public void FinishNonExistingQuest() { var questsManager = new QuestsManager(new Mock <ILogger <QuestsManager> >().Object, definitionsPreloader.Object, new Mock <IMapProvider>().Object, gameWorldMock.Object, databaseMock.Object, new Mock <IPartyManager>().Object, new Mock <IInventoryManager>().Object, databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, new Mock <ILevelingManager>().Object); var ok = questsManager.TryFinishQuest(0, 1, out var q); Assert.False(ok); }
public void FarmItemsAreCheckedQuest() { var items = new ConcurrentDictionary <(byte Bag, byte Slot), Item>(); var inventoryManager = new Mock <IInventoryManager>(); inventoryManager.SetupGet(x => x.InventoryItems) .Returns(items); var questsManager = new QuestsManager(new Mock <ILogger <QuestsManager> >().Object, definitionsPreloader.Object, new Mock <IMapProvider>().Object, gameWorldMock.Object, databaseMock.Object, new Mock <IPartyManager>().Object, inventoryManager.Object, databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, new Mock <ILevelingManager>().Object); var dbQuests = new List <DbCharacterQuest>(); dbQuests.Add(new DbCharacterQuest() { CharacterId = 1, QuestId = Bartering.Id }); questsManager.Init(1, dbQuests); var ok = questsManager.TryFinishQuest(0, Bartering.Id, out var q); Assert.False(ok); items.TryAdd((1, 0), new Item(databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, Bartering.FarmItems[0].Type, Bartering.FarmItems[0].TypeId, Bartering.FarmItems[0].Count)); ok = questsManager.TryFinishQuest(0, Bartering.Id, out q); Assert.True(ok); }
public void MobCountIsCheckedQuest() { var inventoryManager = new Mock <IInventoryManager>(); inventoryManager.SetupGet(x => x.InventoryItems) .Returns(new ConcurrentDictionary <(byte Bag, byte Slot), Item>()); var questsManager = new QuestsManager(new Mock <ILogger <QuestsManager> >().Object, definitionsPreloader.Object, new Mock <IMapProvider>().Object, gameWorldMock.Object, databaseMock.Object, new Mock <IPartyManager>().Object, inventoryManager.Object, databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, new Mock <ILevelingManager>().Object); var dbQuests = new List <DbCharacterQuest>(); dbQuests.Add(new DbCharacterQuest() { CharacterId = 1, QuestId = NewBeginnings.Id }); questsManager.Init(1, dbQuests); var ok = questsManager.TryFinishQuest(0, NewBeginnings.Id, out var q); Assert.False(ok); questsManager.UpdateQuestMobCount(NewBeginnings.RequiredMobId1); ok = questsManager.TryFinishQuest(0, NewBeginnings.Id, out q); Assert.False(ok); questsManager.UpdateQuestMobCount(NewBeginnings.RequiredMobId1); questsManager.UpdateQuestMobCount(NewBeginnings.RequiredMobId1); questsManager.UpdateQuestMobCount(NewBeginnings.RequiredMobId1); questsManager.UpdateQuestMobCount(NewBeginnings.RequiredMobId1); ok = questsManager.TryFinishQuest(0, NewBeginnings.Id, out q); Assert.True(ok); }
protected override void OnGameEnded(GameEndInformation endInformation) { base.OnGameEnded(endInformation); GameSettings.Statistics.GameHasBeenCompleted(Game, endInformation); QuestsManager.GameCompleted(Game, endInformation); }
// Start is called before the first frame update void Start() { sentences = new Queue <string>(); player = FindObjectOfType <PlayerController>(); questPanel.SetActive(false); questsManager = FindObjectOfType <QuestsManager>(); }
// Start is called before the first frame update void Awake() { if (Instance != null) { Debug.LogError($"Duplicate {name}"); } Instance = this; }
private void Awake() { if (Instance == null) { Instance = this; Instance.Data = new DataQuests(); } }
// Start is called before the first frame update void Start() { player = FindObjectOfType <PlayerController>(); enemyCurrentHealth = enemyMaxHealth; enemyInfoManager = FindObjectOfType <EnemyInfoManager>(); enemyStats = FindObjectOfType <EnemyStatsManager>(); respawnController = FindObjectOfType <RespawnController>(); qki = FindObjectOfType <QuestKillsIncrease>(); questsManager = FindObjectOfType <QuestsManager>(); }
public void QuestNotPreloadedShouldNotBreakInitiation() { var questsManager = new QuestsManager(new Mock <ILogger <QuestsManager> >().Object, definitionsPreloader.Object, new Mock <IMapProvider>().Object, gameWorldMock.Object, databaseMock.Object, new Mock <IPartyManager>().Object, new Mock <IInventoryManager>().Object, databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, new Mock <ILevelingManager>().Object); var dbQuests = new List <DbCharacterQuest>(); dbQuests.Add(new DbCharacterQuest() { CharacterId = 1, QuestId = 999, Finish = true, Success = true }); questsManager.Init(1, dbQuests); Assert.Empty(questsManager.Quests); }
