public void GameStart(int gameId, int playerId, int teamId, string trumpCard, int trumpCardPlayer, string[] cards) { if (id == playerId) { moveCounter = 0; SuecaTypes.Card sharedTrumpCard = JsonSerializable.DeserializeFromJson <SuecaTypes.Card>(trumpCard); SuecaSolver.Rank trumpRank = (SuecaSolver.Rank)Enum.Parse(typeof(SuecaSolver.Rank), sharedTrumpCard.Rank.ToString()); SuecaSolver.Suit trumpSuit = (SuecaSolver.Suit)Enum.Parse(typeof(SuecaSolver.Suit), sharedTrumpCard.Suit.ToString()); int myTrumpCard = SuecaSolver.Card.Create(trumpRank, trumpSuit); this.teamId = teamId; List <int> initialCards = new List <int>(); Console.Write("GameStart cards: "); foreach (string cardSerialized in cards) { SuecaTypes.Card card = JsonSerializable.DeserializeFromJson <SuecaTypes.Card>(cardSerialized); SuecaSolver.Rank myRank = (SuecaSolver.Rank)Enum.Parse(typeof(SuecaSolver.Rank), card.Rank.ToString()); SuecaSolver.Suit mySuit = (SuecaSolver.Suit)Enum.Parse(typeof(SuecaSolver.Suit), card.Suit.ToString()); int myCard = SuecaSolver.Card.Create(myRank, mySuit); Console.Write(SuecaSolver.Card.ToString(myCard) + " "); initialCards.Add(myCard); } Console.WriteLine(""); ai = new RBOPlayer(playerId, initialCards, myTrumpCard, trumpCardPlayer); allSet = true; processingRepeat = false; iaPublisher.ForwardGameStart(gameId, playerId, teamId, trumpCard, trumpCardPlayer, cards); } }
public void GameStart(int gameId, int playerId, int teamId, string trumpCard, int trumpCardPlayer, string[] cards, int floorId) { int playerID1 = _randomNumberGenerator.Next(1, 2); int playerID2 = ((playerID1 + 1) % 2); SuecaPub.GazeAtTarget("player" + playerID1); if (playerId == _id) { _initialyzing = true; _teamId = teamId; _currentGameId = gameId; _currentTrickId = 0; _currentPlayInTrickId = 0; if (gameId != 0) { //Console.WriteLine("next games"); SuecaEvent ev = new SuecaEvent(Consts.STATE_GAME_START); _suecaRPC.AddSuecaEvent(ev); ev.AddPropertyChange(Consts.DIALOGUE_STATE_PROPERTY, Consts.STATE_GAME_START, Consts.DEFAULT_SUBJECT); ev.AddPropertyChange(Consts.DIALOGUE_FLOOR_PROPERTY, floorId.ToString(), Consts.DEFAULT_SUBJECT); ev.ChangeTagsAndMeanings(new string[] { "|playerID1|", "|playerID2|" }, new string[] { playerID1.ToString(), playerID2.ToString() }); ev.Finished = true; } List <int> initialCards = new List <int>(); foreach (string cardSerialized in cards) { SuecaTypes.Card card = JsonSerializable.DeserializeFromJson <SuecaTypes.Card>(cardSerialized); SuecaSolver.Rank myRank = (SuecaSolver.Rank)Enum.Parse(typeof(SuecaSolver.Rank), card.Rank.ToString()); SuecaSolver.Suit mySuit = (SuecaSolver.Suit)Enum.Parse(typeof(SuecaSolver.Suit), card.Suit.ToString()); int myCard = SuecaSolver.Card.Create(myRank, mySuit); initialCards.Add(myCard); } SuecaTypes.Card sharedTrumpCard = JsonSerializable.DeserializeFromJson <SuecaTypes.Card>(trumpCard); SuecaSolver.Rank trumpRank = (SuecaSolver.Rank)Enum.Parse(typeof(SuecaSolver.Rank), sharedTrumpCard.Rank.ToString()); SuecaSolver.Suit trumpSuit = (SuecaSolver.Suit)Enum.Parse(typeof(SuecaSolver.Suit), sharedTrumpCard.Suit.ToString()); int myTrumpCard = SuecaSolver.Card.Create(trumpRank, trumpSuit); _ai = new RBOPlayer(playerId, initialCards, myTrumpCard, trumpCardPlayer); _initialyzing = false; } }
public EmotionalSuecaPlayer(string clientName, string scenarioPath, string agentType, string charactersNames = "") : base(clientName, charactersNames) { try { _nameId = Int16.Parse("" + clientName[clientName.Length - 1]); } catch (Exception) { _nameId = 1; } _randomNumberGenerator = new Random(System.Guid.NewGuid().GetHashCode()); SetPublisher <ISuecaPublisher>(); SuecaPub = new SuecaPublisher(Publisher); _ai = null; _suecaRPC = new SuecaRolePlayCharacter(_nameId, agentType, scenarioPath, this); _initialyzing = false; _agentType = agentType; numRobots = 1; //default }
public SuecaPlayer(string clientName, string charactersNames = "") : base(clientName, charactersNames) { nameId = Int16.Parse("" + clientName[clientName.Length - 1]); moveCounter = 0; trumpSuit = "None"; leadSuit = "None"; sessionGames = 0; ourWins = 0; theirWins = 0; id = 3; //default teamId = 1; //default allSet = false; sessionStart = false; processingPlay = false; processingRepeat = false; ai = null; SetPublisher <IIAPublisher>(); iaPublisher = new IAPublisher(Publisher); }