protected unsafe override sealed void RecordCommandsInternal(MyRenderableProxy proxy, int sectionmesh) { if ((proxy.Mesh.Buffers.IB == IndexBufferId.NULL && proxy.MergedMesh.Buffers.IB == IndexBufferId.NULL) || proxy.DrawSubmesh.IndexCount == 0) { return; } Stats.Meshes++; SetProxyConstants(proxy); BindProxyGeometry(proxy, RC); if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(null); } Stats.Submeshes++; MyDrawSubmesh submesh; if (sectionmesh == -1) { submesh = proxy.DrawSubmesh; } else { submesh = proxy.SectionSubmeshes[sectionmesh]; } if (submesh.MaterialId != Locals.matTexturesID) { Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } if (proxy.InstanceCount == 0 && submesh.IndexCount > 0) { RC.DeviceContext.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); RC.Stats.DrawIndexed++; Stats.Instances++; Stats.Triangles += submesh.IndexCount / 3; } else if (submesh.IndexCount > 0) { RC.DeviceContext.DrawIndexedInstanced(submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); RC.Stats.DrawIndexedInstanced++; Stats.Instances += proxy.InstanceCount; Stats.Triangles += proxy.InstanceCount * submesh.IndexCount / 3; } }
protected sealed override void RecordCommandsInternal(MyRenderableProxy proxy, int section) { if ((proxy.Mesh.Buffers == MyMeshBuffers.Empty && proxy.MergedMesh.Buffers == MyMeshBuffers.Empty)) { return; } if (!IsProxyValidForDraw(proxy)) { return; } Stats.Meshes++; SetProxyConstants(proxy); BindProxyGeometry(proxy, RC); Debug.Assert(proxy.DepthShaders.VS != null); RC.BindShaders(proxy.DepthShaders); if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(DefaultRasterizer); } var submesh = proxy.DrawSubmesh; if (submesh.MaterialId != Locals.matTexturesID && (!((proxy.Flags & MyRenderableProxyFlags.DepthSkipTextures) > 0))) { Stats.MaterialConstantsChanges++; Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } if (proxy.InstanceCount == 0) { RC.DeviceContext.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); ++Stats.Instances; ++RC.Stats.ShadowDrawIndexed; } else { //MyRender11.AddDebugQueueMessage("DepthPass DrawIndexedInstanced " + proxy.Material.ToString()); RC.DeviceContext.DrawIndexedInstanced(submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); Stats.Instances += proxy.InstanceCount; ++RC.Stats.ShadowDrawIndexedInstanced; } }
protected unsafe override sealed void RecordCommandsInternal(MyRenderableProxy proxy, int section) { if ((proxy.Mesh.Buffers.IB == IndexBufferId.NULL && proxy.MergedMesh.Buffers.IB == IndexBufferId.NULL) || proxy.DrawSubmesh.IndexCount == 0 || (proxy.DrawSubmesh.Flags & MyDrawSubmesh.MySubmeshFlags.Forward) == 0) { return; } ++Stats.Meshes; SetProxyConstants(proxy); BindProxyGeometry(proxy, RC); Debug.Assert(proxy.ForwardShaders.VS != null); RC.BindShaders(proxy.ForwardShaders); if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(null); } ++Stats.Submeshes; var submesh = proxy.DrawSubmesh; if (submesh.MaterialId != Locals.matTexturesID) { Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } if (proxy.InstanceCount == 0 && submesh.IndexCount > 0) { RC.DeviceContext.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); RC.Stats.DrawIndexed++; Stats.Instances++; Stats.Triangles += submesh.IndexCount / 3; } else if (submesh.IndexCount > 0) { //MyRender11.AddDebugQueueMessage("ForwardPass DrawIndexedInstanced " + proxy.Material.ToString()); RC.DeviceContext.DrawIndexedInstanced(submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); RC.Stats.DrawIndexedInstanced++; Stats.Instances += proxy.InstanceCount; Stats.Triangles += proxy.InstanceCount * submesh.IndexCount / 3; } }
