//Update role specific features of a monster
        public static void updateRole(Monster monster, Quinoa quinoa)
        {
            int stockSize = 0;
            int hour = quinoa.getHour();
            switch(monster.role)
            {
                case MonsterRole.NULL:
                break;

                case MonsterRole.BROTHER:
                //don't let them starve
                if(monster.stats.getCurrentHunger() > MonsterStats.MAX_HUNGER / 2)
                {
                    monster.stats.setCurrentHunger(0);
                }
                break;

                case MonsterRole.BANKER:
                if(monster.inventory.wealth < (monster.inventory.maxWealth / 2))
                {
                    monster.inventory.wealth = (monster.inventory.maxWealth / 2);
                }

                //don't let them starve
                if(monster.stats.getCurrentHunger() > MonsterStats.MAX_HUNGER / 2)
                {
                    monster.stats.setCurrentHunger(0);
                }
                break;

                case MonsterRole.CHEF:
                //Have food for sale at certain times of day
                if(hour == 5 || hour == 11 || hour == 17)
                {
                    monster.inventory.getItems().Clear();
                    stockSize = 15 + RandomNumber.RandomInteger(5);
                    for(int i=0; i < stockSize; i++)
                    {
                        Item newItem = ItemManager.getRandomItem(ItemCategory.FOOD, true);
                        newItem.itemState = ItemState.INVENTORY;
                        if(!monster.inventory.Full)
                        {
                            if(!monster.inventory.stackItem(newItem))
                            {
                                monster.inventory.addItem(newItem);
                            }
                        }
                    }
                }
                else if(hour >= 19)
                {
                    monster.inventory.getItems().Clear();
                }

                //don't let them starve
                if(monster.stats.getCurrentHunger() > MonsterStats.MAX_HUNGER / 2)
                {
                    monster.stats.setCurrentHunger(0);
                }

                //give spending money
                if(monster.inventory.wealth < 1000)
                {
                    monster.inventory.wealth = 1200;
                }
                break;

                case MonsterRole.HANDYMAN:
                if(monster.inventory.getItems().Count == 0 || hour == 11)
                {
                    monster.inventory.getItems().Clear();

                    stockSize = 6 + RandomNumber.RandomInteger(5);
                    for(int i=0; i < stockSize; i++)
                    {
                        Item newItem = ItemManager.getRandomItem(ItemCategory.TOOL, true);
                        newItem.stackSize = 1 + RandomNumber.RandomInteger(newItem.maxStackSize - 1);
                        newItem.itemState = ItemState.INVENTORY;
                        if(!monster.inventory.Full)
                        {
                            monster.inventory.addItem(newItem);
                        }
                    }
                    stockSize = 1 + RandomNumber.RandomInteger(3);
                    for(int i=0; i < stockSize; i++)
                    {
                        Item newItem = ItemManager.getRandomItem(ItemCategory.LIGHT, true);
                        newItem.stackSize = 1 + RandomNumber.RandomInteger(newItem.maxStackSize - 1);
                        newItem.itemState = ItemState.INVENTORY;
                        if(!monster.inventory.Full)
                        {
                            monster.inventory.addItem(newItem);
                        }
                    }
                    stockSize = 3 + RandomNumber.RandomInteger(2);
                    for(int i=0; i < stockSize; i++)
                    {
                        Item newItem = ItemManager.getRandomItem(ItemCategory.MATERIAL, true);
                        newItem.stackSize = 1 + RandomNumber.RandomInteger(newItem.maxStackSize - 1);
                        newItem.itemState = ItemState.INVENTORY;
                        if(!monster.inventory.Full)
                        {
                            monster.inventory.addItem(newItem);
                        }
                    }
                }

                //don't let them starve
                if(monster.stats.getCurrentHunger() > MonsterStats.MAX_HUNGER / 2)
                {
                    monster.stats.setCurrentHunger(0);
                }

                //give spending money
                if(monster.inventory.wealth < 1000)
                {
                    monster.inventory.wealth = 1200;
                }
                break;

            }
        }