public void OnReceived(QueueLeftMessage queueLeftMessage) { if (this.leaving) { gameSystem.SelectGameModeMenu(username, GameSystem.Players.Random); } }
public void OnReceived(QueueLeftMessage queueLeftMessage) { if (gameState == GameState.EnteringQueueScreen) { enteringQueueScreen.OnReceived(queueLeftMessage); } else if (gameState == GameState.QueueMenu) { queueMenu.OnReceived(queueLeftMessage); } }