protected override void RecordCommandsInternal(ref MyRenderableProxy_2 proxy, int instanceIndex, int sectionIndex) { RC.SetSRVs(ref proxy.ObjectSRVs); RC.BindVertexData(ref proxy.VertexData); Debug.Assert(proxy.ForwardShaders.MultiInstance.VS != null); RC.BindShaders(proxy.ForwardShaders.MultiInstance); SetProxyConstants(ref proxy); for (int i = 0; i < proxy.Submeshes.Length; i++) { var submesh = proxy.Submeshes[i]; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); if (proxy.InstanceCount == 0) { switch (submesh.DrawCommand) { case MyDrawCommandEnum.DrawIndexed: RC.DeviceContext.DrawIndexed(submesh.Count, submesh.Start, submesh.BaseVertex); break; case MyDrawCommandEnum.Draw: RC.DeviceContext.Draw(submesh.Count, submesh.Start); break; default: break; } } else { switch (submesh.DrawCommand) { case MyDrawCommandEnum.DrawIndexed: //MyRender11.AddDebugQueueMessage("ForwardPass DrawIndexedInstanced " + proxy.VertexData.VB[0].DebugName); RC.DeviceContext.DrawIndexedInstanced(submesh.Count, proxy.InstanceCount, submesh.Start, submesh.BaseVertex, proxy.StartInstance); break; case MyDrawCommandEnum.Draw: RC.DeviceContext.DrawInstanced(submesh.Count, proxy.InstanceCount, submesh.Start, proxy.StartInstance); break; default: break; } } } }
internal override void RecordCommands(ref MyRenderableProxy_2 proxy) { RC.SetSRVs(ref proxy.ObjectSRVs); RC.BindVertexData(ref proxy.VertexData); Debug.Assert(proxy.Shaders.VS != null); RC.BindShaders(proxy.Shaders); for (int i = 0; i < proxy.Submeshes.Length; i++) { var submesh = proxy.Submeshes[i]; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); if (proxy.InstanceCount == 0) { switch (submesh.DrawCommand) { case MyDrawCommandEnum.DrawIndexed: RC.Context.DrawIndexed(submesh.Count, submesh.Start, submesh.BaseVertex); break; case MyDrawCommandEnum.Draw: RC.Context.Draw(submesh.Count, submesh.Start); break; default: break; } } else { switch (submesh.DrawCommand) { case MyDrawCommandEnum.DrawIndexed: RC.Context.DrawIndexedInstanced(submesh.Count, proxy.InstanceCount, submesh.Start, submesh.BaseVertex, proxy.StartInstance); break; case MyDrawCommandEnum.Draw: RC.Context.DrawInstanced(submesh.Count, proxy.InstanceCount, submesh.Start, proxy.StartInstance); break; default: break; } } } base.RecordCommands(ref proxy); }
private void DrawSubmesh(ref MyRenderableProxy_2 proxy, ref MyDrawSubmesh_2 submesh, int instanceIndex) { var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); MyMergeInstancingConstants constants = new MyMergeInstancingConstants(); constants.InstanceIndex = instanceIndex; constants.StartIndex = submesh.Start; SetProxyConstants(ref proxy, constants); if (proxy.InstanceCount == 0) { switch (submesh.DrawCommand) { case MyDrawCommandEnum.DrawIndexed: RC.DeviceContext.DrawIndexed(submesh.Count, submesh.Start, submesh.BaseVertex); break; case MyDrawCommandEnum.Draw: RC.DeviceContext.Draw(submesh.Count, submesh.Start); break; default: break; } } else { switch (submesh.DrawCommand) { case MyDrawCommandEnum.DrawIndexed: RC.DeviceContext.DrawIndexedInstanced(submesh.Count, proxy.InstanceCount, submesh.Start, submesh.BaseVertex, proxy.StartInstance); break; case MyDrawCommandEnum.Draw: RC.DeviceContext.DrawInstanced(submesh.Count, proxy.InstanceCount, submesh.Start, proxy.StartInstance); break; default: break; } } Stats.Submeshes++; }
