Пример #1
0
        public void AddProjectile(string nameMissile, float toX, float toY, bool isServerOnly = false)
        {
            Projectile p = new Projectile(
                Owner.X,
                Owner.Y,
                (int)LineWidth,
                Owner,
                new Target(toX, toY),
                this,
                ProjectileSpeed,
                (int)_rafManager.GetHash(nameMissile),
                ProjectileFlags != 0 ? ProjectileFlags : Flags
                );

            _game.Map.AddObject(p);
            if (!isServerOnly)
            {
                _game.PacketNotifier.notifyProjectileSpawn(p);
            }
        }
Пример #2
0
        public Projectile(
            float x,
            float y,
            int collisionRadius,
            Unit owner,
            Target target,
            Spell originSpell,
            float moveSpeed,
            string projectileName,
            int flags  = 0,
            uint netId = 0
            ) : base(x, y, collisionRadius, 0, netId)
        {
            _originSpell = originSpell;
            _moveSpeed   = moveSpeed;
            Owner        = owner;
            Team         = owner.Team;
            ProjectileId = (int)_rafManager.GetHash(projectileName);
            if (!string.IsNullOrEmpty(projectileName))
            {
                JObject data;
                if (!_rafManager.ReadSpellData(projectileName, out data))
                {
                    _logger.LogCoreError("Couldn't find projectile stats for " + projectileName);
                    return;
                }
                VisionRadius = _rafManager.GetFloatValue(data, "SpellData", "MissilePerceptionBubbleRadius");
            }
            _flags     = flags;
            ObjectsHit = new List <GameObject>();

            Target = target;

            if (!target.IsSimpleTarget)
            {
                ((GameObject)target).incrementAttackerCount();
            }

            owner.incrementAttackerCount();
        }
Пример #3
0
 /// <returns>spell's unique ID</returns>
 public int getId()
 {
     return((int)_rafManager.GetHash(_spellName));
 }