public void Execute_RotatesRobotToRight(Orientation start, Orientation end) { // Arrange Position origin = Position.Origin; IRobot robot = A.Fake <IRobot>(); robot.LastPosition = origin; robot.Orientation = start; RCommand sut = new RCommand(robot); // Act sut.Execute(); // Assert robot.Orientation.Should().Be(end); robot.LastPosition.Should().Be(origin); }
public void Update() { if (myGame.marioState.marioPhys.YCoor > 800 && !myGame.gameover) { myGame.hud.lives = 0; reset.Execute(); } myGame.paused.Update(); if (myGame.pause) { return; } myGame.gameOver.Update(); if (myGame.gameover) { myGame.hud.lives = 0; reset.Execute(); } if (myGame.fbDelay > zero) { myGame.fbDelay--; } myGame.marioState.left = true; myGame.marioState.right = true; myGame.marioState.up = true; myGame.marioState.down = true; myGame.marioColDetector.Update(); myGame.projColDet.Update(); foreach (IController x in myGame.contrl) { if (x.isConnected()) { myGame.marioState.move = false; x.Update(); } } if (myGame.marioState.star) { myGame.starDuration--; if (myGame.starDuration < zero) { myGame.sound.state = soundStates.mainTheme; myGame.starDuration = 500; if (myGame.marioState.curStat.Equals(MarioStateClass.marioStatus.small)) { myGame.mario = new SmallMario(myGame); } else if (myGame.marioState.curStat.Equals(MarioStateClass.marioStatus.large)) { myGame.mario = new LargeMario(myGame); } else { myGame.mario = new FireMario(myGame); } } } myGame.mario.Update(); myGame.itemSpawn.Update(); myGame.camObj.Update(); if (myGame.fireBalls.Count != zero) { foreach (Fireball fBalls in myGame.fireBalls) { fBalls.Update(); } } foreach (IEnemy enemy in myGame.enemyCamList) { enemy.Update(); myGame.enemyColDetector.Update(); } foreach (IItem item in myGame.itemCamList) { item.Update(); myGame.itemColDetector.Update(); } if (myGame.animMod % twenty == zero) { foreach (IBg background in myGame.bgList) { background.Update(); } foreach (IBlock block in myGame.blockCamList) { block.Update(); } } myGame.sound.Update(); }