internal unsafe override sealed void RecordCommands(MyRenderableProxy proxy) { if (proxy.Mesh.Buffers.IB == IndexBufferId.NULL || proxy.DrawSubmesh.IndexCount == 0 || proxy.SkipIfTooSmall()) { return; } Stats.Meshes++; SetProxyConstants(proxy); BindProxyGeometry(proxy); Debug.Assert(proxy.DepthShaders.VS != null); RC.BindShaders(proxy.DepthShaders); if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(DefaultRasterizer); } //for (int i = 0; i < proxy.depthOnlySubmeshes.Length; i++) //{ // Stats.Submeshes++; // var submesh = proxy.depthOnlySubmeshes[i]; var submesh = proxy.DrawSubmesh; if (submesh.MaterialId != Locals.matTexturesID && (!((proxy.Flags & MyRenderableProxyFlags.DepthSkipTextures) > 0))) { Stats.MaterialConstantsChanges++; Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } if (proxy.SkinningMatrices != null) { Stats.ObjectConstantsChanges++; MyObjectData objectData = proxy.ObjectData; //objectData.Translate(-MyEnvironment.CameraPosition); MyMapping mapping; mapping = MyMapping.MapDiscard(RC.Context, proxy.ObjectBuffer); void *ptr = &objectData; mapping.stream.Write(new IntPtr(ptr), 0, sizeof(MyObjectData)); if (proxy.SkinningMatrices != null) { if (submesh.BonesMapping == null) { for (int j = 0; j < Math.Min(MyRender11Constants.SHADER_MAX_BONES, proxy.SkinningMatrices.Length); j++) { mapping.stream.Write(Matrix.Transpose(proxy.SkinningMatrices[j])); } } else { for (int j = 0; j < submesh.BonesMapping.Length; j++) { mapping.stream.Write(Matrix.Transpose(proxy.SkinningMatrices[submesh.BonesMapping[j]])); } } } mapping.Unmap(); } if (proxy.InstanceCount == 0) { RC.Context.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); RC.Stats.DrawIndexed++; Stats.Instances++; Stats.Triangles += submesh.IndexCount / 3; } else { RC.Context.DrawIndexedInstanced(submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); RC.Stats.DrawIndexedInstanced++; Stats.Instances += proxy.InstanceCount; Stats.Triangles += proxy.InstanceCount * submesh.IndexCount / 3; } //} }
internal unsafe override sealed void RecordCommands(MyRenderableProxy proxy) { if (proxy.Mesh.Buffers.IB == IndexBufferId.NULL || proxy.Draw.IndexCount == 0 || (proxy.flags & MyRenderableProxyFlags.SkipInMainView) > 0) { return; } Stats.Meshes++; SetProxyConstants(proxy); BindProxyGeometry(proxy); Debug.Assert(proxy.Shaders.VS != null); RC.BindShaders(proxy.Shaders); if ((proxy.flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(null); } //#if DEBUG if (MyRender11.Settings.Wireframe) { if ((proxy.flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullWireframeRasterizerState); } else { RC.SetRS(MyRender11.m_wireframeRasterizerState); } } //#endif //for (int i = 0; i < proxy.submeshes.Length; i++) //{ Stats.Submeshes++; var submesh = proxy.Draw; //if (submesh.Material != null && submesh.Material.TexturesHash != Locals.matTexturesID) //{ // Locals.matTexturesID = submesh.Material.TexturesHash; // RC.BindRawSRV(submesh.Material.SRVs); //} if (submesh.MaterialId != Locals.matTexturesID) { Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } //if (submesh.Material != null && submesh.Material.ConstantsHash != Locals.matConstantsID && submesh.Material.ConstantsBuffer != null) //{ // Stats.MaterialConstantsChanges++; // Locals.matConstantsID = submesh.Material.ConstantsHash; // RC.SetCB(MyCommon.MATERIAL_SLOT, submesh.Material.ConstantsBuffer); // var mapping = MyMapping.MapDiscard(RC.Context, submesh.Material.ConstantsBuffer); // mapping.stream.WriteRange(submesh.Material.Constants); // mapping.Unmap(); //} if (proxy.skinningMatrices != null) { Stats.ObjectConstantsChanges++; MyObjectData objectData = proxy.ObjectData; objectData.Translate(-MyEnvironment.CameraPosition); MyMapping mapping; mapping = MyMapping.MapDiscard(RC.Context, proxy.objectBuffer); void *ptr = &objectData; mapping.stream.Write(new IntPtr(ptr), 0, sizeof(MyObjectData)); if (proxy.skinningMatrices != null) { if (submesh.BonesMapping == null) { for (int j = 0; j < Math.Min(MyRender11Constants.SHADER_MAX_BONES, proxy.skinningMatrices.Length); j++) { mapping.stream.Write(Matrix.Transpose(proxy.skinningMatrices[j])); } } else { for (int j = 0; j < submesh.BonesMapping.Length; j++) { mapping.stream.Write(Matrix.Transpose(proxy.skinningMatrices[submesh.BonesMapping[j]])); } } } mapping.Unmap(); } if (proxy.instanceCount == 0 && submesh.IndexCount > 0) { RC.Context.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); RC.Stats.DrawIndexed++; Stats.Instances++; Stats.Triangles += submesh.IndexCount / 3; } else if (submesh.IndexCount > 0) { RC.Context.DrawIndexedInstanced(submesh.IndexCount, proxy.instanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.startInstance); RC.Stats.DrawIndexedInstanced++; Stats.Instances += proxy.instanceCount; Stats.Triangles += proxy.instanceCount * submesh.IndexCount / 3; } //} }
protected unsafe override sealed void RecordCommandsInternal(MyRenderableProxy proxy) { if ((proxy.Mesh.Buffers.IB == IndexBufferId.NULL && proxy.MergedMesh.Buffers.IB == IndexBufferId.NULL) || proxy.DrawSubmesh.IndexCount == 0 || proxy.Flags.HasFlags(MyRenderableProxyFlags.SkipInMainView)) { return; } ++Stats.Meshes; SetProxyConstants(proxy); BindProxyGeometry(proxy, RC); Debug.Assert(proxy.Shaders.VS != null); RC.BindShaders(proxy.Shaders); //#if DEBUG if (MyRender11.Settings.Wireframe) { if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullWireframeRasterizerState); } else { RC.SetRS(MyRender11.m_wireframeRasterizerState); } } else { if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(null); } } //#endif ++Stats.Submeshes; var submesh = proxy.DrawSubmesh; if (submesh.MaterialId != Locals.matTexturesID) { ++Stats.MaterialConstantsChanges; Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } if (proxy.InstanceCount == 0) { if (!MyStereoRender.Enable) { RC.DeviceContext.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); } else { MyStereoRender.DrawIndexedGBufferPass(RC, submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); } ++RC.Stats.DrawIndexed; ++Stats.Instances; Stats.Triangles += submesh.IndexCount / 3; } else { //MyRender11.AddDebugQueueMessage("GbufferPass DrawIndexedInstanced " + proxy.Material.ToString()); if (!MyStereoRender.Enable) { RC.DeviceContext.DrawIndexedInstanced(submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); } else { MyStereoRender.DrawIndexedInstancedGBufferPass(RC, submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); } ++RC.Stats.DrawIndexedInstanced; Stats.Instances += proxy.InstanceCount; Stats.Triangles += proxy.InstanceCount * submesh.IndexCount / 3; } }