// Update is called once per frame void Update() { if (!done_initial_setup) { movement = GetComponent <NPCDefault> (); interaction = GetComponentInChildren <NPCInteraction> (); // Choose which line to queue for. GameObject[] targets = GameObject.FindGameObjectsWithTag("QueueTarget"); queue_target = targets [Random.Range(0, targets.Length)]; queue = queue_target.GetComponent <QueueManager> (); queue.Add(gameObject); in_queue = true; done_initial_setup = true; } if (in_queue) { if (queue.Contains(gameObject)) { movement.override_destination = true; movement.destination = queue.GetPosition(gameObject); } else { LeaveQueue(); } } if (GameManagerScript.moment != GameManagerScript.DAY) { LeaveQueue(); } }
public void should_remove_it_from_the_queue() { // Arrange var dynamicDataFactory = new Moq.Mock<DynamicDataStoreFactory>(); dynamicDataFactory .Setup(x => x.GetStore(typeof(QueueItem))) .Returns(new InMemoryDynamicDataStore()); var container = EPiSimpleQueue.Infrastructure.Bootstrapper.CreateContainer(); var queueManager = new QueueManager(dynamicDataFactory.Object, new Handler(container)); queueManager.Add(new AnEvent()); queueManager.Add(new AnEvent()); queueManager.Add(new AnEvent()); // Act queueManager.RemoveAllQueueItems(); // Assert Assert.That(queueManager.GetQueueItems(), Is.Empty); }
void DoEntered() { // //queueManager = driveThruWindow.GetComponent<QueueManager>(); // GameObject goLast = GameObject.FindGameObjectWithTag("DriveThruWindow").GetComponent<QueueManager>().Last(); // if (goLast) // { //#if DEBUG_CC // print("CC.DoEntered: goLast.ID=" + goLast.GetInstanceID()); //#endif // targetCar = goLast.transform; // } // else // { // targetCar = targetWindow; // } targetCar = targetWindow; queueManager = GameObject.FindGameObjectWithTag("DriveThruWindow").GetComponent <QueueManager>(); queueManager.Add(this.gameObject); navMeshAgent.SetDestination(targetCar.position); navMeshAgent.isStopped = false; }
public void AddRecord <T>(T objectdata) { _QueueManager.Add(new Action(() => Que_AddRecord(objectdata))); }
public void AgregarItemsACola() { Assert.AreEqual(0, _queueManager.Count()); _queueManager.Add("Hola mundo"); _queueManager.Add("Adios mundo"); Assert.AreEqual(2, _queueManager.Count()); }
public void Setup() { // Arrange _eventThatWillThrow = new AnEventThatWillThrow {Exception = new ArgumentException("Some exception")}; var dynamicDataFactory = new Moq.Mock<DynamicDataStoreFactory>(); dynamicDataFactory .Setup(x => x.GetStore(typeof(QueueItem))) .Returns(new InMemoryDynamicDataStore()); dynamicDataFactory .Setup(x => x.GetStore(typeof(ErrorQueueItem))) .Returns(new InMemoryDynamicDataStore()); var container = EPiSimpleQueue.Infrastructure.Bootstrapper.CreateContainer(); _queueManager = new QueueManager(dynamicDataFactory.Object, new Handler(container)); _queueManager.Add(_eventThatWillThrow); _queueManager.Add(new AnEvent()); // Act _results = _queueManager.ProcessAllQueueItems(); }
/// <summary> /// Pulls localization files from devon. /// </summary> /// <param name="project">Project.</param> /// <param name="authHeader">Auth header.</param> /// <param name="callback">Callback.</param> public static void PullFromDevon(string project, string authHeader, Action <bool> callback) { System.Text.StringBuilder stringBuilder = new System.Text.StringBuilder(); foreach (string lang in Localizer.Locales) { stringBuilder.Append(lang); stringBuilder.Append(", "); } Debug.Log("Pulling localization text from Devon: " + stringBuilder.ToString()); Debug.Log("Please wait..."); Dictionary <string, string> buildHeaders = new Dictionary <string, string>(); buildHeaders.Add("Authorization", authHeader); buildHeaders.Add("Accept", "application/json"); WWW buildCall = new WWW(DevonBuild + "/" + project, null, buildHeaders); QueueManager.Add(() => buildCall.isDone, () => { if (buildCall.error != null && !buildCall.error.Equals("")) { Debug.LogError("== Build Failed: " + buildCall.error); callback(false); return; } int remaining = Localizer.Locales.Count; bool result = true; foreach (string lang in Localizer.Locales) { Dictionary <string, string> headers = new Dictionary <string, string>(); headers.Add("Authorization", authHeader); headers.Add("Accept", "application/json"); foreach (string devonVersion in Localizer.DevonVersions) { Debug.Log(lang + " " + devonVersion + " downloading..."); WWW call = new WWW(DevonPull + "/" + project + "/" + devonVersion + "%2F" + lang + ".json", null, headers); QueueManager.Add(() => call.isDone, () => { if (call.error == null || call.error.Equals("")) { Debug.Log(lang + " " + devonVersion + " done."); string bundlePath = Application.streamingAssetsPath + "/Localization/" + lang + "." + devonVersion.Replace(".", "_") + ".json"; if (File.Exists(bundlePath)) { File.SetAttributes(bundlePath, FileAttributes.Normal); } else { File.Create(bundlePath).Dispose(); File.SetAttributes(bundlePath, FileAttributes.Normal); } File.WriteAllText(bundlePath, call.text); } else { Debug.LogError("== Pull Failed: " + call.error); result = false; } if (--remaining == 0) { callback(result); } }); } } }); }
// Start is called before the first frame update void Start() { transform.parent = null; // refreshTargets += UpdateTarget; queueManager = GameObject.FindGameObjectWithTag("DriveThruWindow").GetComponent <QueueManager>(); index = queueManager.Add(this); agent = GetComponent <NavMeshAgent>(); if (!window) { window = GameObject.FindGameObjectWithTag("DriveThruWindow").transform; } if (!exit) { exit = GameObject.FindGameObjectWithTag("CarExit").transform; } stateMachine = new StateMachine(); stateMachine.AddState(new StateMachine.State() { Name = "Entered", OnEnter = () => { if (queueManager.Count() > 1) { target = queueManager.Next(); setDestination(target.transform); targetTransform = target.transform; agent.stoppingDistance = 5; } else { setDestination(window); targetTransform = window; agent.stoppingDistance = 3; } }, OnStay = () => { setDestination(targetTransform); }, OnExit = () => { } }); stateMachine.AddState(new StateMachine.State() { Name = "Service", OnEnter = () => { agent.isStopped = true; }, OnStay = () => { }, OnExit = () => { } }); stateMachine.AddState(new StateMachine.State() { Name = "Exit", OnEnter = () => { agent.isStopped = false; Debug.Log("Setting to exit"); setDestination(exit); agent.stoppingDistance = 3; queueManager.PopFirst(); refreshTargets?.Invoke(); }, OnStay = () => { setDestination(exit); agent.stoppingDistance = 3; }, OnExit = () => { } }); stateMachine.TransitionTo("Entered"); }
public Job Post([FromBody] Job job) { _queue.Add(job); return(job); }