Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     mSpVide        = Instantiate(this.GetComponent <SpriteRenderer>().sprite);
     mStGreen       = STATE.HAS;
     mStRed         = STATE.HAS;
     mItemsBox      = FindObjectOfType <ItemsBox>();
     mQuizReception = this.GetComponent <QuizReception>();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     mEnding = FindObjectOfType <Ending>();
     Debug.Assert(mEnding != null);
     cntReceived   = 0;
     itemsBox      = FindObjectOfType <ItemsBox>();
     quizReception = this.transform.Find("Area").GetComponent <QuizReception>();
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     mEnding = FindObjectOfType <Ending>();
     Debug.Assert(mEnding != null);
     cntReceived   = 0;
     itemsBox      = FindObjectOfType <ItemsBox>();
     quizReception = this.transform.Find("Area").GetComponent <QuizReception>();
     mShowName     = new List <ShowName>(this.transform.Find("Area").GetComponents <ShowName>());
     mShowName[0].SetActive(true);
     mShowName[1].SetActive(false);
 }
 // Start is called before the first frame update
 void Start()
 {
     End.SetActive(false);
     isResolved    = false;
     quizReception = this.GetComponent <QuizReception>();
     itBk          = new List <GameObject>(quizReception.GetItems().ToArray());
     this.GetComponent <SpriteRenderer>().sprite = mSpArea[mPhase];
     for (int i = 0; i < mAnsNameOrder.Count; i++)
     {
         mNameVSPic.Add(mAnsNameOrder[i], mSpAdd[i]);
     }
 }
Пример #5
0
 // Start is called before the first frame update
 void Start()
 {
     mBigMsg2.SetActive(false);
     mBigMsg.SetActive(false);
     tmpLayer       = -1;
     mQuizReception = this.transform.Find("Area").GetComponent <QuizReception>();
     for (int i = 0; i < mNPCinOrder.Count; i++)
     {
         var obj = mNPCinOrder[i];
         mNPCs.Add(new NPC(obj, false, char.Parse((i + 1).ToString())));
     }
 }
Пример #6
0
    // Start is called before the first frame update
    void Start()
    {
        isSolved = false;
        mEnding  = FindObjectOfType <Ending>();
        Debug.Assert(mEnding != null);
        mQuizReception = this.transform.Find("Area").GetComponent <QuizReception>();
        Debug.Assert(mQuizReception != null);
        var childPieces = this.transform.Find("Pieces");

        mStillNeedCnt = mAnsCnt = childPieces.childCount;
        for (int i = 0; i < mAnsCnt; i++)
        {
            var piece = childPieces.GetChild(i).gameObject;
            mAnsPositions.Add(piece.name, piece.transform.position);
            piece.SetActive(false);
        }
    }
Пример #7
0
 // Start is called before the first frame update
 void Start()
 {
     mQuizReception = this.transform.Find("Area").GetComponent <QuizReception>();
     mResolved      = false;
     mCurrPosition  = mButtun = mButtunLine.transform.localPosition;
     foreach (var buttom in mButtoms)
     {
         string spriteName = buttom.name.Replace("bottun", "band");
         Debug.Log(mResourcePath + "/" + spriteName);
         var sp = Instantiate(Resources.Load <Sprite>(mResourcePath + "/" + spriteName)) as Sprite;
         mButtomsVSSprite.Add(buttom, sp);
     }
     //foreach(var pairs in mButtomsVSSprite)
     //{
     //    Debug.Log(pairs.Key.name + " : " + pairs.Value.name);
     //    Debug.Log(pairs.Key.GetComponent<Collider2D>());
     //}
 }
Пример #8
0
 // Start is called before the first frame update
 void Start()
 {
     mQuizReception  = this.transform.Find("Area").GetComponent <QuizReception>();
     mSpR            = this.transform.Find("Area").GetComponent <SpriteRenderer>();
     RESOURCES_PATH += "/wire_";
     foreach (var button in mBtns)
     {
         Debug.Log(RESOURCES_PATH + button.name.ToLower());
         var rs  = Resources.Load <Sprite>(RESOURCES_PATH + button.name);
         var sp  = Instantiate(rs) as Sprite;
         var rs2 = Resources.Load <Sprite>(RESOURCES_PATH + button.name + "_wire");
         var sp2 = Instantiate(rs2) as Sprite;
         Debug.Log(RESOURCES_PATH + button.name);
         mBtnVSSp.Add(button, sp);
         mSpVSPic.Add(sp, sp2);
     }
     mCurrSp = mBtnVSSp[mBtns[4]]; // last for orig
 }
Пример #9
0
 // Start is called before the first frame update
 void Start()
 {
     //mEnding = FindObjectOfType<Ending>();
     mQuizReception = GetComponent <QuizReception>();
     Debug.Assert(mQuizReception != null);
 }