private void UpdateQuests(QuestUpdateEvent questEvent) { int activeQuestsCount = m_activeQuests.Count; for (int i = 0; i < activeQuestsCount; i++) { if (m_activeQuests [i].updateEvent == questEvent) { m_activeQuests [i].PushProgress(); } } }
public void SendQuestUpdateEvent(QuestUpdateEvent questUpdateEvent) { UpdateQuests(questUpdateEvent); }