Пример #1
0
    private void CreateAnswer(string text, string undertext, int answerNumber)
    {
        DebugLog.instance.LogVerbose(this.name + ": Creating answer UI for " + text, this);
        GameObject newWord = Instantiate(UIPrefab);

        newWord.transform.SetParent(answerContainer);

        QuestionUIPrefabHandler textSetter = newWord.GetComponent <QuestionUIPrefabHandler>();

        if (textSetter != null)
        {
            textSetter.MainText  = text;
            textSetter.UnderText = undertext;
        }
    }
Пример #2
0
    private void CreateWord(string text, string undertext)
    {
        DebugLog.instance.LogVerbose(this.name + ": Creating word UI for " + text, this);
        GameObject newWord = Instantiate(UIPrefab);

        newWord.transform.SetParent(wordContainer);

        QuestionUIPrefabHandler textSetter = newWord.GetComponent <QuestionUIPrefabHandler>();

        if (textSetter != null)
        {
            textSetter.MainText  = text;
            textSetter.UnderText = undertext;
        }

        Button button = newWord.GetComponent <Button>();

        if (button != null)
        {
            button.enabled = false;
        }
    }