void Start() { // Machines RunMinMax(carData.CarStats.ToArray(), "Machine"); RunMinMax(carData.CustomPartStats.GetRange(0, 25).ToArray(), "Body"); RunMinMax(carData.CustomPartStats.GetRange(25, 25).ToArray(), "Cockpit"); RunMinMax(carData.CustomPartStats.GetRange(50, 25).ToArray(), "Booster"); QuickTextWriter.Save("StatsCarData", "tsv"); }
void Start() { for (int i = 0; i < 10; i++) { QuickTextWriter.WriteLineToBuffer("Hello, World!"); } QuickTextWriter.Save("test1", "txt"); for (int i = 0; i < 10; i++) { QuickTextWriter.WriteLineToBuffer("Hello, World!"); } QuickTextWriter.Save("test2", "txt"); }
private void RunMinMax(CarStatsSobj[] stats, string title) { CarStatsSobj min = new CarStatsSobj(); CarStatsSobj max = new CarStatsSobj(); // mins min.acceleration = stats.Min(x => x.acceleration); min.body = stats.Min(x => x.body); min.boostDuration = stats.Min(x => x.boostDuration); min.boostStrength = stats.Min(x => x.boostStrength); min.cameraReorientation = stats.Min(x => x.cameraReorientation); min.cameraRepositioning = stats.Min(x => x.cameraRepositioning); min.drag = stats.Min(x => x.drag); min.driftAcceleration = stats.Min(x => x.driftAcceleration); min.grip1 = stats.Min(x => x.grip1); min.grip2 = stats.Min(x => x.grip2); min.grip3 = stats.Min(x => x.grip3); min.maxSpeed = stats.Min(x => x.maxSpeed); min.strafe = stats.Min(x => x.strafe); min.strafeTurn = stats.Min(x => x.strafeTurn); // Tilts min.turnDeceleration = stats.Min(x => x.turnDeceleration); min.turnMovement = stats.Min(x => x.turnMovement); min.turnReaction = stats.Min(x => x.turnReaction); min.turnTension = stats.Min(x => x.turnTension); min.unused_0x00 = stats.Min(x => x.unused_0x00); min.unknownEnumFlags_0x48 = stats.Min(x => x.unknownEnumFlags_0x48); min.unknownByte_0x49 = stats.Min(x => x.unknownByte_0x49); //min.unknownBool_0x49 = stats.Min(x => x.unknownBool_0x49); // Wall collisions min.weight = stats.Min(x => x.weight); // mins max.acceleration = stats.Max(x => x.acceleration); max.body = stats.Max(x => x.body); max.boostDuration = stats.Max(x => x.boostDuration); max.boostStrength = stats.Max(x => x.boostStrength); max.cameraReorientation = stats.Max(x => x.cameraReorientation); max.cameraRepositioning = stats.Max(x => x.cameraRepositioning); max.drag = stats.Max(x => x.drag); max.driftAcceleration = stats.Max(x => x.driftAcceleration); max.grip1 = stats.Max(x => x.grip1); max.grip2 = stats.Max(x => x.grip2); max.grip3 = stats.Max(x => x.grip3); max.maxSpeed = stats.Max(x => x.maxSpeed); max.strafe = stats.Max(x => x.strafe); max.strafeTurn = stats.Max(x => x.strafeTurn); // Tilts max.turnDeceleration = stats.Max(x => x.turnDeceleration); max.turnMovement = stats.Max(x => x.turnMovement); max.turnReaction = stats.Max(x => x.turnReaction); max.turnTension = stats.Max(x => x.turnTension); max.unused_0x00 = stats.Max(x => x.unused_0x00); max.unknownEnumFlags_0x48 = stats.Max(x => x.unknownEnumFlags_0x48); max.unknownByte_0x49 = stats.Max(x => x.unknownByte_0x49); //max.unknownBool_0x49 = stats.Max(x => x.unknownBool_0x49); // Wall collisions max.weight = stats.Max(x => x.weight); QuickTextWriter.WriteTsvLineEndToBuffer(title, "Min", "Max"); QuickTextWriter.WriteTsvLineEndToBuffer("acceleration", $"{min.acceleration}", $"{max.acceleration}"); QuickTextWriter.WriteTsvLineEndToBuffer("body", $"{min.body}", $"{max.body}"); QuickTextWriter.WriteTsvLineEndToBuffer("boostDuration", $"{min.boostDuration}", $"{max.boostDuration}"); QuickTextWriter.WriteTsvLineEndToBuffer("boostStrength", $"{min.boostStrength}", $"{max.boostStrength}"); QuickTextWriter.WriteTsvLineEndToBuffer("cameraReorientation", $"{min.cameraReorientation}", $"{max.cameraReorientation}"); QuickTextWriter.WriteTsvLineEndToBuffer("cameraRepositioning", $"{min.cameraRepositioning}", $"{max.cameraRepositioning}"); QuickTextWriter.WriteTsvLineEndToBuffer("drag", $"{min.drag}", $"{max.drag}"); QuickTextWriter.WriteTsvLineEndToBuffer("driftAcceleration", $"{min.driftAcceleration}", $"{max.driftAcceleration}"); QuickTextWriter.WriteTsvLineEndToBuffer("grip1", $"{min.grip1}", $"{max.grip1}"); QuickTextWriter.WriteTsvLineEndToBuffer("grip2", $"{min.grip2}", $"{max.grip2}"); QuickTextWriter.WriteTsvLineEndToBuffer("grip3", $"{min.grip3}", $"{max.grip3}"); QuickTextWriter.WriteTsvLineEndToBuffer("maxSpeed", $"{min.maxSpeed}", $"{max.maxSpeed}"); QuickTextWriter.WriteTsvLineEndToBuffer("strafe", $"{min.strafe}", $"{max.strafe}"); QuickTextWriter.WriteTsvLineEndToBuffer("strafeTurn", $"{min.strafeTurn}", $"{max.strafeTurn}"); QuickTextWriter.WriteTsvLineEndToBuffer("turnDeceleration", $"{min.turnDeceleration}", $"{max.turnDeceleration}"); QuickTextWriter.WriteTsvLineEndToBuffer("turnMovement", $"{min.turnMovement}", $"{max.turnMovement}"); QuickTextWriter.WriteTsvLineEndToBuffer("turnReaction", $"{min.turnReaction}", $"{max.turnReaction}"); QuickTextWriter.WriteTsvLineEndToBuffer("turnTension", $"{min.turnTension}", $"{max.turnTension}"); QuickTextWriter.WriteTsvLineEndToBuffer("unk0x00", $"{min.unused_0x00}", $"{max.unused_0x00}"); QuickTextWriter.WriteTsvLineEndToBuffer("unk1", $"{min.unknownEnumFlags_0x48}", $"{max.unknownEnumFlags_0x48}"); QuickTextWriter.WriteTsvLineEndToBuffer("unk2", $"{min.unknownByte_0x49}", $"{max.unknownByte_0x49}"); QuickTextWriter.WriteTsvLineEndToBuffer("unk3", $"{min.unused_0x4A}", $"{max.unused_0x4A}"); QuickTextWriter.WriteTsvLineEndToBuffer("weight", $"{min.weight}", $"{max.weight}"); QuickTextWriter.WriteTsvLineEndToBuffer(); }