Пример #1
0
        /// <summary>
        /// Writes the data element into the given buffer (at its current position).
        /// </summary>
        /// <param name="buffer">The buffer where the data element should be deserialized into.</param>
        public void WriteData(RAMBuffer buffer)
        {
            buffer.WriteUInteger(UnknownPlayerCount);

            ScenarioDataElementTools.AssertListLength(PlayerDiplomacyVariousEntries, 8);
            PlayerDiplomacyVariousEntries.ForEach(e => e.WriteData(buffer));

            buffer.WriteULong(Unknown);
        }