Пример #1
0
        private static void Drawing_OnDraw(EventArgs args)
        {
            if (Me.IsDead)
            {
                return;
            }
            if (DrawMenu.GetCheckBoxValue("drawReady"))
            {
                if (QColor.BoolValue && Q.IsReady())
                {
                    Q.DrawSpell(QColor.GetColor());
                }

                if (WColor.BoolValue && W.IsReady())
                {
                    W.DrawSpell(WColor.GetColor());
                }

                if (EColor.BoolValue && E.IsReady())
                {
                    E.DrawSpell(EColor.GetColor());
                }

                if (RColor.BoolValue && R.IsReady())
                {
                    R.DrawSpell(RColor.GetColor());
                }
            }
            else
            {
                if (QColor.BoolValue)
                {
                    Q.DrawSpell(Q.IsReady() ? QColor.GetColor() : Color.Red);
                }

                if (WColor.BoolValue)
                {
                    W.DrawSpell(W.IsReady() ? WColor.GetColor() : Color.Red);
                }

                if (EColor.BoolValue)
                {
                    E.DrawSpell(E.IsReady() ? EColor.GetColor() : Color.Red);
                }

                if (RColor.BoolValue)
                {
                    R.DrawSpell(R.IsReady() ? RColor.GetColor() : Color.Red);
                }
            }
        }
Пример #2
0
        private static void Drawing_OnDraw(EventArgs args)
        {
            if (Me.IsDead)
            {
                return;
            }

            var flash = EloBuddy.SDK.Spells.SummonerSpells.Flash;

            if (flash != null && flash.IsReady() && R.IsReady() && HasQ3())
            {
                Console.WriteLine("Trying");
                var targets = EntityCache.EnemyHeroes.Where(e => e.IsValidTarget(1000)).ToArray();

                var range = flash.Range + (QCircleRange / 2);
                var width = QCircleRange;
                var delay = EDelay + Q.CastDelay / 2 + Game.Ping;

                var predLocationCircular =
                    Prediction.Position.PredictCircularMissileAoe(targets, range, width, delay,
                                                                  int.MaxValue)
                    .OrderByDescending(r => r.GetCollisionObjects <AIHeroClient>().Length)
                    .FirstOrDefault();

                if (predLocationCircular != null && predLocationCircular.HitChancePercent >= 75)
                {
                    predLocationCircular.CastPosition.DrawCircle(width, SharpDX.Color.Aqua, 5f);
                    var predictedMinion = predLocationCircular.GetCollisionObjects <AIHeroClient>();
                    if (predictedMinion.Length >= 1)
                    {
                        try
                        {
                            Console.WriteLine("Casting");
                            if (Me.Dashing())
                            {
                                //Q.Cast();
                                //flash.Cast(predLocationCircular.CastPosition);
                            }
                        }
                        catch (Exception)
                        {
                            //ignored
                        }
                    }
                }
            }

            if (DrawMenu.GetCheckBoxValue("drawReady"))
            {
                if (QColor.BoolValue && Q.IsReady())
                {
                    Q.DrawSpell(QColor.GetColor());


                    var targets = EntityCache.EnemyHeroes.Where(m => Q.CanCast(m));
                    if (targets != null || targets.Any())
                    {
                        /*
                         * var predPos = Q.GetBestLinearCastPosition(targets);
                         * if (predPos.CastPosition != null)
                         * {
                         *  var polygon = new Geometry.Polygon.Rectangle(Me.Position, Me.Position.Extend(predPos.CastPosition, Q.Range).To3D(), Q.Width);
                         *
                         *  if (polygon != null)
                         *  {
                         *      polygon.Draw(QColor.CurrentColor, 6);
                         *  }
                         * }
                         */
                    }
                }

                if (WColor.BoolValue && W.IsReady())
                {
                    W.DrawSpell(WColor.GetColor());
                }

                if (EColor.BoolValue && E.IsReady())
                {
                    E.DrawSpell(EColor.GetColor());
                }

                if (RColor.BoolValue && R.IsReady())
                {
                    R.DrawSpell(RColor.GetColor());
                }
            }
            else
            {
                if (QColor.BoolValue)
                {
                    Q.DrawSpell(Q.IsReady() ? QColor.GetColor() : Color.Red);
                }

                if (WColor.BoolValue)
                {
                    W.DrawSpell(W.IsReady() ? WColor.GetColor() : Color.Red);
                }

                if (EColor.BoolValue)
                {
                    E.DrawSpell(E.IsReady() ? EColor.GetColor() : Color.Red);
                }

                if (RColor.BoolValue)
                {
                    R.DrawSpell(R.IsReady() ? RColor.GetColor() : Color.Red);
                }
            }
        }