Пример #1
0
 public static float easeInOut(float t)
 {
     if (t <= 0.5f)
     {
         return(Quintic.easeIn(t * 2) / 2);
     }
     else
     {
         return((Quintic.easeOut((t - 0.5f) * 2.0f) / 2) + 0.5f);
     }
 }