public void FinishAlreadyFinishedQuest() { var questsManager = new QuestsManager(new Mock <ILogger <QuestsManager> >().Object, definitionsPreloader.Object, new Mock <IMapProvider>().Object, gameWorldMock.Object, databaseMock.Object, new Mock <IPartyManager>().Object, new Mock <IInventoryManager>().Object, databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, new Mock <ILevelingManager>().Object); var dbQuests = new List <DbCharacterQuest>(); dbQuests.Add(new DbCharacterQuest() { CharacterId = 1, QuestId = NewBeginnings.Id, Finish = true, Success = true }); questsManager.Init(1, dbQuests); var ok = questsManager.TryFinishQuest(0, NewBeginnings.Id, out var q); Assert.False(ok); }
public void QuestsManagerCanBeInitFromDatabase() { var questsManager = new QuestsManager(new Mock <ILogger <QuestsManager> >().Object, definitionsPreloader.Object, new Mock <IMapProvider>().Object, gameWorldMock.Object, databaseMock.Object, new Mock <IPartyManager>().Object, new Mock <IInventoryManager>().Object, databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, new Mock <ILevelingManager>().Object); var dbQuests = new List <DbCharacterQuest>(); dbQuests.Add(new DbCharacterQuest() { CharacterId = 1, QuestId = NewBeginnings.Id, Finish = true, Success = true }); dbQuests.Add(new DbCharacterQuest() { CharacterId = 1, QuestId = Bartering.Id }); questsManager.Init(1, dbQuests); Assert.Equal(2, questsManager.Quests.Count); }
public ServerManager() { Instance = this; TickManager = new TickManager(); DatabaseManager = new DatabaseManager(); ItemsManager = new ItemsManager(); ShopManager = new ShopManager(); StatsManager = new StatsManager(); SkillsManager = new SkillsManager(); CharactersManager = new CharactersManager(); ClientsManager = new ClientsManager(); QuestFlags = new QuestFlagsManager(); CombatManager = new CombatManager(TickManager, CharactersManager); RespawnManager = new RespawnManager(TickManager, CharactersManager); fovManager = new FieldOfViewManager(TickManager, CharactersManager); QuestsManager = new QuestsManager(); }
public void PlayerShouldBeAbleToSelectQuestResult() { var inventoryManager = new Mock <IInventoryManager>(); var questsManager = new QuestsManager(new Mock <ILogger <QuestsManager> >().Object, definitionsPreloader.Object, new Mock <IMapProvider>().Object, gameWorldMock.Object, databaseMock.Object, new Mock <IPartyManager>().Object, inventoryManager.Object, databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, new Mock <ILevelingManager>().Object); var dbQuests = new List <DbCharacterQuest>(); dbQuests.Add(new DbCharacterQuest() { CharacterId = 1, QuestId = SkillsAndStats.Id }); questsManager.Init(1, dbQuests); var ok = questsManager.TryFinishQuestSelect(0, SkillsAndStats.Id, 0); Assert.True(ok); inventoryManager.Verify(x => x.AddItem(It.IsAny <Item>()), Times.Once()); }
public void QuitQuest() { var questsManager = new QuestsManager(new Mock <ILogger <QuestsManager> >().Object, definitionsPreloader.Object, new Mock <IMapProvider>().Object, gameWorldMock.Object, databaseMock.Object, new Mock <IPartyManager>().Object, new Mock <IInventoryManager>().Object, databasePreloader.Object, enchantConfig.Object, itemCreateConfig.Object, new Mock <ILevelingManager>().Object); var dbQuests = new List <DbCharacterQuest>(); dbQuests.Add(new DbCharacterQuest() { CharacterId = 1, QuestId = NewBeginnings.Id }); questsManager.Init(1, dbQuests); Assert.Single(questsManager.Quests); Assert.False(questsManager.Quests[0].IsFinished); Assert.False(questsManager.Quests[0].IsSuccessful); questsManager.QuitQuest(NewBeginnings.Id); Assert.True(questsManager.Quests[0].IsFinished); Assert.False(questsManager.Quests[0].IsSuccessful); }
public void initializeQuestInfo(QuestsManager questManager) { playersQuests = questManager; QuestInfoScreen.transform.Find("SetAsActive").gameObject.GetComponent <Button>().interactable = false; QuestInfoScreen.transform.Find("Title").gameObject.GetComponent <Text>().text = ""; QuestInfoScreen.transform.Find("QuestGiver").gameObject.GetComponent <Text>().text = "---"; QuestInfoScreen.transform.Find("QuestType").gameObject.GetComponent <Text>().text = "---"; QuestInfoScreen.transform.Find("Description").gameObject.GetComponent <Text>().text = ""; for (int i = 0; i < 8; i++) { QuestListSlots.transform.Find("Slot" + i.ToString()).Find("Text").gameObject.GetComponent <Text>().text = "---"; } for (int i = 0; (i < playersQuests.getTotalOpenQuests()) && (i < 8); i++) { QuestListSlots.transform.Find("Slot" + i.ToString()).Find("Text").gameObject.GetComponent <Text>().text = playersQuests.getQuestTitleViaPosition(i); } }
// Start is called before the first frame update void Start() { myRigidBody = GetComponent <Rigidbody2D>(); dialogueManager = FindObjectOfType <DialogueManager>(); questsManager = FindObjectOfType <QuestsManager>(); waitCounter = waitToWalkTime; walkCounter = walkTime; chooseDirection(); if (walkZone != null) { minWalkPoint = walkZone.bounds.min; maxWalkPoint = walkZone.bounds.max; hasWalkZone = true; } npcname = gameObject.GetComponentInChildren <Text>(); //npcname.text = gameObject.name; canMove = true; }
// Start is called before the first frame update void Start() { instance = this; questMarkesComplete = new bool[questMarkerNames.Length]; }