public void SimLoop() { IRandGen rg = new RC4("Key"); //SqueezeSphere xform = new SqueezeSphere(world, rg.Fork()); //xform.Apply(1000000); ParticleDeposition xform = new ParticleDeposition(world, rg.Fork()); xform.Apply(0.1f, 60000000); Grid.Dump(world.Grid, world.GetLayer(World.Height), Console.Out); }