//缺少文字说明, 先这个样子
 public void SetData(QuickFirePlayer.PlayerData playerData)
 {
     m_ShotCount.value = playerData.ShotCount;
     m_PottedCount.value = playerData.PottedCount;
     m_Accuracy.value = (int)(playerData.HitRate * 100);
     m_Combo.value = playerData.combo;
     m_PlayTime.value = (int)playerData.PlayTime;
     m_Score.value = playerData.Score;
     m_HighScore.value = playerData.HighScore;
     m_Round.value = playerData.MaxRank;
 }
 public void QuickWin(QuickFirePlayer.PlayerData playerData)
 {
     m_Animator.SetTrigger("QuickWin");
 }
 public void GameOver(QuickFirePlayer.PlayerData playerData)
 {
     m_Animator.SetTrigger("GameOver");
     m_GameOverUI.SetData(playerData);
 }
 public override void SetPlayers(params IPlayer[] players)
 {
     m_Player = (QuickFirePlayer)players[0];
 }
Пример #5
0
 public override void SetPlayers(params IPlayer[] players)
 {
     m_Player = (QuickFirePlayer)players[0];
 }