internal List <RoomItem> RemoveAllFurniture(GameClient Session) { List <RoomItem> ReturnList = new List <RoomItem>(); foreach (RoomItem Item in mFloorItems.Values.ToArray()) { Item.Interactor.OnRemove(Session, Item); ServerMessage Message = new ServerMessage(94); Message.AppendRawUInt(Item.Id); Message.AppendStringWithBreak(""); Message.AppendBoolean(false); room.SendMessage(Message); //mFloorItems.Remove(Item.Id); ReturnList.Add(Item); } foreach (RoomItem Item in mWallItems.Values.ToArray()) { Item.Interactor.OnRemove(Session, Item); ServerMessage Message = new ServerMessage(84); Message.AppendRawUInt(Item.Id); Message.AppendStringWithBreak(""); Message.AppendBoolean(false); room.SendMessage(Message); //mWallItems.Remove(Item.Id); ReturnList.Add(Item); } mWallItems.Clear(); mFloorItems.Clear(); mRemovedItems.Clear(); mMovedItems.Clear(); mAddedItems.Clear(); mRollers.QueueDelegate(new onCycleDoneDelegate(ClearRollers)); using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.runFastQuery("DELETE FROM items_rooms WHERE room_id = " + room.RoomId); } room.GetGameMap().GenerateMaps(); room.GetRoomUserManager().UpdateUserStatusses(); if (room.GotWired()) { room.GetWiredHandler().OnPickall(); } return(ReturnList); }
internal void Destroy() { BanzaiTiles.Clear(); _pucks.Clear(); Array.Clear(_floorMap, 0, _floorMap.Length); _field.Destroy(); _room = null; BanzaiTiles = null; _pucks = null; _floorMap = null; _field = null; }
internal void Destroy() { banzaiTiles.Clear(); pucks.Clear(); Array.Clear(floorMap, 0, floorMap.Length); field.destroy(); room = null; banzaiTiles = null; pucks = null; floorMap = null; field = null; }
internal void Destroy() { if (banzaiTeleports != null) { banzaiTeleports.Destroy(); } if (banzaiPyramids != null) { banzaiPyramids.Clear(); } banzaiPyramids = null; banzaiTeleports = null; room = null; rnd = null; }
private void ClearRollers() { mRollers.Clear(); }