
        Assert.IsTrue(REbase.FindOne("#MainCanvas").childs.Length == 0);



        // But can be triggered manually
        listState.Trigger();
        // Check, childs are 2, because the useState will not trigger if .SetState is not used
        Debug.Log("Childs: " + REbase.FindOne("#MainCanvas").childs.Length);
        Assert.IsTrue(REbase.FindOne("#MainCanvas").childs.Length == 2);



        yield return(new WaitForSecondsRealtime(2));

        routerProve.Erase();
    }
    public IEnumerator Hooks_UseState_InDisabledCanvas()
    {
        var alphaState = new UseState <float>(0f);

        // A Component
        REcanvas MainReactorComponent()
        {
            return(new REcanvas
            {
                propsId = () => new REcanvas.IdSetter
                {
                    id = "ProveCanvas"
                },
                propsCanvasGroup = () => new REcanvas.CanvasGroupSetter
                {
                    alpha = alphaState.value,
                },
                useState = new IuseState[]
                {
                    alphaState,
                },
                childs = () => new REbase[] {
                    new REtext(),
                },
            });
        }

        var routerProve = MainReactorComponent();

        yield return(new WaitForSecondsRealtime(1));

        // Drawing the component
        Debug.Log("Drawing");
        routerProve.Draw();
        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == 0f);

        yield return(new WaitForSecondsRealtime(1));

        // Hide the element
        routerProve.Disable();
        Assert.IsFalse(REbase.FindOne("#ProveCanvas").gameObject.activeSelf);

        // Change the states
        alphaState.SetState(.33f);
        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f);

        // Will disable after one frame, because need to be active to calculate all the rect transform parameters
        yield return(new WaitForSecondsRealtime(.3f));

        Assert.IsFalse(REbase.FindOne("#ProveCanvas").gameObject.activeSelf);

        alphaState.SetState(.66f);
        // Will disable after one frame, because need to be active to calculate all the rect transform parameters
        yield return(new WaitForSecondsRealtime(.3f));

        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .66f);
        Assert.IsFalse(REbase.FindOne("#ProveCanvas").gameObject.activeSelf);

        alphaState.PrevState();

        // Will disable after one frame, because need to be active to calculate all the rect transform parameters
        yield return(new WaitForSecondsRealtime(.3f));

        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f);
        Assert.IsFalse(REbase.FindOne("#ProveCanvas").gameObject.activeSelf);


        // Enable and check
        routerProve.Enable();
        // Will disable after one frame, because need to be active to calculate all the rect transform parameters
        yield return(new WaitForSecondsRealtime(.3f));

        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f);
        Assert.IsTrue(REbase.FindOne("#ProveCanvas").gameObject.activeSelf);


        yield return(new WaitForSecondsRealtime(2));

        routerProve.Erase();
    }
    public IEnumerator Hooks_UseState_InHidedCanvas()
    {
        var alphaState = new UseState <float>(0f);

        // A Component
        REcanvas MainReactorComponent()
        {
            return(new REcanvas
            {
                propsId = () => new REcanvas.IdSetter
                {
                    id = "ProveCanvas"
                },
                propsCanvasGroup = () => new REcanvas.CanvasGroupSetter
                {
                    alpha = alphaState.value,
                },
                useState = new IuseState[]
                {
                    alphaState,
                },
                childs = () => new REbase[] {
                    new REtext(),
                },
            });
        }

        var routerProve = MainReactorComponent();

        yield return(new WaitForSecondsRealtime(1));

        // Drawing the component
        Debug.Log("Drawing");
        routerProve.Draw();
        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == 0f);

        yield return(new WaitForSecondsRealtime(1));

        // Hide the element
        routerProve.Hide();
        Assert.IsFalse(REbase.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled);

        // Change the states
        alphaState.SetState(.33f);
        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f);
        Assert.IsFalse(REcanvas.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled);
        alphaState.SetState(.66f);
        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .66f);
        Assert.IsFalse(REcanvas.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled);
        alphaState.PrevState();
        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f);
        Assert.IsFalse(REcanvas.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled);

        // Enable and check
        routerProve.Show();
        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f);
        Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled);


        yield return(new WaitForSecondsRealtime(2));

        routerProve.Erase();
    }
    public IEnumerator Hooks_UseState_InDisabledElements()
    {
        var wordState = new UseState <string>("Hola a todos !!");

        // A Component
        REcanvas MainReactorComponent()
        {
            return(new REcanvas
            {
                childs = () => new REbase[] {
                    new REtext {
                        propsId = () => new REtext.IdSetter {
                            id = "ProveText"
                        },
                        propsText = () => new REtext.TextSetter {
                            text = wordState.value,
                        },
                        useState = new IuseState[] {
                            wordState,
                        },
                    },
                },
            });
        }

        var routerProve = MainReactorComponent();

        yield return(new WaitForSecondsRealtime(1));

        // Drawing the component
        Debug.Log("Drawing");
        routerProve.Draw();
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!");

        yield return(new WaitForSecondsRealtime(1));

        // Hide the element
        routerProve.Disable();
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);

        // Change the states
        wordState.SetState("NewWord");
        Debug.Log("Check");
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "NewWord");
        wordState.SetState("OtherWord");
        Debug.Log("Check");
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "OtherWord");
        wordState.PrevState();
        Debug.Log("Check");
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "NewWord");
        wordState.SetState("OtherWord");
        wordState.SetState("Word");
        wordState.SetState("LastWord");
        wordState.SetState("FinalWord");
        Debug.Log("Check");
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "FinalWord");
        wordState.PrevState(1);
        Debug.Log("Check");
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "LastWord");
        wordState.PrevState(2);
        Debug.Log("Check");
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "OtherWord");
        wordState.PrevState(10);
        Debug.Log("Check");
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!");
        wordState.PrevState();
        Debug.Log("Check");
        Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!");
        Debug.Log("Check");

        // Enable and check
        routerProve.Enable();
        Assert.IsTrue(REbase.FindOne("#ProveText").gameObject.activeInHierarchy);
        Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!");
        Debug.Log("Check");


        yield return(new WaitForSecondsRealtime(2));

        routerProve.Erase();
    }