private void createDropTable() { dropTable.clearContent(); foreach (Items currentItem in dropables) { dropTable.addEntry(currentItem); } RDSNull noDrop = new RDSNull(40); dropTable.addEntry(noDrop); }
private void createEnemiesTable() { enemiesTable = new RDSTable(); for (int i = 0; i < enemiesType.Count; i++) { enemiesTable.addEntry(enemiesType[i]); } }