public void BackButton() { // this method allows the backbutton to return to its calling Process Backbutton.SetActive(false); PlayButton.SetActive(true); Quitbutton.SetActive(true); Optionsbutton.SetActive(true); }
public void OptionsButton() { Quadmove.backgroundSpeed = 0f; Pspeed.speed = 0; PlayButton.SetActive(false); Quitbutton.SetActive(false); Backbutton.SetActive(true); Optionsbutton.SetActive(false); }
// Update is called once per frame public void PlayGame() { StartGame = true; Accessgravity.lola.GetComponent <Rigidbody2D>().gravityScale = 1f; Accessgravity.birdSpeed = 4.5f; Quadmove.backgroundSpeed = 0.6f; Spawner.gameObject.SetActive(true); // moveRods.pipeSpeed = 3f; // makes the playbutton disappear after clicking. PlayButton.SetActive(false); Optionsbutton.SetActive(false); Quitbutton.SetActive(false); // nameofgame.text.GetComponent<Text>().enabled = false; namebutton.SetActive(false); }