public Quirk(Quirk copy) { Name = copy.Name; quirk = copy.quirk; afmt = copy.afmt; aftype = copy.aftype; healhurt = copy.healhurt; givestatus = copy.givestatus; statlen = copy.statlen; descr = copy.descr; }
//dodge percent change? maybe 50 for affected move type public Quirk() { Name = ""; quirk = QuirkType.none; afmt = Move.MoveType.none; aftype = Types.Type.none; healhurt = 0; givestatus = Status.none; statlen = 0; descr = ""; }