Пример #1
0
    public static Quest GetQuests(QuestsEnum quests)
    {
        switch (quests)
        {
        case QuestsEnum.Money10:
            return(new Quest(QuestType.money, "Money 10", 10));

        case QuestsEnum.Money20:
            return(new Quest(QuestType.money, "Money 20", 20));

        case QuestsEnum.Money30:
            return(new Quest(QuestType.money, "Money 30", 30));

        case QuestsEnum.Level1:
            return(new Quest(QuestType.level, "Level 1", 1));

        case QuestsEnum.Level2:
            return(new Quest(QuestType.level, "Level 2", 2));

        case QuestsEnum.Level3:
            return(new Quest(QuestType.level, "Level 3", 3));

        case QuestsEnum.GeorgeLevel2:
            return(new Quest(QuestType.playerLevel, "George Level 2", 2, "George"));
        }

        return(null);
    }
Пример #2
0
    /// <summary>
    /// Ensure all quests are unqiue and then load main level
    /// </summary>
    public void startGame()
    {
        bool success = true;

        for (int i = 0; i < questDropdowns.Length; i++)
        {
            QuestsEnum questsEnum = ((QuestsEnum)questDropdowns[i].value);
            Quest      quest      = Quests.GetQuests(questsEnum);

            for (int j = 0; j < quests.Count; j++)
            {
                if (quests[j].Name == quest.Name)
                {
                    success = false;
                }
            }

            quests.Add(quest);
        }

        if (success)
        {
            //Load level
            PlayerData.instance.data = new DataManager(
                new Player("George", 1, 100, 5, 5, 5, 5, 5, 5, 0, null,
                           new MagicAttack("hi-jump kicked", "Kick with power 15", 3, 15),
                           new RaiseDefence("buffed up against", "Increase your defence by 10%", 2, 0.1f),
                           (Texture2D)Resources.Load("Character1", typeof(Texture2D))));
            PlayerData.instance.data.addPlayer(new Player("Hannah", 1, 100, 5, 3, 5, 5, 15, 5, 0, null,
                                                          new IncreaseMoney("stole money from", "Increase money returns by 50%", 2, 0.5f),
                                                          new MagicAttack("threw wine battles at", "Throw wine bottles with damage 15", 2, 15),
                                                          (Texture2D)Resources.Load("Character2", typeof(Texture2D))));
            GlobalFunctions.instance.currentLevel  = 0;
            GlobalFunctions.instance.objectsActive = new Dictionary <string, bool>();

            setQuests();

            SoundManager.instance.playSFX("interact");
            player.SetActive(true);
            SceneChanger.instance.loadLevel("CS-Jail", new Vector2(0, 0));
        }
        else
        {
            quests = new List <Quest>();
        }
    }