private static PropertyInfo GetSystemCopyBufferProperty() { if (m_systemCopyBufferProperty == null) { Type T = typeof(GUIUtility); m_systemCopyBufferProperty = RCall.GetPropertyInfo(T, "systemCopyBuffer", BindingFlags.Static | BindingFlags.NonPublic); if (m_systemCopyBufferProperty == null) { throw new Exception("Can't access internal member 'GUIUtility.systemCopyBuffer' it may have been removed / renamed"); } } return(m_systemCopyBufferProperty); }
private static PropertyInfo getPropertyInfo(string goName, string componentName, string propertyName) { if (propertyName == null || componentName == null) { Debug.LogWarning("Animator: Error parsing PropertyInfo or Component with null value"); return(null); } string key = componentName + "." + propertyName; if (dictPropertyInfos.ContainsKey(key)) { return(dictPropertyInfos[key]); } //Debug.Log(Type.GetType("UnityEngine.AudioSource")); //dictPropertyInfos.Add(key, Type.GetType(componentName).GetProperty(propertyName)); dictPropertyInfos.Add(key, RCall.GetPropertyInfo(getCMP(goName, componentName).GetType(), propertyName)); return(dictPropertyInfos[key]); }
public override List <GameObject> updateDependencies(List <GameObject> newReferences, List <GameObject> oldReferences) { List <GameObject> lsFlagToKeep = new List <GameObject>(); if (!obj) { return(lsFlagToKeep); } for (int i = 0; i < oldReferences.Count; i++) { if (oldReferences[i] == obj) { string componentName = component.GetType().Name; Component _component = newReferences[i].GetComponent(componentName); // missing component if (!_component) { Debug.LogWarning("Animator: Property Track component '" + componentName + "' not found on new reference for GameObject '" + obj.name + "'. Duplicate not replaced."); lsFlagToKeep.Add(oldReferences[i]); return(lsFlagToKeep); } // missing property if (RCall.GetPropertyInfo(_component.GetType(), propertyName) == null) { Debug.LogWarning("Animator: Property Track property '" + propertyName + "' not found on new reference for GameObject '" + obj.name + "'. Duplicate not replaced."); lsFlagToKeep.Add(oldReferences[i]); return(lsFlagToKeep); } obj = newReferences[i]; component = _component; break; } } return(lsFlagToKeep); }
public static Rect GetMainGameViewPosition() { object gv = GetMainGameView(); return((Rect)RCall.GetPropertyInfo(gv.GetType(), "position").GetValue(gv, null)); }