void UpdateQuestData(Quests quests, GameDifficulty difficulty) { var q = quests.ByDifficulty(difficulty); if (q == null) { return; } QuestDebugRow[,] rows = questRows[difficulty]; foreach (var quest in q) { if (quest.Act <= 0 || quest.ActOrder <= 0) { // cow king quest is set to act 0 act order 0 atm continue; } try { rows[quest.Act - 1, quest.ActOrder - 1].Update(quest); } catch (NullReferenceException) { } } }
void UpdateQuestData(Quests quests, GameDifficulty difficulty) { var q = quests.ByDifficulty(difficulty); if (q == null) { return; } QuestDebugRow[,] rows = questRows[difficulty]; foreach (var quest in q) { try { rows[quest.Act - 1, quest.ActOrder - 1].Update(quest); } catch (NullReferenceException) { } } }