public void Enter() { foreach (RideAnimationEvent RAE in Events) { RAE.Enter(); } }
public void Decorate(GameObject go, ParkitectObject PO) { if (go.GetComponent <Waypoints>()) { go.GetComponent <Waypoints>().waypoints = PO.waypoints; } else { go.AddComponent <Waypoints>().waypoints = PO.waypoints; } CustomFlatRide RA = go.AddComponent <CustomFlatRide>(); RA.xSize = (int)PO.XSize; RA.zSize = (int)PO.ZSize; RA.excitementRating = float.Parse(PO.XMLNode["Excitement"].InnerText); RA.intensityRating = float.Parse(PO.XMLNode["Intensity"].InnerText); RA.nauseaRating = float.Parse(PO.XMLNode["Nausea"].InnerText); RestraintRotationController controller = go.AddComponent <RestraintRotationController>(); controller.closedAngles = Loader.getVector3(PO.XMLNode["RestraintAngle"].InnerText); RA.motors = FlatRideLoader.LoadMotors(PO.XMLNode, go, RA); RA.phases = FlatRideLoader.LoadPhases(PO.XMLNode, go, RA); foreach (Phase P in RA.phases) { foreach (RideAnimationEvent RAE in P.Events) { RAE.Check(RA); } } BasicFlatRideSettings(RA); }
public RAE UnitVector() { var unitVector = new RAE() { R = 1.0, A = A, E = E }; return(unitVector); }
public override void Decorate() { //Setup waypoints if (Object.GetComponent <Waypoints>()) { Object.GetComponent <Waypoints>().waypoints = waypoints; } else { Object.AddComponent <Waypoints>().waypoints = waypoints; } //Flat Ride sSettings CustomFlatRide FR = Object.AddComponent <CustomFlatRide>(); FR.xSize = XSize; FR.zSize = ZSize; FR.excitementRating = Excitement; FR.intensityRating = Intensity; FR.nauseaRating = Nausea; //Restraints RestraintRotationController controller = Object.AddComponent <RestraintRotationController>(); controller.closedAngles = closedAngleRetraints; //Setup Animation FR.motors = Animation.motors; FR.phases = Animation.phases; foreach (Phase P in FR.phases) { foreach (RideAnimationEvent RAE in P.Events) { RAE.Check(FR); } } //Basic FlatRide Settings Debug.Log("==[Basic Settings]=="); Debug.Log(AssetManager.Instance.rideFenceGO); FR.fenceGO = AssetManager.Instance.rideFenceGO; Debug.Log(AssetManager.Instance.attractionEntranceGO); FR.entranceGO = AssetManager.Instance.attractionEntranceGO; Debug.Log(AssetManager.Instance.attractionExitGO); FR.exitGO = AssetManager.Instance.attractionExitGO; FR.categoryTag = "Attractions/Flat Ride"; FR.defaultEntranceFee = 1f; Debug.Log(AssetManager.Instance.flatRideEntranceExitBuilderGO); FR.entranceExitBuilderGO = AssetManager.Instance.flatRideEntranceExitBuilderGO; base.Decorate(); }
public static RAE XYZToRAE(XYZ xyz) { var r = xyz.Magnitude(); var a = Atan2(xyz.Y, xyz.X); var e = Asin(-xyz.Z / r); var rae = new RAE() { R = r, A = a, E = e }; return(rae); }
public static XYZ RAEToXYZ(RAE rae) { var x = rae.R * Cos(rae.A) * Cos(rae.E); var y = rae.R * Sin(rae.A) * Cos(rae.E); var z = -rae.R * Sin(rae.E); var xyz = new XYZ() { X = x, Y = y, Z = z }; return(xyz); }
public static RAE NEDToRAE(NED ned) { var r = ned.Magnitude(); var a = Atan2(ned.E, ned.N); var e = Asin(-ned.D / r); var rae = new RAE() { R = r, A = a, E = e }; return(rae); }
public static NED RAEToNED(RAE rae) { var x = rae.R * Cos(rae.A) * Cos(rae.E); var y = rae.R * Sin(rae.A) * Cos(rae.E); var z = -rae.R * Sin(rae.E); var ned = new NED() { N = x, E = y, D = z }; return(ned); }
public void Run() { foreach (RideAnimationEvent RAE in Events) { RAE.Run(); } done = true; foreach (RideAnimationEvent RAE in Events) { if (!RAE.done) { running = true; done = false; break; } } if (done) { running = false; } }