Пример #1
0
        /// <summary>
        /// Safely changes the current state
        /// </summary>
        /// <param name="newState">New state</param>
        /// <param name="prevState">Previously observed state</param>
        /// <returns>Was state changed (false means that the state transition is not valid)</returns>
        private bool ChangeStateSafe(QueueAsyncProcessorState newState, out QueueAsyncProcessorState prevState)
        {
            prevState = (QueueAsyncProcessorState)Volatile.Read(ref _state);

            if (!IsValidStateTransition(prevState, newState))
            {
                return(false);
            }

            SpinWait sw = new SpinWait();

            while (Interlocked.CompareExchange(ref _state, (int)newState, (int)prevState) != (int)prevState)
            {
                sw.SpinOnce();
                prevState = (QueueAsyncProcessorState)Volatile.Read(ref _state);
                if (!IsValidStateTransition(prevState, newState))
                {
                    return(false);
                }
            }

            return(true);
        }
Пример #2
0
        /// <summary>
        /// Verifies that state transition is possible
        /// </summary>
        /// <param name="oldState">Current state</param>
        /// <param name="newState">New state</param>
        /// <returns>True when state transition can be performed</returns>
        private bool IsValidStateTransition(QueueAsyncProcessorState oldState, QueueAsyncProcessorState newState)
        {
            switch (oldState)
            {
            case QueueAsyncProcessorState.Created:
                return(newState == QueueAsyncProcessorState.StartRequested || newState == QueueAsyncProcessorState.StopRequested);

            case QueueAsyncProcessorState.StartRequested:
                return(newState == QueueAsyncProcessorState.Running || newState == QueueAsyncProcessorState.Stopped);

            case QueueAsyncProcessorState.Running:
                return(newState == QueueAsyncProcessorState.StopRequested);

            case QueueAsyncProcessorState.StopRequested:
                return(newState == QueueAsyncProcessorState.Stopped);

            case QueueAsyncProcessorState.Stopped:
                return(false);

            default:
                return(false);
            }
        }