//缺少文字说明, 先这个样子 public void SetData(QuickFirePlayer.PlayerData playerData) { m_ShotCount.value = playerData.ShotCount; m_PottedCount.value = playerData.PottedCount; m_Accuracy.value = (int)(playerData.HitRate * 100); m_Combo.value = playerData.combo; m_PlayTime.value = (int)playerData.PlayTime; m_Score.value = playerData.Score; m_HighScore.value = playerData.HighScore; m_Round.value = playerData.MaxRank; }
public void QuickWin(QuickFirePlayer.PlayerData playerData) { m_Animator.SetTrigger("QuickWin"); }
public void GameOver(QuickFirePlayer.PlayerData playerData) { m_Animator.SetTrigger("GameOver"); m_GameOverUI.SetData(playerData); }
public override void SetPlayers(params IPlayer[] players) { m_Player = (QuickFirePlayer)players[0]; }